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Sharded Counters Agent Skill

This skill should be used when the user needs a "sharded counter", "distributed counter", to "count likes / views at scale", handles a "high-write counter" or "hot counter contention", asks about "approximate counting", "real-time counts", or "HyperLogLog". It gives the recipe for absorbing write-heavy counting without a single hot row. Use it whenever one row/key takes concurrent increments faster than it can serialize them, even if the user doesn't say "sharded counter".

3k tokens
context cost
SKILL.md, read when the skill is used
6
files
plus reference files
0
copies elsewhere
how many repositories repackaged it
109
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/proyecto26/system-design-skills --skill sharded-counters

What comes with it

15 287 bytes besides the instruction
references/deep-dive.md
references/providers/aws.md
references/providers/azure.md
references/providers/gcp.md
references/providers/generic.md

The instruction itself

15 sections, as written by the author

Sharded counters

Count a thing that is incremented far faster than a single row, key, or

partition can serialize writes — likes, views, votes, rate tallies, inventory

decrements. The trap is the hot counter: every writer contends on one

record, so latency climbs and throughput plateaus no matter how big the box is.

Getting it wrong turns a trivial +1 into the bottleneck of the whole feature.

When to reach for this

Concurrent increments to a single logical count exceed what one row/key can

absorb — a viral post's like count, a live-event view counter, a global

rate tally. The symptom is write contention (lock waits, CAS retries, partition

hot-spotting) on one record while the rest of the store is idle. Reaching for

this means the *write* side is the problem, and an exact-to-the-millisecond

total is not required.

When NOT to

Low write rate (a single atomic INCR handles thousands/sec — don't shard a

counter nobody is hammering; YAGNI). Counts that must be transactionally exact

and read-after-write consistent at every instant (bank balances, seat

inventory at sell-out) — that's a transactional decrement, see

consistency-coordination, not a fan-out tally. Counting *distinct* items

exactly (unique visitors) where you also need the member list — that's a set in

the store, not a counter. If reads dominate and writes are cheap, you need a

cached aggregate, not sharding.

Clarify first

  • Write rate to the hottest single count — peak increments/sec on *one*

logical counter, not the aggregate (→ back-of-the-envelope).

  • Exact or approximate — is an off-by-a-few total acceptable, and for how

long may shards disagree (eventual)? Drives shard count and read path.

  • Counting occurrences or distinct items — a running total vs. unique-count

(likes vs. unique viewers) decides plain shards vs. HyperLogLog.

  • Read rate and freshness — how often is the total read, and how stale may

the served number be (sub-second? minutes?).

  • Time-windowed or lifetime — "views in the last hour" needs bucketed keys

and expiry; a lifetime total does not.

The options

  • Single atomic counter — one row/key with atomic INCR/UPDATE +1. Use

when peak write rate on the hottest count is well within one node's serialized

write throughput. The default; don't outgrow it prematurely.

  • Write-sharded (striped) counter — split one logical count into N physical

shards (counter:{id}:shard:{0..N-1}); each write increments a random/hashed

shard, reads sum all N. Use when single-key contention is the bottleneck

and the total may be eventually consistent.

  • Approximate distinct count (HyperLogLog) — a fixed-size probabilistic

sketch (~12 KB) that counts *unique* items with ~2% error. Use for uniques at

scale where exact membership isn't needed (unique visitors, distinct search

terms).

  • Time-windowed (bucketed) counters — key the counter by time bucket

(views:{id}:2026-06-01T14), increment the current bucket, sum recent buckets

on read, expire old ones. Use for "last N minutes/hours" rate-style counts.

  • Aggregate-on-read + cached total — sum shards (or roll up) periodically and

serve the cached number. Use when reads vastly outnumber writes and a slightly

stale total is fine (pairs with caching).

Trade-offs

| Option | What it solves | What it worsens | Change it when |

|---|---|---|---|

| Single atomic counter | Simplest; exact; read-after-write trivial | One hot record caps write throughput; contention under spikes | Increments on one count exceed one node → shard the writes |

| Write-sharded counter | Spreads write load N-way; removes the hot spot | Reads cost N lookups + sum; total is eventually consistent; pick N up front | Read cost of summing N grows painful → cache the aggregate / roll up |

| HyperLogLog | Counts uniques in fixed tiny memory at huge scale | ~2% error; can't list members or do exact counts | Exact uniques or the member set is required → use a stored set |

| Time-windowed buckets | Cheap rolling/rate counts; old data self-expires | More keys; window boundaries need care; cross-bucket reads sum many keys | You need an exact lifetime total → keep a separate lifetime counter |

| Aggregate-on-read + cache | Cheap reads of a heavy-write count | Served total lags writes by the refresh interval | Reads must be fresh-to-the-write → read shards live (eat the N-sum) |

Behavior under stress

A counter is a tiny thing that punches above its weight in an outage.

  • Hot-shard skew: if writes pick shards by hash(userId) instead of random,

one viral actor or a bad hash can still pile onto one shard. *Mitigate:* pick

the shard at random per write; size N to peak contention, not average.

  • Read amplification on spikes: when a count goes viral, reads of the total

multiply the N-shard sum across the read fan-out and can overload the store.

*Mitigate:* cache the aggregate and refresh on an interval, not per read

(→ caching).

  • Lost increments: fire-and-forget increments (or a crash before flush in a

buffered/write-back path) silently undercount. *Mitigate:* use the store's

atomic increment, accept the eventual-consistency window explicitly, and

reconcile from a source of truth if exactness later matters.

