rshankras/run-simulator
Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill run-simulator
Launches the actual app in the iOS Simulator and drives it far enough to see
what a user would see. Building proves the code compiles; this skill proves it
*runs*. The payoff is a screenshot of the live app that you read back to confirm
the change — a blank or crashed frame is a failure, not a pass.
This skill is generic. Nothing about a specific app is hardcoded — the scheme,
simulator, product path, and bundle id are all discovered at runtime.
Use this skill when the user:
Do not use it for unit/UI test runs (xcodebuild test) — that's a different
goal. This is about meeting the app as a user would.
Run the steps in order. Each step's output feeds the next, so don't hardcode
values a previous step can discover.
Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups
often require the workspace):
# Find the container
ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null
# List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj)
xcodebuild -list -project <App>.xcodeproj 2>/dev/null
Pick the app scheme (usually matches the app name). If several schemes look
plausible and none clearly matches, ask the user which to run rather than
guessing.
Never hardcode a device name — the named device may not exist on this Mac
(e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with
*"Unable to find a device matching the provided destination specifier"*). List
what's actually available and prefer one already booted:
# Already-booted sim, if any (fastest — skip the boot wait)
xcrun simctl list devices booted
# Otherwise, available iPhones to choose from
xcrun simctl list devices available | grep -i iphone
Choose a booted device if present; otherwise pick a recent iPhone from the
available list and remember its name for the destination string.
xcodebuild build \
-project <App>.xcodeproj \
-scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
2>&1 | tail -5
BUILD SUCCEEDED . Note that -quiet *suppresses*that success line, so either drop -quiet for the confirming run or grep for
error: explicitly.
error: lines — don't proceed to install a stale ornonexistent build.
.app and its bundle idDon't guess the DerivedData path — ask the build system for it:
# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
-showBuildSettings 2>/dev/null \
| awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"
# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"
SIM="<SimName>"
xcrun simctl boot "$SIM" 2>/dev/null # no-op if already booted
open -a Simulator # bring the window forward
xcrun simctl bootstatus "$SIM" -b # block until fully booted
xcrun simctl install "$SIM" "$APP"
xcrun simctl launch "$SIM" "$BID"
simctl launch prints <bundleid>: <pid> on success. A non-zero exit or an
error string here means the app failed to start — investigate before
screenshotting.
xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png
Then Read /tmp/sim-shot.png and actually look at it:
If the change lives behind navigation, drive there before judging. Tap by point
or describe to the user what to navigate to:
# Tap a point (x y in points) — useful for hitting a known tab/button
xcrun simctl io "$SIM" tap <x> <y> # (where supported)
# Re-screenshot after each interaction
xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png
For deep links, xcrun simctl openurl "$SIM" "<scheme>://<path>". If precise
tapping isn't available, take the screenshot at the landing screen and tell the
user the exact taps to reach the target view.
Report, concisely:
the change. Embed/Read the screenshot so the user sees it too.
Always list available sims (step 2) instead of assuming a model number.
"$SIM" "$BID" then reinstall; or xcrun simctl shutdown "$SIM" && xcrun
simctl erase "$SIM"` for a clean slate (destroys sim data — confirm first).
re-run with -workspace <App>.xcworkspace instead of -project.
simctl bootstatus -b blocks correctly; a fixedsleep does not and races the install.
re-screenshot after a short wait before declaring failure.
xcrun simctl help — full simulator control surface (boot, install, launch,io, openurl, spawn).
man xcodebuild — build, -list, -showBuildSettings, -destination.https://developer.apple.com/documentation/xcode/running-your-app-in-the-simulator-or-on-a-device
Take rshankras/run-simulator from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.