Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.
npx skills add https://github.com/thedivergentai/GD-Agentic-Skills --skill godot-export-builds
Headless / CI / platform release plumbing — not Editor → Export click-path tutorials.
res:// paths in builds — Saves/logs go to user://.--export-release..md / .psd / docs out of presets.OS.has_feature("release").EditorSceneFormatImporter constants moved to ImportFlags enum — update importer scripts.| Target | MANDATORY scripts / actions | Do NOT Load |
|--------|----------------------------|-------------|
| Desktop smoke (Win/Linux) | export_headless_pipeline.ps1 or headless_build.sh | Manual Export UI tutorials |
| Web smoke | Headless web preset + size report | Desktop-only compression assumptions |
| Android release | export_android_signing_env.ps1 | Committed keystores |
| macOS direct distribute | export_macos_notarize_cmd.ps1 | Skipping notarize "because Steam exists" when not on Steam |
| Dedicated server | Headless server preset, baker off | Client shader baker / UI feature packs |
| CI multi-platform | export_ci_github_actions.yml (Godot 4.7 images) | Stale 4.2.x container pins |
| Steam depot upload | export_steam_upload.ps1 | — if not shipping on Steam |
| PCK / DLC patches | export_pck_patch_loader.gd | — if no DLC |
| One-click all presets | export_universal_manager.gd | — |
| Version sync | export_version_sync.gd / version_manager.gd | Hardcoded version labels in UI only |
| Feature stripping | export_feature_flag_manager.gd | — |
| Size audit | export_build_size_report.gd | — |
| Custom engine strip | export_custom_build_stripper.py | — unless custom builds |
| Post-export zip/manifest | export_post_process_hook.gd | — |
Editor Export UI / template download prose: use Official Documentation links in Reference — or export-setup-guide.md for INI/CLI/platform checklists.
> MANDATORY: Read the script that matches the platform decision above before implementing.
steamcmd + VDFWorkflows must pull Godot 4.7 editor + export templates (not 4.2.x). Prefer the checked-in export_ci_github_actions.yml over pasted legacy YAML. Artifacts upload with actions/upload-artifact@v4.
Mount external PCKs with ProjectSettings.load_resource_pack(path, true) — same-path resources override base. See export_pck_patch_loader.gd.
Build locally/CI → export_steam_upload.ps1 with STEAM_USER / STEAM_PASS / STEAMCMD_PATH env vars and an app_build.vdf.
Iterate presets from export_presets.cfg via export_universal_manager.gd for one-click multi-platform consistency.
> Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
OS.has_feature / custom tags that drive runtime stripping of debug tools and platform forks.--headless, --export-release, --export-debug, and --export-pack for CI and scripted pipelines.ProjectSettings.load_resource_pack for delta updates.res:// vs user:// so exported builds do not write into read-only packed paths.project.godot version/icon settings, and import defaults must be sane before export presets and filters.EditorScript / plugin typing and OS.execute patterns used by version sync, universal export, and post-process hooks.user://; export filters must not strip save schemas players need after install..gdignore hygiene that directly shrinks export footprint.Run Python code in the cloud with serverless containers, GPUs, and autoscaling. Use when deploying ML models, running batch processing jobs, scheduling compute-intensive tasks, or serving APIs that require GPU acceleration or dynamic scaling.
Advanced GitHub Actions workflow automation with AI swarm coordination, intelligent CI/CD pipelines, and comprehensive repository management
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Run Python code in the cloud with serverless containers, GPUs, and autoscaling. Use when deploying ML models, running batch processing jobs, scheduling compute-intensive tasks, or serving APIs that require GPU acceleration or dynamic scaling.
Aspire skill covering the Aspire CLI, AppHost orchestration, service discovery, integrations, MCP server, VS Code extension, Dev Containers, GitHub Codespaces, templates, dashboard, and deployment. Use when the user asks to create, run, debug, configure, deploy, or troubleshoot an Aspire distributed application.
Audits Python + BigQuery pipelines for cost safety, idempotency, and production readiness. Returns a structured report with exact patch locations.
Microsoft Store Developer CLI (msstore) for publishing Windows applications to the Microsoft Store. Use when asked to configure Store credentials, list Store apps, check submission status, publish submissions, manage package flights, set up CI/CD for Store publishing, or integrate with Partner Center. Supports Windows App SDK/WinUI, UWP, .NET MAUI, Flutter, Electron, React Native, and PWA applications.
Take thedivergentai/godot-export-builds from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.