Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says "make this feel better", "add an animation", "polish the UI", "review this component".
npx skills add https://github.com/rohitg00/pro-workflow --skill design-engineering
In a world where most software works well enough, feel is the differentiator.
Most of what makes an interface feel right is detail the user never
consciously notices - the aggregate of small correct choices. Build for that
aggregate.
Answer these in order before writing any animation.
The deciding factor is frequency. The more often a user sees it, the less it
should move.
| How often the user sees it | Decision |
|----------------------------|----------|
| 100+ times/day (shortcuts, command palette) | No animation, ever |
| Tens of times/day (hover, list nav) | Remove or drastically reduce |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare or first-time (onboarding, celebration) | Room for delight |
Never animate a keyboard-initiated action. It repeats all day; animation makes
it feel slow and disconnected from the keypress.
Every animation needs an answer to "why does this move?" Valid ones: spatial
consistency (enters and exits the same edge), state change, feedback (a press
that confirms the interface heard you), or preventing a jarring appear/disappear.
"It looks cool" is not a purpose for anything the user sees often.
ease-out (fast start, feels responsive).ease-in-out.ease.linear.Never use ease-in for UI. It delays the first moment of movement - exactly
when the user is watching - so a 300ms ease-in dropdown feels slower than a
300ms ease-out one. The built-in curves are weak; use stronger custom ones:
--ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* UI interactions */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer */
| Element | Duration |
|---------|----------|
| Button press feedback | 100-160ms |
| Tooltip, small popover | 125-200ms |
| Dropdown, select | 150-250ms |
| Modal, drawer | 200-500ms |
Keep frequent, interactive UI under 300ms; the modal and drawer range above (up to 500ms) is the deliberate exception for occasional, first-time surfaces. Perceived speed is real: a faster spinner makes
a load feel faster at the same load time, and an instant tooltip after the first
one makes a whole toolbar feel quick.
Springs settle on physics, not a fixed duration, so they feel alive and, unlike
CSS keyframes, keep their velocity when interrupted. Reach for them on drag and
gesture interactions the user can reverse mid-motion, and on decorative,
mouse-tracked motion. Keep bounce subtle (0.1 to 0.3) and usually absent - save
it for drag-to-dismiss and playful moments, not functional UI.
transform: scale(0.97) on:active with a ~160ms ease-out transition. Subtle (0.95 to 0.98); it makes
the interface feel like it is listening.
scale(0). Nothing real appears from nothing. Start atscale(0.9) or higher plus opacity so the entrance has shape.
their center. Modals stay centered.
prefers-reduced-motion. Drop or shorten non-essential motion.read as noise.
A control with no states feels dead.
When reviewing UI code, output a single markdown table, one row per issue, with
Before | After | Why. Do not use separate "Before:" / "After:" lines.
| Before | After | Why |
|--------|-------|-----|
| transition: all 300ms | transition: transform 200ms ease-out | Name exact properties; avoid all |
| transform: scale(0) | scale(0.95); opacity: 0 | Nothing appears from nothing |
| ease-in on a dropdown | strong ease-out | ease-in reads as sluggish |
| no :active state | scale(0.97) on :active | Presses must feel responsive |
Generate breadboard circuit mockups and visual diagrams using HTML5 Canvas drawing techniques. Use when asked to create circuit layouts, visualize electronic component placements, draw breadboard diagrams, mockup 6502 builds, generate retro computer schematics, or design vintage electronics projects. Supports 555 timers, W65C02S microprocessors, 28C256 EEPROMs, W65C22 VIA chips, 7400-series logic gates, LEDs, resistors, capacitors, switches, buttons, crystals, and wires.
> Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.
Optimize web performance: bundle size, images, caching, lazy loading, and overall page speed. Use when site is slow, reducing bundle size, fixing layout shifts, improving Time to Interactive, or optimizing for Lighthouse scores. Triggers on: web performance, bundle size, page speed, slow site, lazy loading. Do NOT use for Core Web Vitals-specific fixes (use core-web-vitals), running Lighthouse audits (use perf-lighthouse), or Astro-specific optimization (use perf-astro).
| Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
| Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
Take rohitg00/design-engineering from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.