Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.
npx skills add https://github.com/samber/cc-skills-golang --skill golang-concurrency
Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.
Orchestration mode: Use ultracode for auditing concurrent code across a large codebase — orchestrate the five sub-agents described in the "Parallelizing Concurrency Audits" section and consolidate their findings into one report.
Modes:
> Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-concurrency skill takes precedence.
Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.
chan<-, <-chan) — the compiler prevents misuse at build timectx.Done() in select — without it, goroutines leak after caller cancellationtime.After in hot loops — each call allocates a timer and creates unnecessary churn; use time.NewTimer + Reset for long-running loopsgo.uber.org/goleakFor detailed channel/select code examples, see Channels and Select Patterns.
| Scenario | Use | Why |
| --- | --- | --- |
| Passing data between goroutines | Channel | Communicates ownership transfer |
| Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select |
| Protecting shared struct fields | sync.Mutex / sync.RWMutex | Simple critical sections |
| Simple counters, flags | sync/atomic | Lock-free, lower overhead |
| Many readers, few writers on a map | sync.Map | Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash |
| Caching expensive computations | sync.Once / singleflight | Execute once or deduplicate |
| Need | Use | Why |
| --- | --- | --- |
| Wait for goroutines, errors not needed | sync.WaitGroup | Fire-and-forget |
| Wait + collect first error | errgroup.Group | Error propagation |
| Wait + cancel siblings on first error | errgroup.WithContext | Context cancellation on error |
| Wait + limit concurrency | errgroup.SetLimit(n) | Built-in worker pool |
| Primitive | Use case | Key notes |
| --- | --- | --- |
| sync.Mutex | Protect shared state | Keep critical sections short; never hold across I/O |
| sync.RWMutex | Many readers, few writers | Never upgrade RLock to Lock (deadlock) |
| sync/atomic | Simple counters, flags | Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool |
| sync.Map | Concurrent map, read-heavy | No explicit locking; use RWMutex+map when writes dominate |
| sync.Pool | Reuse temporary objects | Always Reset() before Put(); reduces GC pressure |
| sync.Once | One-time initialization | Go 1.21+: OnceFunc, OnceValue, OnceValues |
| sync.WaitGroup | Waiting for simple goroutines | Go 1.25+: prefer wg.Go(func(){ ... }) for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use Add/Done. For errors/cancellation/limits, use errgroup with context. |
| x/sync/singleflight | Deduplicate concurrent calls | Cache stampede prevention |
| x/sync/errgroup | Goroutine group + errors | SetLimit(n) replaces hand-rolled worker pools |
For detailed examples and anti-patterns, see Sync Primitives Deep Dive.
Before spawning a goroutine, answer:
context.Context or done channelsync.WaitGroup or errgroupFor pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, samber/ro), see Pipelines and Worker Pools.
When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):
go func, go method) and verify shutdown mechanismstime.After in loops, missing ctx.Done() in select, unbounded spawningsync.Map, atomics, and thread-safety documentation| Mistake | Fix |
| --- | --- |
| Fire-and-forget goroutine | Provide stop mechanism (context, done channel) |
| Closing channel from receiver | Only the sender closes |
| time.After in hot loop | Reuse time.NewTimer + Reset |
| Missing ctx.Done() in select | Always select on context to allow cancellation |
| Unbounded goroutine spawning | Use errgroup.SetLimit(n) or semaphore |
| Sharing pointer via channel | Send copies or immutable values |
| wg.Add inside goroutine | Call Add before go — Wait may return early otherwise |
| Forgetting -race in CI | Always run go test -race ./... |
| Mutex held across I/O | Keep critical sections short |
samber/cc-skills-golang@golang-performance skill for false sharing, cache-line padding, sync.Pool hot-path patternssamber/cc-skills-golang@golang-context skill for cancellation propagation and timeout patternssamber/cc-skills-golang@golang-safety skill for concurrent map access and race condition preventionsamber/cc-skills-golang@golang-troubleshooting skill for debugging goroutine leaks and deadlockssamber/cc-skills-golang@golang-design-patterns skill for graceful shutdown patternssamber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelinesFor Go 1.26 diagnostics, there is an experimental goroutine leak profile. It is useful for production-oriented leak investigation, but is gated by GOEXPERIMENT=goroutineleakprofile; do not rely on it as default stable behavior.
Typical usage when the experiment is enabled:
curl http://localhost:6060/debug/pprof/goroutineleak?debug=2
go tool pprof http://localhost:6060/debug/pprof/goroutineleak
Keep existing tools:
go.uber.org/goleakruntime.NumGoroutine()/debug/pprof/goroutine?debug=2go test -race ./...Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
Next.js best practices - file conventions, RSC boundaries, data patterns, async APIs, metadata, error handling, route handlers, image/font optimization, bundling
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
Take samber/golang-concurrency from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.