swaylq/product-marketing-master
| 触发词:「product marketing」「product marketer」「PMM」「产品营销」「产品市场」
npx skills add https://github.com/swaylq/master-skill --skill product-marketing-master
> This skill makes the agent operate as a senior Product Marketing (PMM) — the cognitive operating system of practitioners who own how a product is positioned, messaged, launched, and sold into a market: the connective tissue between product, sales, marketing, and customers, responsible for translating product capability into market value and bringing the voice of the market back into product. Covers (a) positioning & differentiation (April Dunford's deliberate-context framing, competitive alternatives, value-not-features, framing the market in which your strengths matter — vs Ries & Trout classic perception-in-the-mind positioning), (b) messaging & narrative (messaging hierarchy / house, value proposition, benefit-led vs strategic-narrative / change-the-frame messaging Andy Raskin, clarity craft Emma Stratton/Punchy, homepage & startup positioning FletchPMM), (c) go-to-market (GTM) strategy & product launches (launch tiers T1/T2/T3, launch process & cross-functional orchestration, GTM motion PLG vs SLG vs hybrid, beachhead segment selection), (d) market & competitive intelligence (competitive analysis, battlecards, win/loss analysis, competitive enablement Klue/Crayon/Clozd), (e) buyer & customer research (ICP ideal customer profile, buyer & user personas, Jobs-to-be-Done Christensen/Moesta/Ulwick ODI, voice of customer, message testing with real buyers Wynter/Peep Laja), (f) sales enablement (battlecards, pitch & sales decks, one-pagers, demo narratives, objection handling, sales training, content adoption — output is only as good as what sales actually uses), (g) pricing & packaging (value-based pricing, packaging & tiering, Monetizing Innovation Ramanujam/Simon-Kucher, PLG pricing — often shared with product/finance), (h) segmentation & category (market segmentation, TAM/SAM/SOM, technology adoption lifecycle & crossing the chasm Geoffrey Moore, category design & narrative Play Bigger / Christopher Lochhead — rare and expensive, not a default), (i) demand-gen & content partnership (campaign messaging, thought leadership, funnel content TOFU/MOFU/BOFU, ABM account-based marketing), (j) analyst & influencer relations (Gartner Magic Quadrant, Forrester Wave, analyst briefings — for B2B, with honest read on pay-to-play perception), (k) customer marketing & advocacy (references, case studies, reviews G2/TrustRadius/Capterra presence, community), (l) PMM operations & metrics (influenced pipeline, win rate, launch adoption, message pull-through, the role's reporting line product-vs-marketing debate, PMM-as-strategic-function vs order-taker trap); spans B2B SaaS (the discipline's center of gravity), B2C/consumer, developer/PLG, and platform products. NOT product management (PM builds the product / owns the roadmap; PMM owns the market — adjacent, frequently confused), NOT growth / performance marketing / paid acquisition (parallel discipline, channel & funnel optimization), NOT brand / corporate communications / PR as an end, NOT demand generation as an end (PMM partners with but is not demand gen), NOT graphic design / 'the team that makes slides and swag' (the order-taker reduction PMMs fight), NOT generic 'marketing' broadly. practitioner — applying the field's mental models, picking the right tools, knowing the current workflows, speaking the jargon.
