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Accessibility Generator Skill for Claude

Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features. Use when improving app accessibility, adding accessibility labels and hints, or auditing compliance.

8k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
585
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill accessibility-generator

The instruction itself

14 sections, as written by the author

Accessibility Generator

Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features.

When This Skill Activates

  • User wants to improve app accessibility
  • User mentions VoiceOver, Dynamic Type, or accessibility
  • User needs to add accessibility labels and hints
  • User wants to audit accessibility compliance

Pre-Generation Checks

# Check existing accessibility usage
grep -r "accessibilityLabel\|accessibilityHint\|AccessibilityFocused" --include="*.swift" | head -5

Key Features

Accessibility Labels

Image(systemName: "heart.fill")
    .accessibilityLabel("Favorite")
    .accessibilityHint("Double tap to remove from favorites")

Dynamic Type Support

Text("Title")
    .font(.title)  // Scales automatically
    .dynamicTypeSize(...DynamicTypeSize.accessibility3)  // Limit max size

Reduce Motion

@Environment(\.accessibilityReduceMotion) private var reduceMotion

withAnimation(reduceMotion ? nil : .spring()) {
    // Animation
}

VoiceOver Groups

VStack {
    Text("Item Name")
    Text("$9.99")
}
.accessibilityElement(children: .combine)

Visual Accessibility: Numbers and APIs (WWDC20)

| Setting | Threshold / API | What to do |

|---------|-----------------|------------|

| Contrast | 4.5:1 minimum ("generally the lowest acceptable ratio"); ~7.5:1 for comfort on dark backgrounds | Check text and glyphs against their actual backgrounds |

| Differentiate Without Color | UIAccessibility.shouldDifferentiateWithoutColor | Add shapes/symbols wherever color is the only signal (red/green states) |

| Button Shapes | UIAccessibility.buttonShapesEnabled + its change notification | Show borders/underlines on plain-text buttons when on |

| Increase Contrast | System colors adapt for free; custom colors need a "High Contrast" variant in the asset catalog | Never ship a single hex for both modes |

| Dynamic Type | preferredContentSizeCategory | Never truncate — set line count to 0 so text wraps; reflow layout at accessibility sizes |

| Bold Text | UIAccessibility.isBoldTextEnabled | Free with system text styles; custom fonts must swap weights manually |

| Reduce Motion | isReduceMotionEnabled, prefersCrossFadeTransitions | Gate animations, parallax, and video autoplay; prefer cross-fades over sliding transitions |

| Smart Invert | .accessibilityIgnoresInvertColors() | Apply to photos, videos, and full-color icons so they don't invert |

| Reduce Transparency | UIAccessibility.isReduceTransparencyEnabled | Render blur/vibrancy backgrounds as opaque |

SwiftUI mirrors most of these as environment values (\.accessibilityReduceMotion above, plus \.accessibilityDifferentiateWithoutColor, \.legibilityWeight, \.accessibilityReduceTransparency).

Deep Patterns (accessibility-patterns.md)

The full recipes live in accessibility-patterns.md:

  • Label-writing rules — context ladder, no control types, succinctness, localize (WWDC19 254)
  • Custom actions doctrine — clutter/speed rationale, hide replaced buttons, widget intents (WWDC19 250, WWDC24 10073)
  • Custom rotors, UIKit and SwiftUI (WWDC20 10116, WWDC21 10119)
  • Data-rich rows via the More Content rotor / AXCustomContent (WWDC21 10121)
  • Announcements with priorities, .isToggle, zoom, direct touch, block-based setters (WWDC23 10036)
  • Custom-control technique selection: adjustable vs passthrough vs custom actions vs direct touch (WWDC26 220)
  • Switch Control grouping and timeout rules (WWDC20 10019); Full Keyboard Access (WWDC21 10120)
  • Reading-app text navigation, page turns, UITextInput adoption (WWDC26 219)

Inclusive Design Principles (WWDC25)

  • About 1 in 7 people has a disability — accessibility features are mainstream features.
  • Provide information through multiple senses: captions for audio, audible/haptic paths for visual cues.
  • Support multiple input methods — touch, keyboard, voice, switch — for every action.
  • Larger Text scales text up to ~3x — layouts must reflow, not clip or overlap.
  • Inclusion is iterative, not one-time — re-audit each release, not just before launch.

Generated Files

Sources/Accessibility/
├── AccessibilityModifiers.swift   # Custom view modifiers
├── AccessibilityHelpers.swift     # Label builders
└── AccessibilityStrings.swift     # Localized labels

Audit Checklist

  • [ ] All interactive elements have labels
  • [ ] Images have descriptions or are hidden decoratively
  • [ ] Color is not the only indicator
  • [ ] Touch targets are at least 44×44 points
  • [ ] Dynamic Type is supported
  • [ ] Reduce Motion is respected
  • [ ] VoiceOver order is logical
  • [ ] Custom controls expose purpose, value, actions, and feedback (WWDC26 220)
  • [ ] Automated audit + Nutrition Label evaluation — see ios/accessibility-audit

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How to use it

Copy the folder

Take rshankras/accessibility-generator from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.