Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
npx skills add https://github.com/thedivergentai/GD-Agentic-Skills --skill godot-platform-desktop
Settings flexibility, window management, and kb/mouse precision define desktop gaming.
DisplayServer.screen_get_scale() / usable rects.WINDOW_MODE_FULLSCREEN (borderless) for multi-monitor focus.keycode for movement rebinds — Use physical_keycode for AZERTY/Dvorak.res:// — Always user://.NOTIFICATION_WM_CLOSE_REQUEST — Flush ConfigFile before get_tree().quit().OS.low_processor_usage_mode for static tools.Engine.has_singleton() guards.WorkerThreadPool.> MANDATORY: Read the appropriate script before implementing the corresponding pattern. Do not paste inline settings/rebind/Steam tutorials — the scripts are the golden path.
Expert DPI-aware multi-monitor window positioning using DisplayServer.
Production settings persistence using ConfigFile for persistent INI data.
Expert positional rebind system using physical_keycode for AZERTY/Dvorak.
Safe PC SDK singleton wrapper (Steamworks/Epic) with crash guards.
Expert native OS file dialogs and system alerts logic.
True multi-window management for secondary Viewports/Windows.
Safe close-request interceptor for data flushing and exit guards.
Eco mode optimization for desktop tools and launchers.
OS-level hardware detection for dynamic graphics presets.
Expert native shell command execution and output capture.
user://.physical_keycode only.NOTIFICATION_WM_CLOSE_REQUEST → save → quit.if Engine.has_singleton("Steam") → Steam API; elif Engine.has_singleton("EOS") → Epic; else no-op stub. Gate features with export feature tags (steam / epic).| Player need | Window mode | Script hook |
| :--- | :--- | :--- |
| Fullscreen game, alt-tab friendly | WINDOW_MODE_FULLSCREEN (borderless) | desktop_window_manager.gd |
| Exclusive fullscreen (lowest latency) | WINDOW_MODE_EXCLUSIVE_FULLSCREEN | Same — persist choice in ConfigFile |
| Windowed / multi-monitor drag | WINDOW_MODE_WINDOWED + usable rect / DPI scale | Same + desktop_settings_persistent.gd |
CI smoke: headless --path . --quit-after 1 with settings round-trip write/read under user:// before merge (pairs with godot-export-builds).
On NOTIFICATION_APPLICATION_FOCUS_OUT, pause and Input.action_release held movement actions so OS-swallowed key-ups do not strand velocity.
Lightweight launcher projects may OS.create_process the main pack after writing user://settings.cfg; pair with low_processor_eco_mode.gd while idle in menus.
> Progressive disclosure: open Official Documentation links only when researching a specific API;
> load Related Skills when routing work to a peer domain — do not preload the whole lattice.
screen_get_scale / usable rects, and native file-dialog features behind multi-monitor and HiDPI desktop settings.NOTIFICATION_WM_CLOSE_REQUEST / set_auto_accept_quit(false) so Alt+F4 and window-close flush ConfigFile before exit.user://.user:// (exported res:// is read-only).physical_keycode vs keycode so WASD rebinds survive AZERTY/Dvorak layouts.action_erase_events / action_add_event for desktop rebind UIs.NOTIFICATION_APPLICATION_FOCUS_OUT) when Alt-Tabbing on PC.low_processor_usage_mode, create_process / execute, and alert for launchers and native shell hooks.has_singleton / get_singleton guards so Steam/Epic GDExtensions never crash standalone builds.windows/linux/macos), and project defaults every desktop settings menu depends on.physical_keycode rebind UIs.A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).
Extracts and analyzes competitors' ads from ad libraries (Facebook, LinkedIn, etc.) to understand what messaging, problems, and creative approaches are working. Helps inspire and improve your own ad campaigns.
Identifies high-quality leads for your product or service by analyzing your business, searching for target companies, and providing actionable contact strategies. Perfect for sales, business development, and marketing professionals.
Analyzes your recent Claude Code chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized growth report to your Slack DMs.
Complete App Store Optimization (ASO) toolkit for researching, optimizing, and tracking mobile app performance on Apple App Store and Google Play Store
NGS analysis toolkit. BAM to bigWig conversion, QC (correlation, PCA, fingerprints), heatmaps/profiles (TSS, peaks), for ChIP-seq, RNA-seq, ATAC-seq visualization.
Materials science toolkit. Crystal structures (CIF, POSCAR), phase diagrams, band structure, DOS, Materials Project integration, format conversion, for computational materials science.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Take thedivergentai/godot-platform-desktop from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.