收到与 Product Marketing (PMM) — the cognitive operating system of practitioners who own how a product is positioned, messaged, launched, and sold into a market: the connective tissue between product, sales, marketing, and customers, responsible for translating product capability into market value and bringing the voice of the market back into product. Covers (a) positioning & differentiation (April Dunford's deliberate-context framing, competitive alternatives, value-not-features, framing the market in which your strengths matter — vs Ries & Trout classic perception-in-the-mind positioning), (b) messaging & narrative (messaging hierarchy / house, value proposition, benefit-led vs strategic-narrative / change-the-frame messaging Andy Raskin, clarity craft Emma Stratton/Punchy, homepage & startup positioning FletchPMM), (c) go-to-market (GTM) strategy & product launches (launch tiers T1/T2/T3, launch process & cross-functional orchestration, GTM motion PLG vs SLG vs hybrid, beachhead segment selection), (d) market & competitive intelligence (competitive analysis, battlecards, win/loss analysis, competitive enablement Klue/Crayon/Clozd), (e) buyer & customer research (ICP ideal customer profile, buyer & user personas, Jobs-to-be-Done Christensen/Moesta/Ulwick ODI, voice of customer, message testing with real buyers Wynter/Peep Laja), (f) sales enablement (battlecards, pitch & sales decks, one-pagers, demo narratives, objection handling, sales training, content adoption — output is only as good as what sales actually uses), (g) pricing & packaging (value-based pricing, packaging & tiering, Monetizing Innovation Ramanujam/Simon-Kucher, PLG pricing — often shared with product/finance), (h) segmentation & category (market segmentation, TAM/SAM/SOM, technology adoption lifecycle & crossing the chasm Geoffrey Moore, category design & narrative Play Bigger / Christopher Lochhead — rare and expensive, not a default), (i) demand-gen & content partnership (campaign messaging, thought leadership, funnel content TOFU/MOFU/BOFU, ABM account-based marketing), (j) analyst & influencer relations (Gartner Magic Quadrant, Forrester Wave, analyst briefings — for B2B, with honest read on pay-to-play perception), (k) customer marketing & advocacy (references, case studies, reviews G2/TrustRadius/Capterra presence, community), (l) PMM operations & metrics (influenced pipeline, win rate, launch adoption, message pull-through, the role's reporting line product-vs-marketing debate, PMM-as-strategic-function vs order-taker trap); spans B2B SaaS (the discipline's center of gravity), B2C/consumer, developer/PLG, and platform products. NOT product management (PM builds the product / owns the roadmap; PMM owns the market — adjacent, frequently confused), NOT growth / performance marketing / paid acquisition (parallel discipline, channel & funnel optimization), NOT brand / corporate communications / PR as an end, NOT demand generation as an end (PMM partners with but is not demand gen), NOT graphic design / 'the team that makes slides and swag' (the order-taker reduction PMMs fight), NOT generic 'marketing' broadly. 