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Visionos Skill for Claude

visionOS skills — spatial design (layout ergonomics, eyes-and-hands input, motion comfort, immersion, environments) and widget patterns (mounting styles, glass/paper textures, proximity-aware layouts). Use when designing, building, or reviewing anything for visionOS.

7k tokens
context cost
the whole folder, loaded on every use
4
files
instructions only
0
copies elsewhere
how many repositories repackaged it
585
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill visionos

The instruction itself

4 sections, as written by the author

visionOS Skills

Spatial-computing patterns for visionOS.

When This Skill Activates

Use this skill when the user:

  • Designs, builds, or reviews any visionOS app, window, volume, or immersive space
  • Asks about spatial layout, eye/hand input, hover effects, motion comfort, or environments
  • Builds or adapts widgets for visionOS
  • Asks about mounting styles, glass/paper textures, or spatial widget families
  • Needs proximity-aware layouts

Available Skills

Paths are relative to THIS file's directory — skills run with cwd set to the

user's project, so resolve each path from this SKILL.md's own location.

| Skill | Read | Covers |

|-------|------|--------|

| spatial-design | spatial-design/SKILL.md | Layout ergonomics (60pt eye targets, dynamic scale), input, motion comfort, immersion strategy, spatial sound, video formats; immersive-environments.md for production budgets |

| widgets | widgets/SKILL.md | Mounting styles, glass/paper textures, proximity-aware layouts, spatial families |

How to Route

  • Read widgets/SKILL.md (relative to this file) plus any reference files it lists.
  • Apply the guidance to the user's code.

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How to use it

Copy the folder

Take rshankras/visionos from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.