mcpbeat

Run Simulator

rshankras/run-simulator

Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
585
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill run-simulator

The instruction itself

12 sections, as written by the author

Run in Simulator

Launches the actual app in the iOS Simulator and drives it far enough to see

what a user would see. Building proves the code compiles; this skill proves it

*runs*. The payoff is a screenshot of the live app that you read back to confirm

the change — a blank or crashed frame is a failure, not a pass.

This skill is generic. Nothing about a specific app is hardcoded — the scheme,

simulator, product path, and bundle id are all discovered at runtime.

When This Skill Activates

Use this skill when the user:

  • Asks to "run", "launch", or "open" the app in the simulator
  • Wants to *see* a change working, not just compile it
  • Asks for a screenshot of the running app
  • Wants to verify a UI fix visually before committing or pushing
  • Says "does this actually work?" about a view/flow they just changed

Do not use it for unit/UI test runs (xcodebuild test) — that's a different

goal. This is about meeting the app as a user would.

Process

Run the steps in order. Each step's output feeds the next, so don't hardcode

values a previous step can discover.

1. Discover the project and scheme

Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups

often require the workspace):

# Find the container
ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null

# List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj)
xcodebuild -list -project <App>.xcodeproj 2>/dev/null

Pick the app scheme (usually matches the app name). If several schemes look

plausible and none clearly matches, ask the user which to run rather than

guessing.

2. Pick a simulator destination

Never hardcode a device name — the named device may not exist on this Mac

(e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with

*"Unable to find a device matching the provided destination specifier"*). List

what's actually available and prefer one already booted:

# Already-booted sim, if any (fastest — skip the boot wait)
xcrun simctl list devices booted

# Otherwise, available iPhones to choose from
xcrun simctl list devices available | grep -i iphone

Choose a booted device if present; otherwise pick a recent iPhone from the

available list and remember its name for the destination string.

3. Build for the simulator

xcodebuild build \
  -project <App>.xcodeproj \
  -scheme <Scheme> \
  -destination 'platform=iOS Simulator,name=<SimName>' \
  2>&1 | tail -5
  • Read the tail for BUILD SUCCEEDED . Note that -quiet *suppresses*

that success line, so either drop -quiet for the confirming run or grep for

error: explicitly.

  • On failure, surface the error: lines — don't proceed to install a stale or

nonexistent build.

4. Resolve the built .app and its bundle id

Don't guess the DerivedData path — ask the build system for it:

# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
  -destination 'platform=iOS Simulator,name=<SimName>' \
  -showBuildSettings 2>/dev/null \
  | awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"

# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"

5. Boot, install, launch

SIM="<SimName>"
xcrun simctl boot "$SIM" 2>/dev/null   # no-op if already booted
open -a Simulator                      # bring the window forward
xcrun simctl bootstatus "$SIM" -b      # block until fully booted

xcrun simctl install "$SIM" "$APP"
xcrun simctl launch "$SIM" "$BID"

simctl launch prints <bundleid>: <pid> on success. A non-zero exit or an

error string here means the app failed to start — investigate before

screenshotting.

6. Screenshot and verify (and drive if needed)

xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png

Then Read /tmp/sim-shot.png and actually look at it:

  • Blank/white frame, a crash dialog, or the launch screen stuck → failure.
  • The expected screen → success; describe what confirms the change.

If the change lives behind navigation, drive there before judging. Tap by point

or describe to the user what to navigate to:

# Tap a point (x y in points) — useful for hitting a known tab/button
xcrun simctl io "$SIM" tap <x> <y>          # (where supported)
# Re-screenshot after each interaction
xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png

For deep links, xcrun simctl openurl "$SIM" "<scheme>://<path>". If precise

tapping isn't available, take the screenshot at the landing screen and tell the

user the exact taps to reach the target view.

Output Format

Report, concisely:

  • What ran — scheme, simulator name/OS, bundle id.
  • Build result — succeeded / failed (with the error tail if failed).
  • Launch result — pid on success, or the failure reason.
  • What the screenshot shows — the screen reached and whether it confirms

the change. Embed/Read the screenshot so the user sees it too.

  • Anything the user must do — e.g. taps needed to reach a gated screen.

Reliability Notes (common failure modes)

  • Wrong device name → "Unable to find a device matching the destination."

Always list available sims (step 2) instead of assuming a model number.

  • Stale install → if behavior looks unchanged, `xcrun simctl uninstall

"$SIM" "$BID" then reinstall; or xcrun simctl shutdown "$SIM" && xcrun

simctl erase "$SIM"` for a clean slate (destroys sim data — confirm first).

  • Workspace vs project → if the build complains about missing packages/pods,

re-run with -workspace <App>.xcworkspace instead of -project.

  • First boot is slowsimctl bootstatus -b blocks correctly; a fixed

sleep does not and races the install.

  • Launch screen "stuck" → on a cold sim the app may still be initializing;

re-screenshot after a short wait before declaring failure.

References

  • xcrun simctl help — full simulator control surface (boot, install, launch,

io, openurl, spawn).

  • man xcodebuildbuild, -list, -showBuildSettings, -destination.
  • Apple: Running your app in Simulator —

https://developer.apple.com/documentation/xcode/running-your-app-in-the-simulator-or-on-a-device

How to use it

Copy the folder

Take rshankras/run-simulator from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.