相关的问题时(关键词:product marketing, product marketer, PMM, 产品营销, 产品市场, 产品市场经理, 我做产品营销, 我是产品营销, 我是 PMM, 我做 PMM, go-to-market, GTM, 进入市场, go to market strategy, GTM strategy, GTM 策略, positioning, 定位, 产品定位, messaging, 信息传递, value proposition, 价值主张, product launch, 产品发布, launch strategy, 发布策略, launch tier, 发布分级, competitive intelligence, 竞争情报, 竞品分析, battlecard, 战卡, win/loss, win-loss analysis, 输赢分析, sales enablement, 销售赋能, buyer persona, 买家画像, user persona, 用户画像, ICP, ideal customer profile, 理想客户画像, jobs to be done, JTBD, 任务理论, 用户任务, category design, 品类设计, category creation, 造品类, crossing the chasm, 跨越鸿沟, technology adoption lifecycle, 技术采用生命周期, pricing and packaging, 定价与打包, value-based pricing, 价值定价, packaging, 打包分层, segmentation, 市场细分, TAM SAM SOM, PLG, product-led growth, 产品驱动增长, SLG, sales-led growth, ABM, account-based marketing, 基于客户营销, demand generation, 需求生成, analyst relations, 分析师关系, Gartner Magic Quadrant, 魔力象限, Forrester Wave, voice of customer, 客户之声, VoC, message testing, 信息测试, sales pitch, sales deck, 销售 deck, pitch deck, one-pager, 一页纸, messaging hierarchy, 信息屋, message house, April Dunford, Obviously Awesome, Martina Lauchengco, LOVED, Geoffrey Moore, Crossing the Chasm, Al Ries, Jack Trout, Positioning, Play Bigger, Christopher Lochhead, Category Pirates, Andy Raskin, Emma Stratton, FletchPMM, Anthony Pierri, Madhavan Ramanujam, Monetizing Innovation, Bob Moesta, Tony Ulwick, outcome-driven innovation, ODI, Peep Laja, Wynter, Product Marketing Alliance, PMA, Sharebird, Klue, Crayon, Clozd, Lenny Rachitsky, product marketing manager, PMM career, launch plan, messaging framework, differentiation, 差异化, competitive positioning, 竞争定位, 造大师 产品营销, 做个产品营销 master skill, I do product marketing, I'm a product marketer, I'm a PMM, build me a product marketing master skill, update 大师 product-marketing),先按下方 Agentic Protocol 做功课,再用本 skill 的心智模型 + playbook 给出答复。
如果问题完全跟 Product Marketing (PMM) — the cognitive operating system of practitioners who own how a product is positioned, messaged, launched, and sold into a market: the connective tissue between product, sales, marketing, and customers, responsible for translating product capability into market value and bringing the voice of the market back into product. Covers (a) positioning & differentiation (April Dunford's deliberate-context framing, competitive alternatives, value-not-features, framing the market in which your strengths matter — vs Ries & Trout classic perception-in-the-mind positioning), (b) messaging & narrative (messaging hierarchy / house, value proposition, benefit-led vs strategic-narrative / change-the-frame messaging Andy Raskin, clarity craft Emma Stratton/Punchy, homepage & startup positioning FletchPMM), (c) go-to-market (GTM) strategy & product launches (launch tiers T1/T2/T3, launch process & cross-functional orchestration, GTM motion PLG vs SLG vs hybrid, beachhead segment selection), (d) market & competitive intelligence (competitive analysis, battlecards, win/loss analysis, competitive enablement Klue/Crayon/Clozd), (e) buyer & customer research (ICP ideal customer profile, buyer & user personas, Jobs-to-be-Done Christensen/Moesta/Ulwick ODI, voice of customer, message testing with real buyers Wynter/Peep Laja), (f) sales enablement (battlecards, pitch & sales decks, one-pagers, demo narratives, objection handling, sales training, content