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Sanity Plugin Authoring Agent Skill

Explain and create Sanity Studio plugins using the public plugin and tool APIs. Use when creating user-facing plugins, adding tools through plugins, or when an agent needs to understand what a Sanity plugin can configure before applying monorepo-specific default plugin wiring.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
6252
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/sanity-io/sanity --skill sanity-plugin-authoring

The instruction itself

9 sections, as written by the author

Sanity Plugin Authoring

What A Plugin Is

A Sanity Studio plugin is a named configuration bundle that can be added to a Studio through the plugins array. Plugin configuration accepts most workspace config properties, except workspace-owned settings such as dataset, projectId, auth, and theme.

Always give plugins a stable unique name. Prefer definePlugin() so editors expose useful types and autocomplete.

import {definePlugin} from 'sanity'

export const previewUrlPlugin = definePlugin({
  name: 'preview-url-plugin',
  document: {
    productionUrl: async (prev, {document}) => {
      const slug = document.slug?.current
      return slug ? `https://example.com/${slug}` : prev
    },
  },
})

Configurable Plugins

Use definePlugin((options) => ({...})) when callers need to configure behavior.

export const myPlugin = definePlugin<{enabled?: boolean}>((options) => ({
  name: 'my-plugin',
  tools: options.enabled === false ? [] : [myTool],
}))

Keep option namespaces extensible. Prefer object shapes such as {feature: {enabled: true}} instead of direct booleans when future settings are likely.

What Plugins Can Provide

Common plugin properties:

  • document: Document actions, badges, production URL resolvers, and new document defaults.
  • form: Form customizations, asset sources, and custom input rendering.
  • plugins: Nested plugins.
  • tools: Studio tools contributed by the plugin.
  • schema: Schema types and initial value templates.
  • studio: Studio component overrides and middleware.
  • i18n: Locale resource bundles used by plugin UI.
  • title: Human-readable plugin name.
  • onUncaughtError: Custom error handling, logging, or telemetry.

Use the smallest surface that solves the feature.

Tools In Plugins

A tool is a top-level Studio view with routing and predictable URLs. Tools commonly represent full-screen workflows such as Structure, Vision, Dashboard, or Presentation.

When adding a tool through a plugin:

  • Add it through the plugin tools property.
  • Give it a stable name, title, component, and router when needed.
  • Remember tool visual order is affected by the order tools are added, followed by tools added through plugins.
  • Use studio.components.toolMenu when the visual menu order needs custom rendering.
  • Use the top-level tools reducer pattern when changing the default opened tool, because visual menu order alone does not choose the default route.

Studio Components

studio.components can customize parts of the Studio UI. Components that receive renderDefault are middleware: call props.renderDefault(props) unless intentionally replacing the default UI.

Use this for UI wrappers, navigation changes, or tool menu ordering. Be careful not to change scroll containers or layout ownership accidentally.

Locale Resources

If a plugin renders UI text, add an i18n bundle instead of hard-coding user-facing strings. The usual file shape is:

feature/
├── i18n/
│   ├── index.ts
│   └── resources.ts
└── plugin/
    └── index.ts

In i18n/index.ts, define a namespace and default US English bundle:

import {type LocaleResourceBundle} from '../../i18n'

export const featureNamespace: 'feature' = 'feature'

export const featureUsEnglishLocaleBundle: LocaleResourceBundle = {
  locale: 'en-US',
  namespace: featureNamespace,
  resources: () => import('./resources'),
}

export type {FeatureLocaleResourceKeys} from './resources'

In i18n/resources.ts, export the default strings and key type:

const featureLocaleStrings = {
  'action.example': 'Example',
}

export type FeatureLocaleResourceKeys = keyof typeof featureLocaleStrings

export default featureLocaleStrings

Then register the bundle from the plugin:

import {featureUsEnglishLocaleBundle} from '../i18n'

export const feature = definePlugin({
  name: 'sanity/feature',
  i18n: {
    bundles: [featureUsEnglishLocaleBundle],
  },
})

Before Coding

  • Identify whether the feature is a plugin, a tool, a schema extension, a form extension, or a document extension.
  • Check existing plugin examples in the repo.
  • Choose a stable plugin name.
  • Decide whether the plugin needs options.
  • Add focused tests for the configured behavior.

For Sanity monorepo default plugin wiring, read sanity-core-plugin after this skill.

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How to use it

Copy the folder

Take sanity-io/sanity-plugin-authoring from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.