rshankras/sf-symbols
SF Symbols end-to-end — choosing and configuring the 7,000+ system symbols (rendering modes, variable color/draw, gradients), authoring custom symbols that interpolate across weights, and the animation preset vocabulary. Use when picking iconography, building custom symbols, animating symbol state changes, or rendering values as symbols.
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill sf-symbols
Over 7,000 system symbols with free platform consistency, Dynamic Type alignment, and
accessibility — the default answer to "we need an icon." This skill covers using them well,
authoring custom ones that behave like system ones, and the animation vocabulary.
(Animation *implementation patterns* live in design/animation-patterns → symbol-effects.md;
this skill owns selection, authoring, and rendering.)
for free, and they scale with text styles (imageScale, weights match adjacent text).
Palette (2–3 explicit colors) · Multicolor (intrinsic colors). Pick per context — hierarchical
shines in toolbars; multicolor in content.
available in all rendering modes — use where depth helps, keep flat in dense UI.
variableValue (0–1) to render magnitude — signal bars, progress.Thresholds distribute evenly; 0% is the only "empty" state (a symbol reads "full" before 100%).
Variable Draw (SF Symbols 7) renders the path at a percentage instead of activating
layers — an alternative for progress/temperature; a symbol can carry both but renders one.
Presets: Bounce · Pulse · Variable Color · Scale · Appear · Disappear · Replace · Draw On/Off
(SF Symbols 7). Behavior classes: discrete (one-off), indefinite (until removed — always pair
with removal logic), transition, content transition.
.contentTransition(.symbolEffect(.replace)) — and prefer **MagicReplace** (preserves matching enclosures, uses Draw Off/On where supported) for state pairs
like mute/unmute.
own drawing direction (wind draws left→right; symmetric symbols from center).
.symbolEffectsRemoved() blocks them on subviews.symbolEffect, UIKit addSymbolEffect) indesign/animation-patterns/symbol-effects.md.
The workflow that makes a custom glyph behave like a system one:
Export Template. Never draw from a blank canvas.
interpolates all 27 variants (9 weights × 3 scales) from them. Get Regular-Small right
first, then copy its paths and only *move* points — all sources must keep the **same number
and order of paths and points** (move, never add/remove).
open paths (can't fill), no gradients or drop shadows baked in (they break multicolor/
hierarchical rendering) — flat fills only.
multicolor (they adapt to dark mode/contrast); primary→tertiary groups drive hierarchical
and palette modes; Erase punches shapes out of layers behind; Hidden excludes a layer
from a mode. For variable color, z-order = activation order (first-to-fill at bottom).
(open circle) and end (closed circle); corners marked with diamonds; annotate the Regular
weight first (the only weight where guide points can be added/removed) and keep guide-point
order identical across weights.
monochrome-only (needed only for very old deployment targets); 3.0+ carries all rendering
modes; 4.0+ carries variable color.
❌ Common failures: baking effects into art (breaks rendering modes) · mismatched path counts
across sources (kills interpolation) · re-ordering paths after annotation (forces re-annotation)
· shipping a filled base variant as the only variant.
For icon reviews: Location | Current | Symbol exists? (name) | Mode/config | Action.
For custom-symbol requests: the 6-step authoring checklist above with per-step status.
design/animation-patterns (symbol-effects implementation), design/typography (SF font pairing), generators/app-icon-generator (app icons are NOT symbols)Take rshankras/sf-symbols from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.