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Animation Patterns

rshankras/animation-patterns

SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.

16k tokens
context cost
the whole folder, loaded on every use
6
files
instructions only
0
copies elsewhere
how many repositories repackaged it
585
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill animation-patterns

The instruction itself

7 sections, as written by the author

Animation Patterns

Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed.

When This Skill Activates

Use this skill when the user:

  • Asks to add, fix, or review animation code
  • Mentions spring, bounce, or snappy animations
  • Wants view transitions (insertion/removal, hero, zoom)
  • Asks about PhaseAnimator or KeyframeAnimator
  • Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
  • Mentions matchedGeometryEffect or matchedTransitionSource
  • Asks about reduce motion / animation accessibility
  • Wants to sequence or chain animations
  • Mentions withAnimation, animation completions, or Transaction
  • Wants scroll-driven effects (parallax, carousels, scrollTransition, visualEffect)
  • Mentions MeshGradient, TextRenderer, or Metal shader effects (colorEffect, distortionEffect, layerEffect)

Decision Tree

Choose the right reference file based on what the user needs:

What are you animating?
│
├─ A state change (opacity, position, color)
│  └─ → core-animations.md
│     ├─ withAnimation { } — explicit animation
│     ├─ .animation(_:value:) — implicit animation
│     └─ Spring configuration — .spring, .bouncy, .snappy, .smooth
│
├─ A multi-step / sequenced animation
│  └─ → phase-keyframe-animators.md (PhaseAnimator)
│     └─ Cycles through discrete phases automatically or on trigger
│
├─ A complex multi-property animation (scale + rotation + offset)
│  └─ → phase-keyframe-animators.md (KeyframeAnimator)
│     └─ Timeline-based keyframes with per-property tracks
│
├─ A view appearing / disappearing
│  └─ → transitions.md
│     ├─ .transition() — insertion/removal
│     ├─ .contentTransition() — text/symbol changes
│     └─ .asymmetric() — different in/out
│
├─ A hero / zoom navigation transition
│  └─ → transitions.md (matchedTransitionSource section)
│     ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom)
│     ├─ UIKit: preferredTransition = .zoom (capture stable IDs, never views)
│     └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack)
│
├─ A UIKit view driven by SwiftUI state or gestures
│  └─ → transitions.md (Bridging UIKit and SwiftUI Animations)
│     └─ UIView.animate(.spring(...)) / context.animate in updateUIView
│
├─ An SF Symbol animation
│  └─ → symbol-effects.md
│     └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate
│
├─ A scroll-driven, geometry-driven, or shader effect
│  └─ → visual-effects.md
│     ├─ .scrollTransition — carousel scale/parallax/caption fades
│     ├─ .visualEffect — position-based effects without GeometryReader
│     ├─ MeshGradient — animatable multi-point gradients
│     ├─ TextRenderer — per-line / per-glyph text animation
│     └─ ShaderLibrary + .colorEffect / .distortionEffect / .layerEffect
│
└─ Spring physics / timing configuration
   └─ → core-animations.md (Spring Configurations section)

API Availability

| API | Minimum Version | Reference |

|-----|----------------|-----------|

| withAnimation | iOS 13 | core-animations.md |

| .animation(_:value:) | iOS 13 | core-animations.md |

| .spring(response:dampingFraction:) | iOS 13 | core-animations.md |

| .matchedGeometryEffect | iOS 14 | transitions.md |

| .transition(.push(from:)) | iOS 16 | transitions.md |

| .contentTransition(.numericText()) | iOS 16 | transitions.md |

| PhaseAnimator | iOS 17 | phase-keyframe-animators.md |

| KeyframeAnimator | iOS 17 | phase-keyframe-animators.md |

| .spring(duration:bounce:) | iOS 17 | core-animations.md |

| Spring presets (.bouncy, .snappy, .smooth) | iOS 17 | core-animations.md |

| withAnimation(_:completionCriteria:_:completion:) | iOS 17 | core-animations.md |

