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one command, takes just this skill from the repository
npx skills add https://github.com/rampstackco/claude-skills --skill usability-testing
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The instruction itself
14 sections, as written by the author
Usability Testing
Plan and run tests that find usability problems before users hit them in production. Stack-agnostic. Tool-agnostic.
This skill is for testing existing designs or prototypes. For broader discovery research, use ux-research. For conversion testing in production, use cro-optimization.
When to use
Before launching a new flow or major redesign
After a redesign to verify it doesn't introduce new problems
When analytics show drop-off but you don't know why
When customer support tickets pattern around specific UI areas
Pre-launch user validation
Comparing two design directions
When NOT to use
Discovery / generative research (use ux-research)
Live conversion optimization (use cro-optimization)
Mapping the broader experience (use journey-mapping)
Pure quantitative measurement (use analytics-strategy)
The design or prototype to test (functional or near-functional)
Specific tasks users would do
The audience (who should be tested)
Testing infrastructure (moderated tool, unmoderated tool, in-person setup)
The framework: 5 phases
1. Define what to test
Don't test the whole product. Test specific tasks.
Task selection criteria:
The task represents a real user goal (not "click around and explore")
The task has a clear start and end
The task is achievable in 2 to 10 minutes
The task is one of: most common, most strategic, most problematic
Examples of testable tasks:
> "You want to find a contractor near you who can install a fence. Show me how you'd do that on this site."
> "You're a first-time visitor. You want to understand if this product fits your needs. Walk me through how you'd evaluate it."
> "Your team needs a new tool to manage projects. Use this site to figure out which plan is right for a 12-person team."
Task framing rules:
State the user goal, not the system action ("find a place to stay" not "click the search button")
Provide context (why are you doing this?)
Don't reveal the path
Don't use product terminology in the task framing
2. Choose moderated or unmoderated
Moderated (live, with researcher):
Researcher observes and probes in real time
Best for early-stage prototypes, complex tasks, novel concepts
Higher cost, smaller sample (5 to 8 participants typical)
Catches surprises and probe deeper
Unmoderated (recorded, asynchronous):
Participant completes alone, often via tool (UserTesting, Maze, Lookback)
Best for stable designs, simple tasks, larger sample
Lower cost, larger sample (15 to 30 participants typical)
Catches patterns at scale, less depth per session
For most teams: moderated for early/critical decisions, unmoderated for ongoing validation.
3. Recruit
Target audience - not just convenience.
Recruit criteria:
Match real users (target audience, not just "anyone")
Mix of experience levels with the product (new and existing if applicable)
Mix of relevant device types (mobile, desktop, tablet if relevant)
Exclude friends, family, employees
Sample size:
Moderated: 5 to 8 participants (Nielsen's "5 users find 85% of usability issues" for the most common segment)
Unmoderated: 15 to 30 participants (more participants compensate for less probing)
Multi-segment testing: 5 to 8 per segment
4. Run the test
Pre-task setup:
Confirm recording works
Brief participant (purpose, anonymity, recording, "no wrong answers")
Get verbal consent
Have participant share screen if remote
Moderated session structure:
Warm-up (2 to 3 min). Easy questions to put participant at ease.
Pre-test questions (3 to 5 min). Background context, current behavior with similar products.
Task 1 (5 to 10 min). Describe task. Have participant attempt while thinking aloud.
Post-task questions (1 to 2 min). What was easy/hard? Anything confusing?
Repeat for tasks 2, 3, 4 (typically 3 to 5 tasks per 60-minute session).
Overall debrief (5 to 10 min). General reactions, comparisons to alternatives, anything else.
Close (2 min).
Moderation principles:
Encourage think-aloud ("What's going through your mind?")
Don't help unless they're truly stuck (and even then, only after a long pause)
Don't lead ("Are you looking for the menu?" - bad)
Note where they hesitate, scroll, or backtrack
Note their language vs the product's language
Note emotional reactions
Anti-patterns:
Talking too much (researcher should talk maybe 20% of the time)
Defending the design when participants struggle
Helping prematurely
Asking participants to predict their future behavior
Treating participant suggestions as features ("Users want X" - test demand for X separately)
5. Synthesize and report
Patterns across participants are signal. Single-participant complaints are weaker (but worth investigating).
Synthesis steps:
Issue inventory. Every issue observed, with which participant, which task, severity.
Cluster. Issues that are the same root problem.
Severity.
Critical: Blocks task completion. Most users hit this.
Major: Significantly slows task. Many users hit this.
Minor: Friction. Some users hit this. Workaround exists.
Cosmetic: Polish. Doesn't affect task.
Recommendations. For each issue, propose specific fixes.
Prioritize. By severity and effort.
Report structure:
# Usability Test: [Design / flow]
## Summary
[2 to 3 paragraphs covering: what was tested, headline findings, top 3 priorities]
## Method
[Moderated/unmoderated, sample size, audience, dates, tasks]
## Critical findings
[Each with description, frequency, supporting evidence (quotes/clips), recommendation]
## Major findings
[Same structure]
## Minor findings
[Brief]
## Cosmetic findings
[Briefest]
## What worked well
[Calibration: capture successes too]
## Recommendations
[Prioritized list with effort estimates]
## Next steps
[Test re-run schedule, design iteration plan]
Copy
Workflow
Define the goals. What decisions hinge on this? What tasks matter most?
Design tasks. 3 to 5 specific, realistic, goal-framed tasks.
Choose moderated vs unmoderated. Match to stage and depth needed.
Recruit. Specific to audience.
Pilot. 1 to 2 sessions before main batch. Refine tasks if needed.
Run. Follow the protocol. Stay disciplined.
Synthesize during, not just after. Patterns emerge by session 4 or 5.
Report. Multiple formats - written report + highlight clips.
Track fixes. Every critical issue should have an owner and date.
10. Re-test after fixes. Verify the fix worked, didn't introduce new issues.
Failure patterns
Testing the whole product instead of specific tasks. Vague results.
Tasks that reveal the path. ("Click the menu and find...")
Friends and family as participants. Biased, not representative.
Researcher leading the participant. Findings reflect the researcher.
Defending the design when participants struggle. Misses real issues.
Helping too quickly. Participant doesn't experience the friction.
Treating participant suggestions as features. Users solve their problem; product team designs the solution.
One participant = data point. A single strong opinion isn't a finding.
Skipping severity scoring. All findings treated equally; team can't prioritize.
Reports no one reads. Highlight clips and live walkthroughs work better than 80-page decks.
Testing once, never re-testing. Fixes that introduce new problems go undetected.
Default outputs:
Test plan (before testing) - usability-test-plan-[topic].md
Task script (per session) - usability-tasks-[topic].md
Findings report (after synthesis) - usability-findings-[topic].md
Highlight clips (separately produced)
Reference files
references/task-script-patterns.md - Task framing patterns by common product type, with good and bad examples.