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Designing Hardware Products Agent Skill

AI-automated hardware product pipeline: from requirements to manufacturable Gerber + compiled firmware + cross-platform app. Orchestrates system design, ESP-IDF firmware, KiCad PCB, UniApp client, and release packaging in a zero-human-touch flow.

4k tokens
context cost
the whole folder, loaded on every use
6
files
instructions only
0
copies elsewhere
how many repositories repackaged it
238
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/telagod/code-abyss --skill designing-hardware-products

The instruction itself

8 sections, as written by the author

Designing Hardware Products

> 判断先于执行:决定「是否做 / 选什么 / 如何取舍」(栈、方案、架构、权衡)前,先读领域判断内核 skills/_kernel/hardware/SKILL.md——它管 judgment,本秘典管 execution;冲突时以内核判断为准。

> From empty directory to shippable product. Requirements in, Gerber + .bin + .apk out.

When to use

| Scenario | Use | Why |

|----------|-----|-----|

| New IoT / embedded product from scratch | Yes | Full pipeline |

| Adding BLE app to existing hardware | Partial | Phase 4 only |

| PCB redesign with existing firmware | Partial | Phase 3 only |

| One-off breadboard prototype | No | Overkill, just wire it |

Pipeline phases

Phase 1: System Design    → DESIGN.md (architecture, topology, protocol)
Phase 2: Firmware          → ESP-IDF components, FreeRTOS tasks, BLE GATT
Phase 3: Hardware          → KiCad schematic → PCB → route → DRC → Gerber
Phase 4: Mobile App        → UniApp (BLE, i18n, dev mode, SVG icons)
Phase 5: Verify + Package  → build all → zip release

Each phase is independently re-runnable. Skip phases that already exist.

Key decision points

  • MCU selection — ESP32-C3 (BLE+WiFi, RISC-V, cheap) vs ESP32-S3 (AI, USB) vs STM32 (low power) vs nRF (BLE-only)
  • HV topology — if product needs high voltage (mosquito swatter, taser), see references/hv-design.md
  • PCB form factor — match physical product shape, not default rectangle
  • App framework — UniApp (WeChat+Android+iOS) vs React Native vs Flutter

Companion skills

  • operating-kicad-eda — Phase 3 detail, KiCad MCP tool routing
  • developing-software — firmware language patterns (C for ESP-IDF)
  • developing-mobile-apps — app framework patterns

Usage

/designing-hardware-products "BLE mosquito swatter with kill counting, ESP32-C3, 30x100mm PCB strip"

References

| Topic | File |

|-------|------|

| Phase execution details | pipeline-phases.md |

| KiCad 9 gotchas | kicad9-quirks.md |

| ESP-IDF patterns | esp-idf-patterns.md |

| HV circuit design | hv-design.md |

| UniApp patterns | uniapp-patterns.md |

Exit criteria

  • [ ] idf.py build passes (firmware)
  • [ ] KiCad DRC = 0 violations (hardware)
  • [ ] npx uni build passes (app)
  • [ ] Release zip contains: source + binary + Gerber + BOM + docs

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How to use it

Copy the folder

Take telagod/designing-hardware-products from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npx. Without those the skill loads but fails at the first command.