| .symbolEffect() | iOS 17 | symbol-effects.md |

| .transition(.blurReplace) | iOS 17 | transitions.md |

| .contentTransition(.symbolEffect(.replace)) | iOS 17 | transitions.md |

| Transition protocol / TransitionPhase | iOS 17 | transitions.md |

| TransactionKey, scoped .animation / .transaction variants | iOS 17 | core-animations.md |

| KeyframeTimeline, .mapCameraKeyframeAnimator | iOS 17 | phase-keyframe-animators.md |

| .scrollTransition, .visualEffect | iOS 17 | visual-effects.md |

| Shaders: .colorEffect / .distortionEffect / .layerEffect | iOS 17 | visual-effects.md |

| MeshGradient | iOS 18 | visual-effects.md |

| TextRenderer / TextAttribute | iOS 18 | visual-effects.md |

| .matchedTransitionSource | iOS 18 | transitions.md |

| .navigationTransition(.zoom) — push, sheet, fullScreenCover | iOS 18 | transitions.md |

| UIViewController.preferredTransition = .zoom | iOS 18 | transitions.md |

| UIView.animate(_: Animation) / context.animate | iOS 18 | transitions.md |

Top 5 Mistakes — Quick Reference

| # | Mistake | Fix | Details |

|---|---------|-----|---------|

| 1 | spring(response:bounce:) — mixing parameter generations | Use either spring(response:dampingFraction:) (iOS 13) or spring(duration:bounce:) (iOS 17) | core-animations.md |

| 2 | .animation(.spring()) without value: parameter | Always pass value: — the no-value variant is deprecated (iOS 15) | core-animations.md |

| 3 | Wrong PhaseAnimator closure signature | PhaseAnimator(phases) { content, phase in } — not { phase in } | phase-keyframe-animators.md |

| 4 | Using matchedGeometryEffect for NavigationStack transitions | Use matchedTransitionSource + .navigationTransition(.zoom) on iOS 18+ | transitions.md |

| 5 | Using withAnimation for SF Symbol effects | Use .symbolEffect() modifier instead | symbol-effects.md |

Review Checklist

When reviewing animation code, verify:

  • [ ] Reduce motion — animations respect AccessibilityMotionEffect or UIAccessibility.isReduceMotionEnabled; provide non-motion alternatives
  • [ ] Duration limits — no animation exceeds ~0.5s for UI feedback; longer only for decorative/ambient effects
  • [ ] Spring vs linear — springs for interactive/physical motion; linear/easeInOut only for opacity fades or progress indicators
  • [ ] No deprecated APIs.animation(.spring()) without value: is deprecated; .animation(nil) is replaced by withTransaction
  • [ ] Correct spring generation — parameter names match the same API generation (never mix response with bounce)
  • [ ] Completion handlers — using withAnimation(_:completionCriteria:_:completion:) (iOS 17+), not inventing .onAnimationCompleted
  • [ ] Transition scope.transition() only affects views inside if/switch controlled by state; not for views that are always present
  • [ ] Per-frame closures stay cheap — KeyframeAnimator content closures, visualEffect closures, TextRenderer.draw, and Animatable view bodies run every frame; no allocation, formatting, or layout math inside

Reference Files

| File | Content |

|------|---------|

| core-animations.md | withAnimation, springs, completions, transactions + TransactionKey, timing curves, Animatable mechanics, fluid-interface principles (momentum projection, rubber-banding, hysteresis) |

| phase-keyframe-animators.md | PhaseAnimator, KeyframeAnimator, KeyframeTimeline, MapKit camera keyframes, custom animations |

| transitions.md | View transitions, custom Transition protocol, matched geometry, navigation/zoom transitions (SwiftUI + UIKit), interruptibility, UIKit↔SwiftUI bridging, gesture-driven springs |

| symbol-effects.md | SF Symbol effects, accessibility |

| visual-effects.md | scrollTransition, visualEffect, MeshGradient, TextRenderer, shader effects (colorEffect/distortionEffect/layerEffect), effect pipelines, semantic alignment guides |

How to use it

Copy the folder

Take rshankras/animation-patterns from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.