AI-automated hardware product pipeline: from requirements to manufacturable Gerber + compiled firmware + cross-platform app. Orchestrates system design, ESP-IDF firmware, KiCad PCB, UniApp client, and release packaging in a zero-human-touch flow.
npx skills add https://github.com/telagod/code-abyss --skill designing-hardware-products
> 判断先于执行:决定「是否做 / 选什么 / 如何取舍」(栈、方案、架构、权衡)前,先读领域判断内核 skills/_kernel/hardware/SKILL.md——它管 judgment,本秘典管 execution;冲突时以内核判断为准。
> From empty directory to shippable product. Requirements in, Gerber + .bin + .apk out.
| Scenario | Use | Why |
|----------|-----|-----|
| New IoT / embedded product from scratch | Yes | Full pipeline |
| Adding BLE app to existing hardware | Partial | Phase 4 only |
| PCB redesign with existing firmware | Partial | Phase 3 only |
| One-off breadboard prototype | No | Overkill, just wire it |
Phase 1: System Design → DESIGN.md (architecture, topology, protocol)
Phase 2: Firmware → ESP-IDF components, FreeRTOS tasks, BLE GATT
Phase 3: Hardware → KiCad schematic → PCB → route → DRC → Gerber
Phase 4: Mobile App → UniApp (BLE, i18n, dev mode, SVG icons)
Phase 5: Verify + Package → build all → zip release
Each phase is independently re-runnable. Skip phases that already exist.
/designing-hardware-products "BLE mosquito swatter with kill counting, ESP32-C3, 30x100mm PCB strip"
| Topic | File |
|-------|------|
| Phase execution details | pipeline-phases.md |
| KiCad 9 gotchas | kicad9-quirks.md |
| ESP-IDF patterns | esp-idf-patterns.md |
| HV circuit design | hv-design.md |
| UniApp patterns | uniapp-patterns.md |
idf.py build passes (firmware)npx uni build passes (app)Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Replace with description of the skill and when Claude should use it.
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
Use when creating new skills, editing existing skills, or verifying skills work before deployment
Take telagod/designing-hardware-products from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.
The instructions reference npx.
Without those the skill loads but fails at the first command.