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Quick Win Session Skill for Claude

Generates guided first-action flows that help users achieve a meaningful result within 60 seconds to boost retention. Use when user wants quick win onboarding, time-to-value optimization, or first success moments.

9k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
585
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill quick-win-session

The instruction itself

24 sections, as written by the author

Quick Win Session Generator

Generate a "quick win" session system that guides users to complete a meaningful action within their first 60 seconds. Reduces time-to-value by surfacing the simplest high-impact task, walking the user through it step by step, and celebrating completion. Critical for onboarding retention — users who achieve a quick win in the first minute are significantly more likely to return.

When This Skill Activates

Use this skill when the user:

  • Asks about "quick win" flows or "first action" experiences
  • Wants to reduce "time to value" or "time to first success"
  • Mentions "guided first task" or "onboarding action"
  • Asks about a "first success moment" or "activation metric"
  • Wants to "get users to do something useful immediately"
  • Mentions "new user activation" or "onboarding retention"

Pre-Generation Checks

1. Project Context Detection

  • [ ] Check deployment target (iOS 17+ / macOS 14+ required for @Observable)
  • [ ] Check Swift version (requires Swift 5.9+)
  • [ ] Identify source file locations

2. Existing Onboarding Detection

Search for existing onboarding code:

Glob: **/*Onboarding*.swift, **/*Welcome*.swift, **/*QuickWin*.swift, **/*FirstRun*.swift
Grep: "onboarding" or "firstLaunch" or "hasCompletedSetup" or "isNewUser"

If existing onboarding found:

  • Ask if quick win should run after the existing onboarding or replace it
  • If running after, integrate as the next step in the onboarding flow

3. User State Tracking Detection

Search for existing user defaults or state tracking:

Grep: "UserDefaults" or "@AppStorage" or "isFirstLaunch"

Determine how to persist quick win completion status (UserDefaults, AppStorage, SwiftData, etc.).

Configuration Questions

Ask user via AskUserQuestion:

  • Quick win type?
  • Create first item (e.g., first note, first task, first photo)
  • Complete profile (fill in name, avatar, preferences)
  • Import data (bring in existing content from another source)
  • Explore feature (guided tour of the single most valuable feature)
  • Guidance style?
  • Step-by-step overlay (instruction cards at top, progress dots)
  • Spotlight hints (dim screen, cut out spotlight on target element)
  • Coach marks (tooltip arrows pointing at UI elements)
  • Celebrate on completion?
  • Yes — animated checkmark, congratulations message, time stat
  • Minimal — brief success banner, auto-dismiss
  • No — silently mark as complete
  • Track as activation metric?
  • Yes — log completion time, step-by-step progress, abandonment point
  • No — just persist completed/not completed

Generation Process

Step 1: Read Templates

Read templates.md for production Swift code.

Step 2: Create Core Files

Generate these files:

  • QuickWinTask.swift — Model for a quick win task and its steps
  • QuickWinSession.swift — @Observable session manager: task selection, step tracking, timing, completion

Step 3: Create UI Files

  • QuickWinGuideView.swift — Overlay that shows instructions and progress
  • SpotlightHintView.swift — Spotlight cutout overlay with callout arrow
  • QuickWinCelebrationView.swift — Completion celebration with stats

Step 4: Create Integration File

  • QuickWinModifier.swift — ViewModifier that triggers the quick win for new users

Step 5: Determine File Location

Check project structure:

  • If Sources/ exists → Sources/QuickWin/
  • If App/ exists → App/QuickWin/
  • Otherwise → QuickWin/

Output Format

After generation, provide:

Files Created

QuickWin/
├── QuickWinTask.swift           # Task model with steps
├── QuickWinSession.swift        # Session manager (progress, timing)
├── QuickWinGuideView.swift      # Step-by-step overlay UI
├── SpotlightHintView.swift      # Spotlight cutout with callout
├── QuickWinCelebrationView.swift # Completion celebration
└── QuickWinModifier.swift       # ViewModifier for root view

Integration After Onboarding

Attach to your root view:

// In your main ContentView or post-onboarding view
ContentView()
    .quickWinSession(task: .createFirstNote)

Define your app's quick win task:

extension QuickWinTask {
    static let createFirstNote = QuickWinTask(
        id: "create-first-note",
        title: "Create Your First Note",
        description: "Let's get started — it only takes a few seconds.",
        estimatedSeconds: 30,
        steps: [
            QuickWinStep(instruction: "Tap the + button to create a new note", actionType: .tap, targetView: "addButton"),
            QuickWinStep(instruction: "Type a title for your note", actionType: .input, targetView: "titleField"),
            QuickWinStep(instruction: "Tap Done to save", actionType: .tap, targetView: "doneButton")
        ],
        completionCriteria: "firstNoteCreated",
        iconName: "note.text.badge.plus"
    )
}

