Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.
npx skills add https://github.com/thedivergentai/GD-Agentic-Skills --skill godot-theme-easter
Seasonal "Easter-fy" toolkit: bright pastels, bouncy juice, egg/bunny iconography — gated by calendar + settings.
MANDATORY first read: easter_seasonal_activation_gate.gd — date window, Disable Seasonal Themes opt-out (user://settings.cfg), and Dev Override. Call refresh_activation() when settings change; never poll the calendar in _process.
Prerequisite: Do NOT Load godot-ui-theming until a base Theme resource exists — seasonal overlays inject StyleBox overrides; they do not replace foundational Theme authoring.
refresh_activation() on _ready and when settings change.| Context | Use | Do NOT also wire |
|---------|-----|------------------|
| 3D mesh seasonal tint via surface_override | easter_mesh_painter_override.gd | easter_palette_override.gd on same mesh |
| 2D/modulate or material slot swap already wired | easter_palette_override.gd or seasonal_material_swapper.gd | mesh_painter on the same target |
MANDATORY — Date-aware manager with opt-out + Dev Override.
Single source of truth for pastel Color tokens — do not hardcode hex lists in SKILL bodies or random scripts.
Runtime theme injector for applying mass pastel styles across the UI tree.
Expert 'Squash and Stretch' logic for organic egg-like interactions using Tweens.
Professional 'Hidden Item' shimmer effect with additive blending and scale curves.
Expert registry for tracking hidden items with signal-based progression signals.
Seasonal 3D material swapper using surface overrides to preserve base assets.
Instability-driven physics body for 'Egg-like' wobbly movement.
Immersive FOV 'kick' logic to emphasize collection or pop events.
Celebratory confetti explosion with multi-colored pastel flakes.
Expert logic for swapping system mouse cursors with themed Easter icons.
Dynamic audio resource loader that replaces standard UI sounds with seasonal variants.
Alternate painters — see Decision Tree — Alternate Painters above; pick one path per target.
PINK, BLUE, YELLOW, MINT, PURPLE) — never paste ad-hoc hex laundry lists into features.corner_radius > 8–12). Avoid sharp edges / high-contrast blacks.corner_radius > 12) and soft pastel tones.TRANS_ELASTIC or TRANS_QUART for organic eggs.surface_override or duplicate().Time.get_date_dict_from_system() once on _ready or event trigger via the activation gate.RenderingServer.canvas_item_set_draw_index() to dynamically move collected egg particles to the front of the UI stack without reparenting nodes.TRANS_ELASTIC tweens on physics-driven eggs, invoke RenderingServer.canvas_item_reset_physics_interpolation() to prevent visual "jitter" on the first frame of the pop animation.Control.add_theme_stylebox_override("panel", my_stylebox) instead of modifying the global Theme to isolate seasonal changes to specific UI modules.MANDATORY: easter_custom_cursor_manager.gd — always set a hotspot (bunny-ear tip / base).
MANDATORY: easter_seasonal_audio_swapper.gd — Resource map of original → seasonal AudioStream pairs.
Tween Environment ambient/tonemap/fog during a transition — never hard-cut colors mid-frame.
func _apply_spring_env(env: Environment) -> void:
var tween := create_tween()
tween.tween_property(env, "ambient_light_color", EasterPastelColorPalette.YELLOW, 2.0)
tween.tween_property(env, "tonemap_exposure", 1.2, 2.0)
tween.tween_property(env, "fog_light_color", EasterPastelColorPalette.BLUE, 2.0)
> LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in scripts/ — never delete, only move.
| Topic | Reference |
|-------|-----------|
| Cursor / audio / env recipes | seasonal-implementation-recipes.md |
> Progressive disclosure: open Official Documentation links only when researching a specific API;
> load Related Skills when routing work to a peer domain — do not preload the whole lattice.
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Use Expo DOM components to run web code in a webview on native and as-is on web. Migrate web code to native incrementally.
Take thedivergentai/godot-theme-easter from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.