Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). Use when building dashboards, tool windows, forms, settings panels, or EditorPlugin UIs. Do NOT use for gameplay entities (Player/Enemy/Weapon/Hitbox) — route those to godot-composition. Trigger keywords: Control, EditorPlugin, tool UI, Orchestrator, VLS, rock test, AuthComponent, ThemeManager, Saveable component, dependency injection.
npx skills add https://github.com/thedivergentai/GD-Agentic-Skills --skill godot-composition-apps
| Root node / task | Route |
|------------------|-------|
| Control, EditorPlugin, tool window, settings dock, form UI | Stay here — Orchestrator + components |
| Player, Enemy, Weapon, Hitbox, gameplay CharacterBody | godot-composition — not this skill |
App-only gate: If the node is a gameplay actor (Player/Enemy/Weapon/Hitbox), use godot-composition. This skill owns Control / EditorPlugin / tool composition.
Before writing a script, ask: "If I attached this script to a literal rock, would it still function?"
AuthComponent on a rock allows the rock to log in. (Context Agnostic)LoginForm script on a rock tries to grab text fields the rock doesn't have. (Coupled)MANDATORY: Validate new components with comp_rock_test_boilerplate.gd.
Treat the Root Node as an empty Backpack.
SubmitButton extends AnimatedButton extends BaseButton.AnimationComponent and HAS-A NetworkRequestComponent.| Direction | Source → Target | Method | Reason |
|-----------|-----------------|--------|--------|
| Downward | Orchestrator → Component | Function Call | Manager owns the workers. |
| Upward | Component → Orchestrator | Signals | Workers are blind. |
| Sideways | Component A ↔ Component B | FORBIDDEN | Siblings never talk directly. |
Sideways Fix: Component A signals the Orchestrator; Orchestrator calls Component B.
> MANDATORY: Read the matching script before implementing the pattern. Do not reinvent Orchestrator wiring inline.
MANDATORY first read — Attach-candidate-to-literal-rock harness that fails hard-coupled components early.
MANDATORY when creating any App/UI root — Signal-up / call-down wiring skeleton (0% business math).
MANDATORY for VLS — Logic emits state_changed; visuals/animations react without logic knowing AnimationPlayer/Theme.
Shared component lifecycle + dependency validation for app workers.
Typed export / registry injection so Orchestrators avoid brittle $ paths.
Context-agnostic clipboard worker — pairs with orchestrator toast pattern (see references).
Resource-backed config for tool settings and form defaults.
MANDATORY for saveable UI/tool state — Registers Saveable group + get_save_data() without putting I/O in visuals.
Ordered multi-step tool workflows (wizard pages, export pipelines) as child steps.
Only when an app/tool simulates entities; prefer godot-composition for real games.
Root script (LoginScreen.gd, UserProfile.gd, EditorPlugin dock root) is an Orchestrator:
MANDATORY: Extend patterns from comp_orchestrator_base.gd.
| Concept | App/UI Example |
|---------|----------------|
| Orchestrator | UserProfile.gd / Editor dock root |
| Logic component | AuthValidator |
| VLS | AuthVisualSyncer via comp_logic_visual_syncer.gd |
| Theme ownership | Separate theme component — never mutated inside form logic |
| Focus ownership | Orchestrator grants/releases Control focus; components never steal siblings' focus |
class_name on components; no untyped core architecture.@export var auth: AuthComponent (Inspector / %UniqueNames). NEVER get_node("Path/To/Child") for components.@export or function args.@export / %._on_signal delegators.Do not put save I/O or Theme mutation inside form Controls. Route through components:
add_to_group("Saveable") + get_save_data().grab_focus() after validation failures so logic stays Control-agnostic.# settings_dock_orchestrator.gd (pattern — wire via @export, not $)
extends Control
@export var persistence: CompPersistenceComponent
@export var theme_mgr: Node # theme_manager.gd API
@export var form_logic: Node
func _ready() -> void:
form_logic.settings_valid.connect(_on_settings_valid)
form_logic.settings_invalid.connect(_on_settings_invalid)
func _on_settings_valid(payload: Dictionary) -> void:
theme_mgr.apply_user_theme(payload.get("theme_id"))
# Save systems collect via Saveable group — persistence component stays dumb
func _on_settings_invalid(field: StringName) -> void:
# Orchestrator owns focus; logic never touches sibling LineEdits
var target := get_node_or_null("%" + String(field))
if target is Control:
target.grab_focus()
Prefer Engine.register_singleton() for lightweight non-Node services (Auth, Config) instead of dozens of Autoload Nodes [6].
