mcpbeat

Frontend Design Pro

qinghonglin/frontend-design-pro

Shared UI/visual-design rule library for building polished, distinctive, multimedia-rich self-contained HTML stories. The Data2Story Designer and Programmer read it to choose a visual language (theme, type pairing, layout, components, motion) and implement it so every blog looks intentional and editorial, never templated. Use when designing or reshaping a story's look, picking fonts/colors/themes, building a hero/chart/card/map/audio component, adding motion or an interactive, or fixing a visual defect (invisible chart, overflow, broken media, AI-slop look). Not a pipeline stage — a design source consulted by other roles.

90k tokens
context cost
the whole folder, loaded on every use
16
files
instructions only
0
copies elsewhere
how many repositories repackaged it
149
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/QinghongLin/data2story-skill --skill frontend-design-pro

The instruction itself

4 sections, as written by the author

Frontend Design

A shared design system for building beautiful, distinctive, multimedia-rich HTML stories. This is not a pipeline stage; it is a library the Designer reads to choose a visual language and the Programmer reads to implement it, so output looks like an editorial product, not a default template.

When to use

  • Designer: before writing page_rhythm and per-section visuals, pick a theme and component vocabulary from here. Borrow tokens, layout, and component recipes; record the chosen theme in designer.json page_rhythm.
  • Programmer: implement the chosen theme's tokens as CSS :root variables and build each visual with the matching component recipe and motion/accessibility rules here.

Core principles

  • Editorial, not generic. Avoid the default-AI look (bootstrap blue, purple gradient hero, everything centered, one system font, evenly-spaced soulless cards). Commit to one bold idea per story. See references/themes.jsonanti_patterns.
  • Rich media by default. A story should use multiple channels well — charts, images, video, audio, interactives/maps — each presented with craft, not dumped in. See references/media_presentation.json.
  • One system, themed per story. All color/type/space/shadow flow from CSS :root tokens so the whole page is coherent and re-themeable. See references/design_tokens.json for tokens and references/typography.json for concrete file://-safe font-pairing stacks.
  • Structure carries the reading. A clear content column, deliberate full-bleed moments, and consistent section rhythm. See references/layout.json.
  • Motion and access are part of the design. Subtle scroll reveals and transitions, always respecting prefers-reduced-motion, AA contrast, focus states, and "never autoplay sound." See references/motion.json for motion tokens, choreography, accessibility, and the anti-slop checklist.
  • Self-contained. Single HTML file; allowed CDNs only (Vega-Embed, Leaflet, optionally D3/PDF.js); inline data; works on file://.

References

  • references/design_tokens.json — color roles, data-color scales, fluid type scale, spacing/radius/shadow, themed via :root.
  • references/layout.json — content column, full-bleed breakout, section rhythm, responsive grid, sticky patterns.
  • references/components.json — recipes: hero/teaser, stat callouts, card deck, pull quote, chart/map frames, audio players, scrollytelling, before/after, guess-reveal, data table, references footer.
  • references/media_presentation.json — how to present each channel (image, video, audio, chart, map, instance) richly, and the "all five channels by default" doctrine.
  • references/themes.json — ready-made distinctive themes (token presets) and the anti-patterns to avoid.
  • references/interaction_playbook.json — the deep interaction/craft playbook: craft principles, centerpiece doctrine, the universal engine (state + render + steps[]), and recipes for explorables/scrollytelling/guess-reveal.
  • references/pitfalls.json — the 错题本 (mistakes-never-to-repeat ledger): real bugs from shipped runs, each with how a role detects it. Read before building.
  • references/exemplars/cinematic_flagship.md — a proven cinematic-blog blueprint with copy-paste recipes (pick-a-side hero, accuracy scorecard, cinemagraph hero, continuous backdrop, publish-gate manifest).
  • references/abstract_excellence.json — the positive flagship playbook for the dry / abstract / computational topic (chart-led / statistical / non-photographic): reframe hook, signature annotated chart, the reader's own position, disciplined typography, and the runnable-verify layer. Read whenever the topic resolves is_visual=false (especially is_computational=true) — the analogue of the cinematic recipes for stories with no photographable subject.
  • references/typography.json — font-pairing catalog, file://-safe font stacks, and the ban list of generic/default type choices.
  • references/finish.json — the editorial finish layer: the small polish details that lift a page from competent to crafted.
  • references/motion.json — motion tokens, choreography, micro-interactions, accessibility, reduced-motion, performance, and the anti-slop checklist.
  • references/quality_rubric.json — the shared design-quality rubric authors are scored against.

A story is well-designed when it commits to one clear visual identity, uses several media channels with craft, reads cleanly on mobile and desktop, and could not be mistaken for a default template.

How to use it

Copy the folder

Take qinghonglin/frontend-design-pro from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.