Check that a change to a web app actually works in the running app before calling it done. Drives the real page and returns a pass/fail verdict with the request that fired, the state that moved, and the file:line to fix. Use after editing a component, a form, a route, or an API call; when you have said "fixed" but have not opened the app; when the user asks "does it actually work?"; or when a change looks right on screen and you cannot prove it.
npx skills add https://github.com/reticlehq/reticle --skill verify-ui-change
You edited something a user can see. Nothing is proven until the real app has done it and something other than the DOM agrees.
This uses Reticle, which embeds a dev-only SDK in the user's running app and exposes it as reticle_* MCP tools. No screenshots, no browser download for the verify loop, no dev server of its own.
reticle_sessions()
RETICLE_INSTALL_SOURCE=npx_skill npx @reticlehq/server@latest init, then tell the user to restart their client so it picks up the MCP server. Full setup is in the install-and-verify skill.why field on the response. It distinguishes "no app running" from "an app is running that never dialled this daemon" from "a tab was here and closed", and each has a different fix. Ask the user to start their dev server before assuming anything is broken.This is the whole method. An expectation written after you see the result can be talked into agreeing with whatever happened; one written before cannot.
reticle_snapshot({ sessionId, mode: "interactive" }) // controls only, with refs
reticle_act_and_wait({ sessionId, ref, action: "click", until: { kind: "allOf", predicates: [
{ kind: "net", method: "POST", urlContains: "/api/...", status: 200 },
{ kind: "element", query: { testid: "..." } },
{ kind: "console", level: "error", absent: true },
]}})
Multi-step journey? Drive it in one call with reticle_act_sequence, then assert the outcome once. Do not act → snapshot → act → snapshot: it proves the same thing at several times the cost.
Only reticle_act_and_wait and reticle_assert produce a verdict. reticle_act, snapshot, query, navigate, network and console move or read the app and prove nothing. A drive that ends without one of the first two has no result, however many calls it made.
| verified | means | do |
| --- | --- | --- |
| yes | the consequence you named happened | report it, with the evidence |
| no | it did not happen, or a channel contradicted the UI | a real finding — report it with because |
| unknown | Reticle drove the app and could not tell | not a pass. Say unknown and say why |
On unknown / unsettled, re-assert rather than re-driving — reticle_assert({ predicate, since, timeout_ms: 8000 }) using the since from the act result. Re-driving repeats a side effect that already happened.
Never weaken a check to turn a verdict green. An assertion edited until it passes proves nothing.
reticle_run({ tool: "reticle_coverage", sessionId }) // { total, exercised, untouched }
If untouched still holds controls your change affects, the drive is unfinished. One call, and it is the cheapest guard against reporting a pass over the half you never opened.
State what you drove, what the verdict was, and the evidence: the request and status, the state that changed, the app's own signal. If something failed, reticle_inspect({ sessionId, ref }) on the failing element gives the file:line — put it in the report.
Then reticle_session({ action: "yield", mode: "waiting" }) so the human's panel stops reading "live".
More detail, fetchable one page at a time: curl https://docs.reticle.sh/llms.txt for the index, then the single page you need (tools-act-and-wait.md, predicates.md, troubleshooting.md). If Reticle itself misbehaves, file it with reticle_feedback — one call, then carry on.
Take reticlehq/verify-ui-change from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.
The instructions reference npx.
Without those the skill loads but fails at the first command.