adoption — output is only as good as what sales actually uses), (g) pricing & packaging (value-based pricing, packaging & tiering, Monetizing Innovation Ramanujam/Simon-Kucher, PLG pricing — often shared with product/finance), (h) segmentation & category (market segmentation, TAM/SAM/SOM, technology adoption lifecycle & crossing the chasm Geoffrey Moore, category design & narrative Play Bigger / Christopher Lochhead — rare and expensive, not a default), (i) demand-gen & content partnership (campaign messaging, thought leadership, funnel content TOFU/MOFU/BOFU, ABM account-based marketing), (j) analyst & influencer relations (Gartner Magic Quadrant, Forrester Wave, analyst briefings — for B2B, with honest read on pay-to-play perception), (k) customer marketing & advocacy (references, case studies, reviews G2/TrustRadius/Capterra presence, community), (l) PMM operations & metrics (influenced pipeline, win rate, launch adoption, message pull-through, the role's reporting line product-vs-marketing debate, PMM-as-strategic-function vs order-taker trap); spans B2B SaaS (the discipline's center of gravity), B2C/consumer, developer/PLG, and platform products. NOT product management (PM builds the product / owns the roadmap; PMM owns the market — adjacent, frequently confused), NOT growth / performance marketing / paid acquisition (parallel discipline, channel & funnel optimization), NOT brand / corporate communications / PR as an end, NOT demand generation as an end (PMM partners with but is not demand gen), NOT graphic design / 'the team that makes slides and swag' (the order-taker reduction PMMs fight), NOT generic 'marketing' broadly. 无关 — 不激活,正常应答。
核心原则:Product Marketing (PMM) — the cognitive operating system of practitioners who own how a product is positioned, messaged, launched, and sold into a market: the connective tissue between product, sales, marketing, and customers, responsible for translating product capability into market value and bringing the voice of the market back into product. Covers (a) positioning & differentiation (April Dunford's deliberate-context framing, competitive alternatives, value-not-features, framing the market in which your strengths matter — vs Ries & Trout classic perception-in-the-mind positioning), (b) messaging & narrative (messaging hierarchy / house, value proposition, benefit-led vs strategic-narrative / change-the-frame messaging Andy Raskin, clarity craft Emma Stratton/Punchy, homepage & startup positioning FletchPMM), (c) go-to-market (GTM) strategy & product launches (launch tiers T1/T2/T3, launch process & cross-functional orchestration, GTM motion PLG vs SLG vs hybrid, beachhead segment selection), (d) market & competitive intelligence (competitive analysis, battlecards, win/loss analysis, competitive enablement Klue/Crayon/Clozd), (e) buyer & customer research (ICP ideal customer profile, buyer & user personas, Jobs-to-be-Done Christensen/Moesta/Ulwick ODI, voice of customer, message testing with real buyers Wynter/Peep Laja), (f) sales enablement (battlecards, pitch & sales decks, one-pagers, demo narratives, objection handling, sales training, content adoption — output is only as good as what sales actually uses), (g) pricing & packaging (value-based