Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. Use when implementing collectibles, scavenger hunts, completion% archives, or compass-guided item hunts. Keywords: collectible_id, scavenger_hunt, collection_manager, collection_compass, completion_archive, hidden_item_spawner, find_all, collectible_item.
npx skills add https://github.com/thedivergentai/GD-Agentic-Skills --skill godot-game-loop-collection
Stable collectible IDs → manager → compass → save. Not generic game-loop boilerplate.
body_entered can re-fire on re-entry; gate with "already collected" / one-shot disable of monitoring.get_path().queue_free() collectibles with zero juice and no ID commit — Commit ID first (signal), then VFX, then free.ResourceLoader (see references).call_deferred only.item_id (unique) + collection_id (hunt), one-shot Area pickupregister_item() + get_remaining_ids()item_id is still in manager remaindersOptional: hidden_item_spawner.gd for randomized hunts; collection_loop_patterns.gd for advanced loop/MainLoop helpers.
item_id per instance and hunt collection_idstart_collection(id, item_ids) then register_item(id, item_id)collection_manager and query get_remaining_ids()Serialize the manager’s collected item_id set per collection_id (PackedStringArray via get_collected_ids() / restore_collected_ids()), not node paths. Reload: manager restores set → collectibles self-disable if item_id already owned.
Grid of icons: uncollected modulate silhouette; reveal when manager signals that ID. UI never invents collected state.
> MANDATORY for threaded loads, MainLoop helpers, and archive/save depth: collection-loop-advanced.md. Do NOT Load for simple fixed-ID scavenger hunts.
> Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
body_entered pickup volumes for 3D collectibles and layer/mask setup so only the player triggers collection.get_nodes_in_group / call_group without hard-coded node paths._physics_process / physics frames; throttle compass/UI work in _process.physics_frame, and current_scene ownership used by collection state transitions.ResourceLoader.load_threaded_request / status polling so large collectible levels do not hitch the main thread.FileAccess under user://.direction_to / get_angle_to for nearest-collectible compass pointing.item_collected / collection_updated wiring from pickups into the manager and UI.@onready, and resource basics before wiring managers, markers, and collectible scenes.match, await, and deferred calls used throughout collection managers and loop patterns.collection_updated.queue_free so pickups feel responsive.A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).
Extracts and analyzes competitors' ads from ad libraries (Facebook, LinkedIn, etc.) to understand what messaging, problems, and creative approaches are working. Helps inspire and improve your own ad campaigns.
Identifies high-quality leads for your product or service by analyzing your business, searching for target companies, and providing actionable contact strategies. Perfect for sales, business development, and marketing professionals.
Analyzes your recent Claude Code chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized growth report to your Slack DMs.
Complete App Store Optimization (ASO) toolkit for researching, optimizing, and tracking mobile app performance on Apple App Store and Google Play Store
NGS analysis toolkit. BAM to bigWig conversion, QC (correlation, PCA, fingerprints), heatmaps/profiles (TSS, peaks), for ChIP-seq, RNA-seq, ATAC-seq visualization.
Materials science toolkit. Crystal structures (CIF, POSCAR), phase diagrams, band structure, DOS, Materials Project integration, format conversion, for computational materials science.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Take thedivergentai/godot-game-loop-collection from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.