mcpbeat

Pre Orders

rshankras/pre-orders

Generates pre-order setup guides and launch timeline templates for App Store pre-orders. Use when planning a pre-order strategy for a new app launch or major update.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
585
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill pre-orders

The instruction itself

12 sections, as written by the author

Pre-Orders Generator

Generate pre-order configuration guides, launch timeline templates, and marketing coordination plans for App Store pre-orders.

When This Skill Activates

Use this skill when the user:

  • Asks about "pre-orders" or "App Store pre-order"
  • Wants to "build anticipation" before a launch
  • Mentions "pre-launch strategy" or "launch countdown"
  • Asks about making their app available before release date
  • Wants to collect day-one downloads

How Pre-Orders Work

  • Unreleased app: release date can be set up to 180 days out
  • Users can order your app before it's available
  • On release day customers are notified and the app auto-downloads within ~24 hours — the queue converts itself
  • Pre-orders count toward your launch day download numbers
  • Your app appears in search and browse during pre-order period
  • Price can be set to "Free" or any paid tier during pre-order
  • Three edit options stay open anytime: change the date, release immediately, or pull a region; changes propagate within 24 hours

Key Benefits

  • Accumulate downloads: Pre-orders count toward day-one velocity
  • Search visibility: App is searchable before release
  • Featuring eligibility: Apple can feature pre-order apps
  • Marketing anchor: Give audiences a concrete action ("Pre-order now")
  • A working ASO period: Custom Product Pages and PPO tests both run during pre-order — launch day should land on an already-tested page

Not Just for Launches: Regional Pre-Orders

An existing app entering new storefronts can run a pre-order in just those territories — with a longer runway: the release date can be up to 365 days out (vs. 180 for an unreleased app), and any date change is capped at 365 days from when the pre-order first published. Accumulated pre-orders convert on day one in the new market — the same velocity spike a launch gets, aimed at the new market's chart entry.

⚠️ One-shot per territory: once released in a region, you can never run a pre-order there again.

Limitations

  • Cannot change app name or primary category after pre-order starts
  • Price increases require 7-day notice to pre-order customers
  • App must be ready for review before pre-order goes live
  • Release date can be moved earlier but not more than 180 days out (365 for a published app's regional pre-order, measured from first publication)
  • Once released in a region, a pre-order can never be re-run there

Configuration Questions

Ask user via AskUserQuestion:

  • Pre-order reason?
  • Brand new app launch
  • Major version update (new app listing)
  • Seasonal launch timing (holiday, back to school)
  • WWDC/new OS tie-in
  • Pre-order duration?
  • Short (1-2 weeks) — urgency-driven
  • Medium (4-6 weeks) — time to build awareness
  • Long (2-6 months) — major marketing campaign
  • Pricing strategy?
  • Free app (maximize pre-orders)
  • Paid at final price
  • Paid with launch discount (raise price after launch week)

Output Format

# Pre-Order Plan: [App Name]

## Configuration

| Setting | Value |
|---------|-------|
| Pre-Order Start | [Date] |
| Release Date | [Date] |
| Pre-Order Duration | [X weeks] |
| Price During Pre-Order | [Free / $X.99] |
| Post-Launch Price | [$X.99] |

## App Store Connect Setup

1. Go to App Store Connect > Your App
2. Under "Pricing and Availability":
   - Set the release date to your planned launch date
   - Enable "Pre-Order" availability
3. Under "App Information":
   - App name, category, and description must be final
   - Screenshots should show the final app (or close to final)
4. Submit app for review:
   - App must pass review before pre-order goes live
   - Prepare a TestFlight-ready build for review

## Launch Timeline

### [X] Weeks Before Launch: Pre-Order Goes Live
- [ ] Submit app for App Store review
- [ ] Prepare pre-order announcement
- [ ] Schedule social media posts
- [ ] Send press kit to media contacts
- [ ] Configure In-App Event for launch day

### [X-2] Weeks Before: Build Anticipation
- [ ] Share development updates/behind-the-scenes
- [ ] Release app preview video on social channels
- [ ] Follow up with press contacts
- [ ] Share pre-order link in email newsletter

### 1 Week Before: Final Push
- [ ] Countdown posts on social media
- [ ] Featuring nomination follow-up
- [ ] Prepare launch day communications
- [ ] Verify build is ready for release

### Launch Day
- [ ] Release the app (automatic for pre-orders)
- [ ] Publish launch In-App Event
- [ ] Send launch announcement to email list
- [ ] Post across all social channels
- [ ] Monitor reviews and respond quickly
- [ ] Track download velocity

### Launch Week
- [ ] Start Product Page Optimization test
- [ ] Monitor conversion rates
- [ ] Adjust marketing based on initial data
- [ ] Submit second featuring nomination if not featured

## Pre-Order Marketing Assets

### Landing Page
- Apple's official **localized pre-order badge** (per-storefront artwork — don't hand-roll the button)
- App preview screenshots
- Feature highlights
- Release date and countdown

### Social Media
- Announcement post with pre-order link
- 3-5 countdown posts leading to launch
- Feature highlight posts (one feature per post)
- Behind-the-scenes development content

### Email
- Pre-order announcement to existing audience
- 1-week reminder before launch
- Launch day celebration email

## Measurement

| Metric | Target | Track In |
|--------|--------|----------|
| Pre-order count | [Goal] | App Store Connect |
| Day 1 downloads | [Goal] | App Store Connect |
| First week downloads | [Goal] | App Store Connect |
| Conversion rate | [X%] | App Store Connect Analytics |

Pre-Order Best Practices

Timing

| Scenario | Recommended Duration | Reason |

|----------|---------------------|--------|

| Indie app, small audience | 2-4 weeks | Short attention span, limited reach |

| Established brand, new app | 4-8 weeks | Time for press and marketing |

| Seasonal launch | Align with season start | Holiday: early Nov, Back to school: mid-Aug |

| WWDC tie-in | Start at WWDC, launch with OS | Ride the hype wave |

Pricing Strategy

| Model | During Pre-Order | After Launch | Best For |

|-------|-----------------|-------------|----------|

| Free launch | Free | Free | Freemium apps, maximum pre-orders |

| Introductory price | $0.99-2.99 | $4.99-9.99 | Create urgency, reward early adopters |

| Full price | $X.99 | $X.99 | Premium apps with strong demand |

| Free then paid | Free | $X.99 | Controversial — may frustrate expectations |

References

  • Related: generators/in-app-events — Launch event for release day
  • Related: generators/featuring-nomination — Featuring during pre-order
  • Related: generators/app-store-assets — Asset specs for pre-order page
  • Related: app-store/marketing-strategy — Pre-launch as part of overall strategy

How to use it

Copy the folder

Take rshankras/pre-orders from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.