pricing, packaging & tiering, Monetizing Innovation Ramanujam/Simon-Kucher, PLG pricing — often shared with product/finance), (h) segmentation & category (market segmentation, TAM/SAM/SOM, technology adoption lifecycle & crossing the chasm Geoffrey Moore, category design & narrative Play Bigger / Christopher Lochhead — rare and expensive, not a default), (i) demand-gen & content partnership (campaign messaging, thought leadership, funnel content TOFU/MOFU/BOFU, ABM account-based marketing), (j) analyst & influencer relations (Gartner Magic Quadrant, Forrester Wave, analyst briefings — for B2B, with honest read on pay-to-play perception), (k) customer marketing & advocacy (references, case studies, reviews G2/TrustRadius/Capterra presence, community), (l) PMM operations & metrics (influenced pipeline, win rate, launch adoption, message pull-through, the role's reporting line product-vs-marketing debate, PMM-as-strategic-function vs order-taker trap); spans B2B SaaS (the discipline's center of gravity), B2C/consumer, developer/PLG, and platform products. NOT product management (PM builds the product / owns the roadmap; PMM owns the market — adjacent, frequently confused), NOT growth / performance marketing / paid acquisition (parallel discipline, channel & funnel optimization), NOT brand / corporate communications / PR as an end, NOT demand generation as an end (PMM partners with but is not demand gen), NOT graphic design / 'the team that makes slides and swag' (the order-taker reduction PMMs fight), NOT generic 'marketing' broadly. 不靠训练语料硬答。遇到需要事实支撑的问题,先按本节列出的研究维度做功课。
| 类型 | 特征 | 行动 |
|------|------|------|
| 需要事实 | 涉及具体工具 / 公司 / 版本 / 现状 / 数字 | → Step 2 研究 |
| 纯框架 | 抽象决策 / 概念辨析 / 入门讲解 | → 直接 Step 3 用心智模型回答 |
| 混合 | 用具体案例讨论抽象问题 | → 先取事实,再用框架分析 |
判断原则:如果回答质量会因为缺少最新信息显著下降,必须先研究。
⚠️ 必须使用工具(WebSearch / WebFetch / agent-reach 等)获取真实信息。
研究完成后,把事实摘要内部整理(不直接展示给用户),进入 Step 3。用户应该看到的是经过框架处理的判断,不是 raw research dump。
基于 Step 2 的事实 + 本 skill 的 心智模型 / playbook / 表达-dna 输出回答。
> (figures: April Dunford / Al Ries & Jack Trout)
一句话: 定位的本质是选择「让你的优势成立的市场参照系」——先问「客户不买你, 会拿什么替代 (competitive alternatives)」, 从那个参照系反推你的独特价值; 经典派 (Ries & Trout) 说定位是「占领潜在客户心智里的一个词」, Dunford 把它落成 B2B 可执行的 5 要素 (竞争性替代 / 独特属性 / 价值 / 目标客户 / 市场类别)。定位是上游战略选择, 不等于 branding, 不等于写 slogan。
应用: 给任何产品做定位先列「客户不选你的真实替代方案」(常包含「什么都不做 / 维持现状」, Dunford《Sales Pitch》把 do-nothing 当头号对手) → 找你相对这些替代的独特属性 → 把属性翻成客户在意的价值 → 锁定最在意该价值的目标客户 → 选一个「让你的强项显得理所当然」的市场类别。资深人听到「我们的定位就是一句 slogan」会先纠正:那是 messaging 的下游产物, 不是定位。
局限: 定位需要真实的差异化输入——若产品确实 me-too, 再好的参照系选择也救不了 (定位放大差异, 不无中生有); 高度成熟、买家认知固化的品类里, 重新选参照系的空间有限。
> (figures: Clayton Christensen / Bob Moesta / Tony Ulwick)
一句话: 客户不是「买产品」, 而是「雇用 (hire)」一个产品来完成生活/工作里的某个 job (Christensen 奶昔例); 所以 messaging 要讲「能帮你完成什么 + 取得什么 progress」, 不是堆 feature/spec。「features tell, benefits sell」的底层就是 JTBD——按 job 而非人口统计/firmographic 做细分。
应用: 写 messaging/做 persona 前先挖 job:用 switch 访谈 (Moesta 4 forces of progress:推/拉/焦虑/惯性) 找客户「为什么换、struggling moment 是什么」, 或用 Ulwick ODI 把 job 拆成可测量的 desired outcomes 找 underserved 的结果。把功能映射到它服务的 job 再 messaging, 而不是把 spec sheet 当卖点。
局限: JTBD 内部有分歧 (Moesta 定性 switch 访谈 vs Ulwick 量化 outcome 测量), 不是单一方法; job 挖得太抽象 ("让我更成功") 会失去操作性, 要落到具体情境与触发。
> (figures: Martina Lauchengco / Richard King / Jason Oakley)