MANDATORY comp_logic_visual_syncer.gd — logic never calls AnimationPlayer.play().
Orchestrator Dictionary registry for dashboard modules — still no sideways calls; registry is Orchestrator-private lookup.
> MANDATORY for clipboard/share orchestrator examples and service-locator depth: app-orchestrator-examples.md. Do NOT Load when comp_orchestrator_base.gd covers your screen.
> Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
has_method) that let composition work without deep inheritance trees.@export dependency injection that replaces brittle get_node paths in the Inspector.%UniqueName for Orchestrator-local Control/Button wiring without string path fragility..tres configs so values stay outside logic components.class_name fluency required before dependency injection and rock-testable components..tres configs that feed data-driven components.Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.
Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.
Convert laboratory instrument output files (PDF, CSV, Excel, TXT) to Allotrope Simple Model (ASM) JSON format or flattened 2D CSV. Use this skill when scientists need to standardize instrument data for LIMS systems, data lakes, or downstream analysis. Supports auto-detection of instrument types. Outputs include full ASM JSON, flattened CSV for easy import, and exportable Python code for data engineers. Common triggers include converting instrument files, standardizing lab data, preparing data for upload to LIMS/ELN systems, or generating parser code for production pipelines.
Quantum mechanics simulations and analysis using QuTiP (Quantum Toolbox in Python). Use when working with quantum systems including: (1) quantum states (kets, bras, density matrices), (2) quantum operators and gates, (3) time evolution and dynamics (Schrödinger, master equations, Monte Carlo), (4) open quantum systems with dissipation, (5) quantum measurements and entanglement, (6) visualization (Bloch sphere, Wigner functions), (7) steady states and correlation functions, or (8) advanced methods (Floquet theory, HEOM, stochastic solvers). Handles both closed and open quantum systems across various domains including quantum optics, quantum computing, and condensed matter physics.
Retrieve and display GitHub Copilot usage metrics for organizations and enterprises using the GitHub CLI and REST API.
Socratic mentoring for junior developers and AI newcomers. Guides through questions, never answers. Triggers: "help me understand", "explain this code", "I''m stuck", "Im stuck", "I''m confused", "Im confused", "I don''t understand", "I dont understand", "can you teach me", "teach me", "mentor me", "guide me", "what does this error mean", "why doesn''t this work", "why does not this work", "I''m a beginner", "Im a beginner", "I''m learning", "Im learning", "I''m new to this", "Im new to this", "walk me through", "how does this work", "what''s wrong with my code", "what''s wrong", "can you break this down", "ELI5", "step by step", "where do I start", "what am I missing", "newbie here", "junior dev", "first time using", "how do I", "what is", "is this right", "not sure", "need help", "struggling", "show me", "help me debug", "best practice", "too complex", "overwhelmed", "lost", "debug this", "/socratic", "/hint", "/concept", "/pseudocode". Progressive clue systems, teaching techniques, and success metrics.
Core Python library for astronomy and astrophysics workflows that need Astropy APIs, including units/quantities, coordinates, FITS I/O, tables, time systems, WCS, and cosmology. Use when implementing or debugging astronomical data analysis code with Astropy.
High-performance DataFrame library for Python ETL, analytics, and pandas migration. Use for expression-based data manipulation with lazy query optimization, parallel execution, streaming out-of-core processing, Arrow interoperability, and optional GPU execution.
Take thedivergentai/godot-composition-apps from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.