With spotlight hints:

// Mark target views for spotlight
TextField("Title", text: $title)
    .quickWinTarget(id: "titleField")

Button("Done") { save() }
    .quickWinTarget(id: "doneButton")

Start session programmatically (after existing onboarding):

struct PostOnboardingView: View {
    @State private var session = QuickWinSession()

    var body: some View {
        MainView()
            .onAppear {
                if !session.hasCompletedQuickWin {
                    session.start(task: .createFirstNote)
                }
            }
            .quickWinOverlay(session: session)
    }
}

Testing

@Test
func quickWinSessionTracksProgress() async {
    let session = QuickWinSession(storage: MockStorage())
    let task = QuickWinTask.testTask(stepCount: 3)

    session.start(task: task)
    #expect(session.currentStepIndex == 0)
    #expect(session.isActive)

    session.completeCurrentStep()
    #expect(session.currentStepIndex == 1)

    session.completeCurrentStep()
    #expect(session.currentStepIndex == 2)

    session.completeCurrentStep()
    #expect(session.isCompleted)
    #expect(session.isActive == false)
}

@Test
func quickWinRecordsCompletionTime() async {
    let session = QuickWinSession(storage: MockStorage())
    let task = QuickWinTask.testTask(stepCount: 1)

    session.start(task: task)
    // Simulate time passing
    try? await Task.sleep(for: .milliseconds(500))
    session.completeCurrentStep()

    #expect(session.completionTimeSeconds > 0)
    #expect(session.completionTimeSeconds < 5)
}

@Test
func quickWinSkipsForReturningUsers() async {
    let storage = MockStorage()
    storage.set(true, forKey: "quickWin_create-first-note_completed")

    let session = QuickWinSession(storage: storage)
    session.start(task: .createFirstNote)

    #expect(session.isActive == false) // Already completed, skip
}

@Test
func quickWinHandlesAbandonment() async {
    let session = QuickWinSession(storage: MockStorage())
    let task = QuickWinTask.testTask(stepCount: 3)

    session.start(task: task)
    session.completeCurrentStep()
    session.abandon()

    #expect(session.isActive == false)
    #expect(session.isCompleted == false)
    #expect(session.abandonedAtStep == 1)
}

Common Patterns

Start Quick Win Session

// After onboarding completes
session.start(task: .createFirstNote)

Show Guided Steps

// Session automatically advances through steps
// Each step shows instruction + highlights target
QuickWinGuideView(session: session)

Celebrate Completion

// Automatically shown when all steps complete
QuickWinCelebrationView(
    taskTitle: session.completedTask?.title ?? "",
    completionTime: session.completionTimeSeconds
)

Gotchas

  • Don't block experienced users — Always check completion status before showing. Provide a "Skip" button. Never show again after completion or dismissal.
  • Make it genuinely useful, not just a tutorial — The quick win should produce a real artifact (a note, a list item, an imported file). Users should feel they accomplished something, not that they watched a demo.
  • Handle interruptions gracefully — If the user backgrounds the app, navigates away, or receives a notification mid-session, persist progress and resume where they left off.
  • Different quick wins for different user types — A power user migrating from another app needs a different quick win (import data) than a brand-new user (create first item). Detect context and choose accordingly.
  • Keep it under 60 seconds — If a quick win takes longer, it's not quick. Trim steps ruthlessly. Three steps is ideal, five is the maximum.
  • Test with real timing — Run the flow yourself with a stopwatch. If it feels slow, it is slow.

App Store Guidelines

  • Guideline 5.1.1(v): Don't gate the quick win behind account creation — apps may not require sign-in for features that don't functionally need an account. Let users reach their first win before any registration ask.
  • Guideline 2.3.1: The guided first win must exercise real app functionality — a scripted demo that misrepresents what the app does is a metadata/functionality mismatch.
  • Guideline 4.5.4: "Finish what you started" re-engagement pushes are promotional — explicit opt-in consent and an in-app opt-out are required.
  • Guideline 4.3 (Spam): Onboarding polish doesn't differentiate a thin app. If this is one of several similar apps on your account, run app-store/originality-check before submitting.

References

  • templates.md — All production Swift templates
  • Related: generators/onboarding-generator — Full onboarding flow generation
  • Related: generators/milestone-celebration — Celebration UI for achievements beyond first action

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How to use it

Copy the folder

Take rshankras/quick-win-session from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.