Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
npx skills add https://github.com/thedivergentai/GD-Agentic-Skills --skill godot-platform-vr
90+ FPS, comfort-first design, and motion control accuracy define VR development.
BILLBOARD_ENABLED breaks stereoscopic depth cues. Use static MeshInstance3D planes with SubViewports.XRServer to fetch guardian bounds.OpenXRExtensionWrapper._on_register_metadata adds interaction_profile_metadata parameter — update all extension wrappers.> MANDATORY: After the comfort decision tree, read the matching script before implementing that pattern. Do not invent a bare use_xr = true / XRController3D.is_button_pressed demo — start from the scripts below.
Expert OpenXR initialization with driver support and feature verification.
Pinch and Grab recognition using XRHandModifier3D for hand tracking.
Snap turn, comfort vignette, and accessibility teleport_to() with guardian/focus failure modes.
Alpha blending and underlay setup for Mixed Reality (AR/VR) transitions.
Expert Foveated Rendering and Variable Rate Shading (VRS) setup.
Complex haptic pulse sequencing using XRController3D triggers.
Non-clipping, physics-following hands that respect environmental solid.
Guardian/Chaperone boundary distance warning logic using XRServer.
Headset-aware pause logic for focus loss (System Menu / Headset Off).
OpenXR Action Map abstraction to decouple logic from hardware buttons.
Always ship teleport (or room-scale only) as an alternative to smooth locomotion.
teleport_to(target_global).teleport_to.These are hard comfort gates, not soft preferences:
environment_blend_mode = ALPHA_BLEND + transparent_bg exposes the camera feed through scene alpha → mixed_reality_manager.gd / vr_passthrough_manager.gd.OpenXRCompositionLayerQuad + SubViewport bypasses lens blur → xr_performance_overlay.gd.> Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).
Extracts and analyzes competitors' ads from ad libraries (Facebook, LinkedIn, etc.) to understand what messaging, problems, and creative approaches are working. Helps inspire and improve your own ad campaigns.
Identifies high-quality leads for your product or service by analyzing your business, searching for target companies, and providing actionable contact strategies. Perfect for sales, business development, and marketing professionals.
Analyzes your recent Claude Code chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized growth report to your Slack DMs.
Complete App Store Optimization (ASO) toolkit for researching, optimizing, and tracking mobile app performance on Apple App Store and Google Play Store
NGS analysis toolkit. BAM to bigWig conversion, QC (correlation, PCA, fingerprints), heatmaps/profiles (TSS, peaks), for ChIP-seq, RNA-seq, ATAC-seq visualization.
Materials science toolkit. Crystal structures (CIF, POSCAR), phase diagrams, band structure, DOS, Materials Project integration, format conversion, for computational materials science.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Take thedivergentai/godot-platform-vr from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.