mcpbeat

Building Canvases

posthog/building-canvases

> Create or edit a PostHog canvas — a sandboxed browser application (data board, document, form, small tool, graphics experiment) stored in PostHog and rendered by the desktop/web app. Use when a task asks to build, generate, update, or fix a canvas, or when a canvas id is given as the publish target. Covers resolving or creating the target canvas, choosing an implementation approach (React + Quill vs plain HTML/browser APIs), the read → edit → validate → publish → build loop, and which companion canvas skills to load for the details.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
690
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/PostHog/posthog --skill building-canvases

The instruction itself

5 sections, as written by the author

Building canvases

A canvas is a client-side browser application that runs in a sandboxed iframe inside PostHog.

Its source lives in PostHog — not in a repository — and you read and write it through the

canvas-* tools. Never write a canvas to a local file; publishing through the tool is what

saves it.

Resolve the target canvas

  • If the task names a canvas id (canvas-initiated tasks do), that is the target. Do not create another.
  • Otherwise — channel-composer tasks give the channel, not a canvas — list the channel's canvases

with canvas-list (scope with channel; resolve a bare channel name with channel-list first).

If one is clearly what the request refers to — an earlier iteration of the same board or tool —

build on it instead of creating a near-duplicate, and say so in your reply so the user knows

where the result landed.

  • Only when nothing existing fits, create one with canvas-create in the right channel, named

with a short descriptive title drawn from the request — never "Untitled canvas".

Choose the least complex implementation that meets the request

  • React + Quill — PostHog data products, dashboards, forms, application-like state, and anything

that should look native to PostHog. Load the building-react-quill-canvases skill.

  • Semantic HTML, CSS, and direct browser APIs — static documents, focused experiments, generative

graphics, <canvas>/WebGL work where React adds no structure. Load the building-html-canvases skill.

  • Mix them when appropriate: React can own the application chrome while Three-style code owns a

canvas element, or a mostly static page can mount one interactive island.

This is a judgment call, not a persisted mode — ask the user only when the choice changes a

user-visible requirement you cannot infer.

The iteration loop

  • Read the current source and version pointer with canvas-source-retrieve.

Remember current_version_id — your publish must be guarded on it.

  • Edit the project files. For any PostHog data the canvas shows, follow the querying-canvas-data

skill (saved insights loaded via the ph SDK — never fetch or your own PostHog client), and

declare every ph call in project.capabilities (insight short ids in

capabilities.posthog.insights, captured events in captureEvents, inlineQueries: true for

ad-hoc queries) — the host enforces these at runtime and validation rejects undeclared calls.

  • Validate with canvas-validate-create as often as needed and fix every error-severity

diagnostic.

  • Publish the complete project with canvas-publish-create, passing expected_current_version_id.

Follow the validating-and-publishing-canvases skill for diagnostics and conflict recovery.

  • Wait for the build. A publish queues a server-side build; poll canvas-builds-retrieve

(every few seconds, up to ~2 minutes) until your build is ready or failed. On failed,

read the build's error diagnostics, fix the project, and publish again — do not finish the

task with a failed build.

Publish once per requested change, when the canvas is ready — not after every micro-edit.

Source-project shape

  • Keep index.html as the entry shell returned by the source tool.
  • src/canvas.tsx remains the conventional React entry component, but it may import additional

relative TypeScript, TSX, JavaScript, JSON, SVG, CSS, and admitted asset files from the project.

  • Self-contained module workers may be imported with ./worker.ts?worker. A worker must not import

another local module.

  • Binary assets belong in the project's assets map as base64 content with an admitted content type.

PNG, JPEG, GIF, WebP, AVIF, WOFF/WOFF2, WebAssembly, and generic octet-stream assets are supported.

  • Keep the platform dependency map exactly as returned. Do not add npm packages; local relative

imports are project files, while bare imports remain limited to the platform-pinned set.

How to use it

Copy the folder

Take posthog/building-canvases from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.