  • Window-boundary stampede: time-bucketed counters all roll to a new key at

the top of the hour — a synchronized cold bucket plus a flood of reads. *Mitigate:*

pre-create buckets and jitter rollups.

  • Mass expiry: bucketed counters expiring together can spike the store.

*Mitigate:* stagger TTLs.

Monitor: per-shard write distribution (skew), increments/sec vs. node

ceiling, read-path latency for the N-sum, sketch error budget (HLL), and

under/over-count drift against any source of truth.

How to apply

  • Clarify the inputs — peak increments/sec on the *hottest single count*,

exact-vs-approximate tolerance, occurrence-vs-distinct, read rate, and

freshness budget (see *Clarify first*). If no number shows one count is too

hot, stay on a single atomic counter (YAGNI).

  • Pick from the trade-off table — single atomic if it fits one node;

write-sharded if single-key contention is the wall; HyperLogLog for uniques;

time-buckets for rolling windows. Combine (e.g. sharded + cached aggregate).

  • Set the key knobs — choose N (shard count) from peak contention, the

shard-selection rule (random, not user-hashed), the read aggregation method,

bucket granularity + TTL for windows, and the cache refresh interval.

  • Stress-test the choice — walk *Behavior under stress*: confirm shard

skew, read amplification, lost increments, and window boundaries each have a

mitigation the traffic profile actually needs.

  • Size it with numbers — N ≥ peak increments/sec ÷ per-shard write ceiling;

confirm the N-sum read cost and any HLL error fit the budget

(→ back-of-the-envelope).

  • Pick a provider — default to the generic recipe; open a provider file

only if the user named a cloud (see *Choosing a provider*).

  • Show the trade-off in the answer — give a `Decision | Solves | Worsens |

Change it when…` table with one row per choice you made here (e.g. the

option, its store, its failure policy); the last column is a concrete trigger

(a number or observable signal). Then name what breaks first.

Dos and don'ts

Do

  • Start with a single atomic counter; shard only when a number shows one count

is the bottleneck.

  • Pick the write shard at random so load spreads evenly regardless of the

actor.

  • Cache the summed aggregate and refresh on an interval when reads dominate.
  • Use HyperLogLog for uniques-at-scale and state the ~2% error as a known cost.
  • Expire time-bucket keys with staggered TTLs and pre-create the next bucket.
  • State the eventual-consistency window out loud — sharding trades exact-now for

throughput.

Don't

  • Don't shard a counter that a single INCR already handles (premature

sharding adds read cost for nothing).

  • Don't hash the shard by user/entity ID — a hot actor reconcentrates the load.
  • Don't sum N shards on every read of a viral count — cache the aggregate.
  • Don't use a sharded/eventual counter where the number must be transactionally

exact (money, sell-out inventory) → consistency-coordination.

  • Don't reach for HyperLogLog when you also need the member list or an exact

count.

Numbers that matter

The deciding figure is peak increments/sec on the single hottest count vs. a

node's serialized write ceiling — that ratio sets N. A HyperLogLog sketch is

~12 KB for billions of uniques at ~2% standard error, regardless of cardinality

— the reason it beats a stored set at scale. Reading a sharded total costs N

lookups, so N trades write headroom for read cost. For QPS rates, per-node write

ceilings, and storage sizing, don't restate them here — see back-of-the-envelope.

Interface sketch

A sharded counter is a key contract, not one value:

  • Write: INCR counter:{id}:shard:{rand(0..N-1)} (atomic, fire to one shard).
  • Read: sum(GET counter:{id}:shard:{0..N-1}) — or read the cached aggregate

count:{id} refreshed every T seconds.

  • Distinct: PFADD uniq:{id} {member} then PFCOUNT uniq:{id} (HLL sketch).
  • Windowed: INCR views:{id}:{bucket} with a TTL; read sums the recent

buckets.

Decide N, the shard-selection rule, the aggregation/refresh policy, and the

window granularity up front — they are the contract, not implementation details.

Choosing a provider

Default to the generic recipe above. If the user names a cloud, read

references/providers/<provider>.md for the managed-service mapping,

quotas/limits, and provider-specific trade-offs. If no file exists for that

provider, the generic recipe is the answer.

Diagram

To visualize the fan-out write path (writer → random shard) and the

aggregate-on-read sum (read → N shards → cached total), use the in-plugin

architecture-diagram skill — shards share the store color, the read fan-out is

a dashed sum arrow, and the cached aggregate sits in the cache color.

  • data-storage — *depends on* this for where the shards physically live;

sharding/partitioning theory and key design are *owned* there.

  • caching — *pairs with* this to serve the cached aggregate so a viral count's

reads don't re-sum N shards every time.

  • consistency-coordination — *depends on* this for the exact-vs-eventual count

decision; transactional/atomic semantics and quorum are *owned* there.

  • back-of-the-envelope — *feeds into* this: it supplies the per-count write

rate and per-node ceiling that justify sharding and set N.

  • system-design — *owned-concept lives in* the orchestrator: the reasoning

loop, the trade-off method, and the ten failure modes.

References

  • references/deep-dive.md — shard-count math, random vs. hashed selection,

HyperLogLog mechanics and error, time-bucket layout, roll-up/aggregation

patterns, and reconciliation. Read when designing the counter in detail.

  • references/providers/{generic,aws,azure,gcp}.md — service mappings,

atomicity/contention limits, and pitfalls per environment.

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How to use it

Copy the folder

Take proyecto26/sharded-counters from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.