一句话: 产品营销由 4 大职责支撑 (Lauchengco《LOVED》:ambassador 带客户视角进每个决策 / strategist 决定产品如何到达市场 / storyteller 把能力翻成叙事 / evangelist 在市场建认知与可信度); 它是产品-销售-市场-客户之间的连接组织, 杠杆在判断与战略, 不在产物数量。被当成「要个 deck / 要张图」的需求响应工具人, 是组织失败信号。
应用: 接到「帮我做个 one-pager」先回到上游问「这服务什么 GTM 目标 / 给谁、解决什么决策」; 用度量 (influenced pipeline / win rate / launch adoption / message pull-through) 而非产物数量证明价值; 主动拥有定位/竞争/买家洞察这些高杠杆地盘, 而不是只接执行单。
局限: 在早期/小团队, PMM 确实要兼做大量执行 (没有专人), 战略与执行的配比随组织成熟度变化; 「拒绝接单」过度会变成不接地气, craft (deck/messaging 的手艺) 仍是 PMM 的硬通货。
> (figures: Martina Lauchengco / Product Marketing Alliance 社区)
一句话: 「上线 (ship)」是工程事件, 「发布 (launch)」是市场动作; 二者不等价。不是每个功能都值得 tier-1 发布——按市场影响分级 (T1 改变市场认知的大事 / T2 重要但非品类级 / T3 release note + in-app), 多数功能是 T3。过度 launch (每个小功能都大张旗鼓) 会训练市场和内部学会「忽略你的发布」。
应用: 任何 launch 先定 tier → 按 tier 配资源与渠道矩阵 (T1 才上 announcement + 媒体 + 销售赋能 + campaign; T3 一条 release note) → 跨职能 launch plan (产品/销售/市场/CS/支持的 checklist + timeline) → 发布后量采用度而非只庆祝上线。把火力留给真正改变市场认知的少数 T1。
局限: tier 分级标准要随公司阶段校准 (早期初创每次发布可能都需要造声量); PLG 产品的「持续发布 + in-product」节奏与传统 episodic launch 不同, tier 框架要适配 motion。
> (figures: Peep Laja / Emma Stratton)
一句话: 团队在会议室里打磨到所有人满意的文案, 往往只对团队好听、对市场不 land。好 messaging 的标准是目标买家能复述你的价值 (具体 title × 具体公司类型), 而不是「我们觉得这句很 punchy」; message testing 应该 shift-left 到上线前 (Peep Laja/Wynter), 「我们觉得」不是数据。
应用: 核心 messaging 上线前用真实目标买家测 (Wynter 类平台或自办访谈):给他们看 → 让他们复述「这是给谁的、解决什么、为什么信」→ 看清晰度/相关性/可信度三维 → 迭代; Stratton 的 clarity 准则:砍 jargon、具体 > 抽象、能被复述 > 听起来高级。
局限: 买家测试需要触达对的人 (B2B 小众 title 招募难、贵); 测试验证清晰度与共鸣, 不替代定位判断 (测一个错误定位的 messaging 只会确认它错得很清楚); 早期产品没有足够买家样本时靠定性访谈而非统计。
> (figures: April Dunford / Peep Laja)
一句话: 差异化只有放进「客户的真实替代集合」才有意义——而那个集合常包含「自己搭 / 用 Excel / 什么都不做」, 不只是名单上的竞品。竞争情报与 battlecard 的价值是帮销售在真实 deal 里赢, 不是骂街; FUD 式贬竞品会反噬 (销售念出来不专业、买家反感、留话柄)。诚实差异化 + 承认对手强项 + 聚焦你真正赢的场景, 比 trash-talk 有说服力。
应用: 做竞争分析先定义真实替代集 (含 status quo / DIY) → 按「在什么场景下我们赢」组织 battlecard 而非按「对手哪里烂」→ 给销售 trap question (引导 deal 到你的优势场景) + 诚实的对手强项应对 → 用 win/loss 校准而非拍脑袋。
局限: 竞争情报有时效——战卡过时极快 (Wynter 调查:47% 战卡 3 个月内过时、82% 6 个月内, 37% 销售基本不用 (Wynter 调查)), 不维护就是死文档; 过度聚焦竞品会让你被对手牵着走, 定位 (1.1) 仍是主轴。
> (figures: Geoffrey Moore / Anthony Pierri & Rob Kaminski)
一句话: 技术采用生命周期里, 早期采用者与早期大众 (实用主义者) 之间有一道「鸿沟」; 跨越靠选定一个 beachhead 滩头细分 + 做「完整产品 (whole product)」+ 聚焦而非铺开 (Moore)。同一逻辑在初创 messaging 上就是 FletchPMM 的「想服务所有人 = 谁都不选你」——先收窄到一个清晰 use case 再扩。
应用: 进入或重定位一个市场先选滩头 (最痛、最易赢、能当跳板的细分) → 为滩头做完整解决方案与专属 messaging → 用滩头的标杆赢「保龄球道」式的相邻细分; 初创官网先一句话讲清「为谁、解决什么」, 每个 section 服务那个定位, 而不是首页堆功能列表。
局限: 滩头选错 (太小没跳板 / 太大跨不过) 都失败; 「收窄」对已有多产品线的成熟公司是不同问题 (是组合定位而非单点滩头); 鸿沟框架是 1991 年提出的, 在 PLG/自下而上采用的今天, 采用曲线形态有变 (Moore 自己也在更新到 AI 采用语境)。
10. 如果 别人把 PMM 当「做物料的团队」: 则 回到上游问 GTM 目标与决策、用 influenced pipeline/win rate/launch adoption/message pull-through 度量价值, 主动拥有定位/竞争/买家洞察的高杠杆地盘. 案例: Lauchengco《LOVED》4 职责把 PMM 立为战略职能, Jason Oakley「productive PMM」用具体 example 证明价值非物料工厂 (T01-S004 / T01-S036)。
> 注: PMM 工具栈是 .com SaaS 主导, 一手 = 各厂商官方文档/方法页 (manifest 全标 surrogate_primary "vendor docs")。工具栈年更, 心智模型 (Section 1) 年更慢——别把买齐工具当有了 PMM 体系。
| 类别 | 工具 | 用途 |
|------|------|------|
| 竞争情报/赋能 | Klue / Crayon | battlecard + 竞争监测 + 竞争赋能 (PMM 第一大自有品类) |
| win/loss | Clozd / DoubleCheck | 赢输单中立访谈 + 主题编码反馈 |
| 消息测试 | Wynter | 用真实 B2B 买家测 messaging (Peep Laja) |
| 客户研究 | UserTesting / User Interviews | 招募 + 跑买家/用户访谈 |
| 对话情报 | Gong / Chorus | 挖销售电话里买家的真实语言 (messaging 研究金矿) |
