Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth sharing, complementary indie partners, or school/clinic/business buyers.
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill bundles-and-licensing
Four ways one piece of software earns more than one price tag.
App bundles group up to 10 of your own paid apps — or apps sharing a subscription — at a bundle
price, with Complete My Bundle crediting what a user already paid.
discovery surface, not just a discount (pairs with the checkbox-storefront and portfolio
tactics in app-store/marketing-strategy).
and page presence, not margin per unit.
A checkbox per IAP/subscription in ASC, plus StoreKit handling for shared entitlements. One
purchase covers up to 5 additional family members — 6 entitlements, "6 for the price of 1".
"the whole family for one price" beats a 6× cheaper feel at maybe 1.5× usage cost, and it's a
paywall differentiator against non-sharing competitors.
isFamilyShareable rather than hardcoding "share with your family".ownershipType — PURCHASED vs FAMILY_PURCHASED — to tailor onboarding;the family member never saw your paywall or purchase flow.
purchaser gets a window to disable sharing first) — listen on Transaction.updates, and
check entitlement before merchandising (a family member may already be covered).
revocationDate + the REVOKE server notification by re-deriving entitlements fromthe full transaction history; test the revoked-from-family path.
what volume licensing (below) is for.
irreversible — turning it off only affects new purchases.
Combined subscriptions spanning apps from *different* developers — the "indie suite" model
(several complementary tools, one subscription).
cheaper than any paid channel.
manager + focus timer, not three writing tools). Draft revenue-share on *attribution of the
acquiring app*, not equal splits.
recent capability and terms/tooling are still settling; the fallback is coordinated own-app
pricing + mutual offer codes (generators/offer-codes-setup).
suite shares reputational blast radius (run app-store/originality-check thinking on partners).
Live for all auto-renewable subscriptions using StoreKit 2 (StoreKit 2 required). ON by default
for most new and existing StoreKit 2 subscriptions — but Family Sharing-enabled subscriptions
are opted OUT by default. Configure per subscription in ASC.
Two sale paths, same seat pool:
auto-assigned to seats.
institutional channel for schools, clinics, and businesses.
Mechanics:
price. The default is every seat at the current price — no discount exists until you configure
bands (e.g., $19.99 → $13.99 at 21–40 seats → $10.99 at 41+; a 50-seat purchase then averages
~20% off).
you already run member management — then use the App Store Server API group endpoints instead.
magnitude — one district buys more seats than a year of paywall A/B tests adds.
the built-in flow covers the first sale.
Purchases brings multi-seat to the mainstream store — different tools, same buyer.
| You have | Reach for |
|---|---|
| 2+ paid apps, shared audience | Own-app bundle |
| A shareable-job subscription | Family Sharing on |
| A complementary indie peer with real traffic | Cross-developer suite (or mutual offer codes today) |
| Institutions asking to buy seats | Group Purchases / volume price bands (live — configure in ASC) |
Portfolio: bundle-eligible apps? bundle live? Complete-My-Bundle pricing sane?
Family Sharing: enabled where the job is shareable? entitlement handling tested?
Partnerships: candidate named? terms sketched?
Institutional: demand evidence? seats model drafted? volume price bands configured?
Each gap routed to the numbered section above; StoreKit implementation to
generators/subscription-lifecycle, offer distribution to generators/offer-codes-setup.
monetization (pricing/tiers), generators/subscription-lifecycle, generators/offer-codes-setup, growth/store-growth-auditA set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).
Extracts and analyzes competitors' ads from ad libraries (Facebook, LinkedIn, etc.) to understand what messaging, problems, and creative approaches are working. Helps inspire and improve your own ad campaigns.
Identifies high-quality leads for your product or service by analyzing your business, searching for target companies, and providing actionable contact strategies. Perfect for sales, business development, and marketing professionals.
Analyzes your recent Claude Code chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized growth report to your Slack DMs.
Complete App Store Optimization (ASO) toolkit for researching, optimizing, and tracking mobile app performance on Apple App Store and Google Play Store
NGS analysis toolkit. BAM to bigWig conversion, QC (correlation, PCA, fingerprints), heatmaps/profiles (TSS, peaks), for ChIP-seq, RNA-seq, ATAC-seq visualization.
Materials science toolkit. Crystal structures (CIF, POSCAR), phase diagrams, band structure, DOS, Materials Project integration, format conversion, for computational materials science.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Take rshankras/bundles-and-licensing from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.