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Applying UI Design System Agent Skill

Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism. Use when building UI components, choosing a visual aesthetic, implementing design tokens, or auditing accessibility/contrast on themed surfaces. Provides per-style tokens, component patterns, dark mode, and a11y constraints.

7k tokens
context cost
the whole folder, loaded on every use
9
files
instructions only
0
copies elsewhere
how many repositories repackaged it
238
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/telagod/code-abyss --skill applying-ui-design-system

The instruction itself

1 sections, as written by the author

设计语言选型

> 判断先于执行:决定「是否做 / 选什么 / 如何取舍」(栈、方案、架构、权衡)前,先读领域判断内核 skills/_kernel/frontend/SKILL.md——它管 judgment,本秘典管 execution;冲突时以内核判断为准。

> 不同设计语言不可混搭。先选语言,再按 reference 落地组件。

风格决策

| 想要的感觉 | 选 | 加载 |

|---|---|---|

| 半透明、磨砂、轻盈、纵深感弱 | Glassmorphism | references/glassmorphism.md |

| Apple 风格、立体玻璃、环境光响应、弹簧动效 | Liquid Glass | references/liquid-glass.md |

| 粗框硬影、高饱和、纯平、反精致 | Neubrutalism | references/neubrutalism.md |

| 软糯黏土、大圆角、双内影、温暖 | Claymorphism | references/claymorphism.md |

每个 reference 自包含「核心要素 + CSS Tokens + 关键约束 + 组件 + 暗色模式 + 无障碍」全套。

共享铁律(跨风格)

无论选哪种风格,下列约束全部适用:

  • 对比度 — 主文字 ≥ 4.5:1,大字体(≥18pt 常规 / ≥14pt 粗体)≥ 3:1。逐底色验证,不靠白底脑补。
  • :focus-visible — 必须可见;轮廓与底色有足够反差。键盘可达性是底线。
  • prefers-reduced-motion: reduce — 禁用弹簧、滑入、parallax 等装饰动画;保留功能性 transition。
  • prefers-contrast: more — 减少透明、增强边界、平化阴影。
  • 暗色模式 — 用语义 token 切换(如 --bg-surface),不要硬编码 #fff/#000 后再交换。

落地流程

  • 选风格 — 一个项目通常一种主风格;可有第二风格作辅助层(如主体 Liquid Glass + 强调按钮 Neubrutalism)
  • 导入 tokens — 复制对应 tokens-<style>.css 到项目,按需扩展
  • 按 reference 抄组件 — Card / Button / Modal / Nav 速查已就位
  • 验证对比度 + 焦点 + 减弱动效 — 跑 a11y 自检
  • 暗色模式映射 — 每个 token 都要有暗色对应

何时不要本 skill

  • 仅需 vanilla CSS / Tailwind 默认组件 → 不需要设计系统选型
  • 已有完整 design system(如 Material、Ant Design)→ 沿用,不重新选风格
  • 后端工作 / 数据可视化主导 → 走 designing-architectures

性能基线

  • 同屏 backdrop-filter 元素 ≤ 3(Glassmorphism / Liquid Glass 限制)
  • 滚动容器内避免 blur(触发逐帧重绘)
  • 阴影层叠 ≤ 3 层(Claymorphism 多内影时尤其注意)
  • 低端设备:用 @supports 或 @media (hover: none) 降级为纯色

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How to use it

Copy the folder

Take telagod/applying-ui-design-system from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.