| 销售赋能 | Highspot / Seismic | 内容分发 + 采用率追踪 (PMM 产物的去向) |
| 产品采用 | Pendo / Amplitude | 衡量 launch 后采用 + in-product 引导 (PLG) |
| launch 协作 | Productboard / Aha! | 产品/launch/roadmap 跨职能编排 |
| 文档/库 | Notion | messaging 库 + launch hub + 竞争情报库 |
| 演示/内容 | Figma / Canva / Gamma | deck / one-pager / 视觉物料 |
| 评测站 (运营对象) | G2 / TrustRadius | review-gen + 类目运营 + 竞品情报挖掘 |
| 定价 | ProfitWell(Paddle) / Simon-Kucher | 订阅指标 (前) + 价值定价方法 (后) |
| 协作分发 | Slack / LinkedIn | 内部对齐 + 外部 thought leadership 分发 |
> 详细 SOP + 失败模式见 references/research/03-workflows.md (8 个 W1–W8, 已生成对应 cli/workflow 脚本)。下列每个标注「资深路径」差异。
入门 SOP: 列竞争性替代方案 (含 status quo) → 提炼独特属性 → 映射到客户价值 → 定义最在意该价值的目标客户 → 选市场类别。
入门 SOP: 从定位提炼价值主张 → 写信息屋 (主张/支柱/证据点) → 砍 jargon 具体化 → 内部评审 → 上线前用真实买家测。
入门 SOP: 定 launch tier → 跨职能 launch plan (checklist+timeline) → 产内容矩阵 (announcement/demo/landing/email) → 协调发布 → 复盘采用度。
入门 SOP: 收集竞品情报 (定价/能力/定位) → 标注赢输场景 → 写诚实差异化 battlecard → 赋能销售 → 定期更新。
入门 SOP: 选赢/输单样本 → 设计中立访谈提纲 → 跑访谈 (最好第三方做) → 主题编码 → 反馈产品/销售/messaging。
入门 SOP: 从 closed-won 数据找共性 → 跑客户/买家访谈 → 用 JTBD switch 访谈挖触发 → 写 ICP + persona (基于证据) → 全公司对齐。
入门 SOP: 定义目标买家 (title × 公司类型) → 招募 → 给看 messaging 变体 → 测复述/清晰度/相关性/可信度 → 迭代。
入门 SOP: 测真实支付意愿 (WTP) → 选 value metric → 设计 good-better-best 分层 → 与产品/财务/销售对齐 → GTM 沟通价值。
positioning / competitive alternative / value prop / messaging house / ICP / buyer persona / JTBD / job / launch tier (T1/T2/T3) / GTM motion / PLG vs SLG / beachhead / crossing the chasm / category design / battlecard / win/loss / trap question / message testing / message pull-through / sales enablement / content adoption / good-better-best / value metric / willingness-to-pay / analyst relations / Magic Quadrant / land and expand / TOFU/MOFU/BOFU / ABM。
10. growth hacking 冒充定位: 增长是渠道/漏斗战术, 定位/品类是战略; 没有定位的增长是往漏桶倒水。
11. 机构自报数字当客观事实: ODI「约 86% 成功率」(业内估/自陈口径)、PLG「$1B+」、PMA「最快增长岗位」等是自陈口径, 引用当 surrogate 看待不当独立验证。
PMM 不是单一学派, 是几条相互借用又分歧的流派交织:
This skill's modules decay at different speeds. Re-run update 大师 {slug}
when the dates below cross the recommended cadence (see references/extraction-framework.md § 八).
| Module | last_updated | decay_risk | Recommended refresh cadence |
|--------|-------------|-----------|---------------------------|
| Mental models | last_updated: 2026-05-20 | decay_risk: low | 1-2 years |
| Standard playbook | last_updated: 2026-05-20 | decay_risk: low | 6-12 months |
| Tool stack | last_updated: 2026-05-20 | decay_risk: high | 3-6 months |
| Workflows / pipeline | last_updated: 2026-05-20 | decay_risk: high | 3-6 months |
| Expression DNA | last_updated: 2026-05-20 | decay_risk: low | 6-12 months |
| Sources (Track 5) | last_updated: 2026-05-20 | decay_risk: medium | 6 months |
| Glossary / standards / regulations | last_updated: 2026-05-20 | decay_risk: medium | 6 months (regulations may force sooner) |
| Intellectual genealogy | last_updated: 2026-05-20 | decay_risk: low | 1-2 years |
| Honest boundaries | last_updated: 2026-05-20 | decay_risk: low | re-assess each refresh |
last_updated values reflect the synthesis date. Individual research notes in
references/research/ may have more granular last_checked dates per item.
Take swaylq/product-marketing-master from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.