Wait for the screen to stabilize after interactions
npx skills add https://github.com/testdriverai/testdriverai --skill testdriver:redraw
<!-- Generated from redraw.mdx. DO NOT EDIT. -->
The redraw system waits for the screen to stabilize after an interaction before continuing. It detects when animations, page loads, and network requests have settled, preventing actions from being performed on a changing screen.
<Note>
Redraw is disabled by default since v7.3. Enable it explicitly if your tests interact with applications that have significant animations or loading states.
</Note>
Redraw uses a two-phase detection approach:
The screen is considered settled when both phases complete: the screen changed from the initial state AND consecutive frames are now stable.
flowchart TD
A[Action performed] --> B{Phase 1: Change Detection\ndiffFromInitial > 0.1%?}
B -- "Yes (screen changed)" --> C{Phase 2: Stability\nz-score < 0 or\ndiffPercent < 0.1%?}
C -- "Yes (frames stable)" --> D[Screen settled ✓]
B -- "No (waiting...)" --> B
C -- "No (waiting...)" --> C
The system polls at 500ms intervals, comparing screenshot frames. This reduces WebSocket traffic while still providing responsive detection.
Uses pixelmatch for per-pixel comparison with a threshold of 0.1 for pixel sensitivity. A frame diff above 0.1% of total pixels indicates the screen has changed.
Screen stability uses statistical analysis of the last 10 measurements:
(currentDiff - mean) / stddevdiffPercent < 0.1% or z-score < 0 (current diff is below the average)This approach adapts to the specific animation patterns of your application rather than using a fixed threshold.
Each command type has a specific redraw timeout:
| Command | Timeout | Reason |
|---------|---------|--------|
| click | 5000ms | Page navigations, modal openings |
| hover (within click) | 5000ms | Same as click |
| hover (standalone) | 2500ms | Tooltip animations |
| scroll | 5000ms | Lazy-loaded content |
| type | 5000ms | Autocomplete, validation |
| pressKeys | 5000ms | Keyboard shortcuts may trigger changes |
| focusApplication | 1000ms | Window focus animations |
If the timeout is reached before the screen settles, the command continues anyway. The timeout event is available via the redraw:complete event.
const testdriver = new TestDriver({
// Shorthand: enable/disable
redraw: true, // enable with defaults
redraw: false, // disable (default since v7.3)
// Full configuration
redraw: {
enabled: true,
screenRedraw: true, // enable screen pixel diff detection
networkMonitor: false, // enable network settling detection
},
});
<ParamField path="redraw" type="RedrawConfig | boolean" default={false}>
Redraw configuration. Pass true/false for shorthand, or an object for fine-grained control.
<Expandable title="properties">
<ParamField path="enabled" type="boolean" default={false}>
Enable or disable the redraw system. Default changed to false in v7.3.
</ParamField>
<ParamField path="screenRedraw" type="boolean" default={true}>
Enable pixel-diff-based screen change detection. If both screenRedraw and networkMonitor are false, redraw auto-disables.
</ParamField>
<ParamField path="networkMonitor" type="boolean" default={false}>
Enable network traffic monitoring for settling detection. Monitors WebSocket traffic on the sandbox to detect when network activity subsides.
</ParamField>
</Expandable>
</ParamField>
Override redraw settings for individual commands:
// Enable redraw for a specific click
await testdriver.find('load more').click({
redraw: { enabled: true },
});
// Disable redraw for a fast interaction
await testdriver.find('checkbox').click({
redraw: false,
});
When networkMonitor is enabled, the system also monitors sandbox network traffic:
totalBytesReceived and totalBytesSent from the sandboxThe final settling condition requires both screen AND network to be settled (when both are enabled).
The redraw system emits events through the SDK emitter. See Events for the full event reference.
| Event | Description |
|---|---|
| redraw:status | Emitted on each poll with current screen diff, network stats, and timeout info |
| redraw:complete | Emitted when redraw resolves (settled or timed out) |
testdriver.emitter.on('redraw:status', (status) => {
console.log(`Screen: ${status.redraw.text}`);
console.log(`Network: ${status.network.text}`);
console.log(`Timeout: ${status.timeout.text}`);
});
testdriver.emitter.on('redraw:complete', (result) => {
if (result.isTimeout) {
console.warn(`Redraw timed out after ${result.timeElapsed}ms`);
} else {
console.log(`Screen settled in ${result.timeElapsed}ms`);
}
});
Enable redraw when:
Keep redraw disabled when:
interface RedrawConfig {
enabled?: boolean; // Default: false (since v7.3)
screenRedraw?: boolean; // Default: true
networkMonitor?: boolean; // Default: false
}
interface RedrawStatusEvent {
redraw: {
enabled: boolean;
settled: boolean;
hasChangedFromInitial: boolean;
consecutiveFramesStable: number;
diffFromInitial: number;
diffFromLast: number;
text: string;
};
network: {
enabled: boolean;
settled: boolean;
rxBytes: number;
txBytes: number;
text: string;
};
timeout: {
isTimeout: boolean;
elapsed: number;
max: number;
text: string;
};
}
interface RedrawCompleteEvent {
screenSettled: boolean;
hasChangedFromInitial: boolean;
consecutiveFramesStable: number;
networkSettled: boolean;
isTimeout: boolean;
timeElapsed: number;
}
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Take testdriverai/testdriver:redraw from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.