Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting.
npx skills add https://github.com/thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker
Expert blueprint for idle/clicker games with exponential progression and prestige mechanics.
1.5e300) to prevent INF crashes at 1e308.Timer nodes for revenue generation; strictly use a manual accumulator in _process(delta) to prevent drift during frame fluctuations.Cost = BasePrice * pow(GrowthFactor, OwnedCount) (industry standard 1.15x).==); strictly use is_equal_approx() or >= to prevent "stuck" progress due to precision loss.to_int(); strictly use to_float() or a dedicated BigNumber parser.OS.low_processor_usage_mode = true to preserve battery life.MultiMeshInstance for click-feedback.text property; strictly use append_text() to prevent main thread blocking.seconds_offline * total_revenue using system UNIX timestamps (Time.get_unix_time_from_system()).Time.get_ticks_msec(); strictly use Persistent UNIX timestamps as ticks reset on app restart.RefCounted or Resource objects for lightweight, serializable logic.> MANDATORY reads before implementing the matching system:
> 1. big_number.gd — mantissa + exponent beyond float INF
> 2. generator.gd — exponential cost / rate units
> 3. scientific_notation_formatter.gd — K/M/B/T + scientific display
> 4. offline_progress_calculator.gd — UNIX offline catch-up (not ticks_msec)
low_processor_usage_mode + signal-throttled UI..tres pattern.| Need | Action |
|------|--------|
| Values past ~1e308 | MANDATORY big_number.gd |
| Labels / abbreviations | MANDATORY scientific_notation_formatter.gd |
| Cost curve ~1.15^n | generator.gd + precision_cost_validator.gd |
| Need | Action |
|------|--------|
| Offline catch-up | MANDATORY offline_progress_calculator.gd (UNIX time) |
| Long catch-up | threaded_catchup_simulator.gd |
| Battery / idle CPU | idle_performance_setup.gd |
Do not re-inline BigNumber/Offline tutorials in the skill body — load the scripts above.
| Phase | Skills | Purpose |
|-------|--------|---------|
| 1. Math | godot-gdscript-mastery | Big-number arithmetic |
| 2. UI | godot-ui-containers, labels | Scientific / suffix labels |
| 3. Data | godot-save-load-systems | Offline timestamps + prestige |
| 4. Logic | signals | Throttled economy UI |
| 5. Balance | godot-monte-carlo-balancer | Minutes-to-milestone bands |
| Pitfall | Solution |
|---------|----------|
| Wrong Expert Component hrefs | Links above point at canonical big_number / generator / formatter |
| Time.get_ticks_msec offline | Use UNIX via offline calculator |
| UI every frame | Signal-throttle via economy bus / performance setup |
> LLM-ignorance rule: If a general agent would not know it before reading, load the reference — never delete expert deltas.
> Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
_process(delta) (or a fixed sim tick), not drifting Timer nodes, so generators stay frame-rate independent.Time.get_unix_time_from_system(); never get_ticks_msec(), which resets when the app restarts.user:// so offline timestamps and big-number strings remain writable across platforms..tres Resources so designers retune cost_growth_factor without code changes.@export base costs, revenue rates, and growth factors so balance sheets stay Inspector-driven.currency_updated only when balances change so HUD labels do not rewrite every frame.OS.low_processor_usage_mode (and sleep usec) for mobile idle sessions that spend most time waiting on generators.WorkerThreadPool; UI must not block while thousands of ticks replay.call_deferred / main-thread rules from this page.%.2fe%d scientific display depend on correct format strings (and String.num_scientific when appropriate).RefCounted/Resource data, not Node trees.pow growth, and precision-safe compares (is_equal_approx) are core GDScript patterns before building idle economies..tres assets.GridContainer/VBoxContainer layouts bound to throttle-friendly labels.text blobs.GPUParticles2D.emit_particle rather than spawning Label nodes per tap.Generate marketing screenshots of your app using Playwright. Use when the user wants to create screenshots for Product Hunt, social media, landing pages, or documentation.
| Capture desktop, app windows, or pixel regions across OS platforms. Useful for marketing screenshots, design reviews, and bug reports.
| Generate marketing screenshots with Playwright. Useful for landing-page hero shots, App Store screenshots, and changelog visuals.
Audit cross-platform attribution, conversion definitions, reporting windows, GA4, AdServices and AdAttributionKit, MMPs, browser and server events, offline conversions, and platform reconciliation. Use for attribution audit, attribution models, conversion windows, requests to add or total Meta and Google conversions, incompatible reporting-window aggregation, GA4 attribution, MMP review, AppsFlyer, Adjust, Branch, Singular, or cross-platform discrepancies.
Create and manage Shopify pages, blog posts, navigation menus, redirects, and SEO metadata via the Admin API or browser automation. Use whenever the user wants to add a page to a Shopify store, write a Shopify blog post, update the storefront navigation, manage redirects, or tune SEO metadata on a Shopify site.
Generate marketing screenshots of your app using Playwright. Use when the user wants to create screenshots for Product Hunt, social media, landing pages, or documentation.
Generate marketing screenshots of your app using Playwright. Use when the user wants to create screenshots for Product Hunt, social media, landing pages, or documentation.
Control the user's real Safari browser on macOS using AppleScript and screencapture. This skill should be used when the user asks to interact with Safari, browse websites, read web pages, automate browser tasks, take screenshots of web content, or when any task would benefit from seeing or interacting with what's in their browser. Triggers on keywords like "safari", "browser", "web page", "open tab", "screenshot the page", "read this site", "browse", "click on", "fill in the form".
Take thedivergentai/godot-genre-idle-clicker from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.