> Add a new Paperclip issue-thread interaction kind end-to-end. Use when repo work introduces or extends interaction cards like request_confirmation, checkbox confirmations, ask_user_questions, or suggest_tasks.
npx skills add https://github.com/paperclipai/paperclip --skill create-issue-interaction-ui
Developer/maintainer skill. Do NOT install this on production Paperclip agents.
This skill walks a Paperclip contributor through introducing a new issue-thread
interaction kind from shared contract to issue-detail wiring, helpers, and
docs. It is intentionally a developer/maintainer skill: the audience is a
human or coding agent making code changes inside paperclipai/paperclip, not
the operational agents that run inside a deployed Paperclip company.
Do NOT install this on production Paperclip agents. This guide is for repository contributors changing Paperclip itself.
rating, in-thread approval card, etc.).
shape, validation, or resolution outcome (and ask_user_questions is the
wrong fit because option count, target binding, or result shape differs).
semantics as the other interactions" on a new card.
payload schema. Patch the existing validators/UI in place instead.
skills/paperclipor references/api-reference.md; that is agent guidance, not card work.
Those have their own component conventions.
Every issue-thread interaction has four moving parts:
| Layer | Owns |
|--------------|---------------------------------------------------------------------------------------------------|
| Shared | Kind constant, payload/result interfaces, Zod validators, exported types, shared-test coverage. |
| Server | Service create/accept/reject/respond, staleness, supersede, idempotency, activity log, wake send. |
| UI | Card pending/resolved/stale states, fixtures, Storybook, issue-thread/IssueDetail wiring. |
| Helpers/Docs | CLI command, MCP tool, plugin SDK type+host+testing path, skills/paperclip guidance. |
The four existing kinds are the canonical prior art. Pick the closest one and
copy its plumbing rather than inventing parallel mechanics:
request_confirmation — single yes/no bound to a target with stale/supersede.request_checkbox_confirmation — bounded multi-select against an immutable option set.ask_user_questions — small typed form, no target binding.suggest_tasks — proposes tasks the board can accept individually.If your new card needs target binding and a yes/no-style resolution, model it
after the two request_* kinds. If it is a structured form, model it after
ask_user_questions. If it produces creatable child entities, model it after
suggest_tasks.
The current best end-to-end reference is the checkbox confirmation rollout
(merged in 4d5322c82, GitHub PR #7649). Read that diff before starting:
git show --stat 4d5322c82
The plan it implemented is preserved as an issue document on
PAP-10415. Use it as the template for
your own plan document if you are running this work through Paperclip itself.
Do the shared contract first. It is the smallest correct change you can land
even before UI is final, and every later layer reads its types and validators.
Touch:
packages/shared/src/constants.ts — add the kind string toISSUE_THREAD_INTERACTION_KINDS and any size constant (mirror
REQUEST_CHECKBOX_CONFIRMATION_OPTION_LIMIT = 200).
packages/shared/src/types/issue.ts — add Option, Payload, Result,and Interaction interfaces. Extend the IssueThreadInteraction and
payload/result union types at the bottom of the file.
packages/shared/src/types/index.ts — re-export the new types.packages/shared/src/validators/issue.ts — add Zod schemas for payload,result, and the create-input variant. Reuse the existing
requestConfirmationTargetSchema when target binding applies.
packages/shared/src/validators/index.ts — re-export the new schemas.packages/shared/src/index.ts — re-export at the package root.packages/shared/src/issue-thread-interactions.test.ts — extend the tabletests for the new payload variant.
Validation invariants that have already been litigated and must hold:
can render compactly).
reference known ids.
options. Do not invent looser caps.
RequestConfirmationTarget schema so staleexpiration runs through one code path.
Touch:
server/src/services/issue-thread-interactions.ts — add the kind to:SUPPORTED_KINDS near the top),mapInteractionRow (the switch (row.kind) over payload/result parsers),switch (data.kind)),server/src/routes/issues.ts — extend any kind-specific branches (notablythe response-shape branch around line 6096 in the checkbox PR).
server/src/__tests__/issue-thread-interactions-service.test.ts — covercreate, accept-with-result, reject-with-reason, stale-target expiration,
supersede-on-user-comment, idempotency conflict, and wake payload shape.
server/src/__tests__/issue-thread-interaction-routes.test.ts — covercreate + respond/accept/reject HTTP behavior, company scoping, and
authorization.
Server invariants:
the existing 403 path; do not add a per-kind bypass.
by companyId. Never trust an issueId alone.
target was specified at create time and a newer revisionlands, the interaction expires with outcome: "stale_target". Do not write
bespoke staleness — call the same helper the other request_* kinds use.
supersedeOnUserComment: true unlessthe payload schema documents otherwise.
idempotencyKey shape from the existingkinds (<kind>:<issueId>:<decisionKey>:<revisionId>) must be honored;
duplicate POSTs must return the existing card, not stack.
none, wake_assignee, andwake_assignee_on_accept. Pick a default that matches whether the
asker is *blocked* waiting for the answer (wake_assignee) or only cares
about acceptance (wake_assignee_on_accept).
Touch:
ui/src/components/IssueThreadInteractionCard.tsx — add a card component(e.g. RequestCheckboxConfirmationCard) and a resolution component
(e.g. RequestCheckboxConfirmationResolution). Branch the existing
switch by interaction.kind. Reuse the card shell — do not introduce a
parallel card frame.
ui/src/lib/issue-thread-interactions.ts — add typed helpers likegetCheckboxConfirmationSelectedLabels so the card stays declarative.
ui/src/lib/issue-thread-interactions.test.ts — test the helpers.ui/src/components/IssueThreadInteractionCard.test.tsx — pending,resolved, stale, disabled/submitting, and validation-error states.
ui/src/fixtures/issueThreadInteractionFixtures.ts — seed at least onepending and one resolved fixture for the new kind.
ui/storybook/stories/questions-and-approvals/issue-thread-interactions.stories.tsx — Storybook entriesfor the key states.
ui/src/pages/IssueDetail.tsx — extend the per-kind branches the card isrendered from (callback wiring, response submission).
ui/src/components/IssueChatThread.tsx — if the kind affects thread-levelrendering (badge, summary, count), update the per-kind switches here.
ui/src/api/issues.ts — extend the typed accept/reject/respond bodies.UI invariants:
(bounded scroll area, count-first resolved-state summaries — do not chip
every selected option inline).
selectedOptionIds,not the suggest-tasks selectedClientKeys). Do not reuse another kind's
field name.
existing resolution-component shell.
External callers must be able to create the new interaction without
hand-writing JSON. Touch:
cli/src/commands/client/issue.ts — add a CLI sub-command or extend thegeneric interaction create path.
cli/src/__tests__/issue-subresources.test.ts — cover the new flag set.packages/mcp-server/src/tools.ts — add an MCP tool that accepts the newpayload shape; reuse the existing createIssueThreadInteraction codepath.
packages/mcp-server/src/tools.test.ts — cover the tool's payload shape.packages/plugins/sdk/src/types.ts — add the typedCreateIssueThreadInteraction variant so plugin authors get autocomplete.
packages/plugins/sdk/src/worker-rpc-host.ts — extend the kind switch inthe create call.
packages/plugins/sdk/src/testing.ts — extend the test harness so pluginscan simulate the new kind end-to-end.
packages/plugins/sdk/tests/testing-actions.test.ts — round-trip test forthe new kind through the test harness.
Touch:
skills/paperclip/SKILL.md — add a row to the interaction-kinds table:*when to use*, *when not to use*, plus a copyable payload example.
skills/paperclip/references/api-reference.md — full payload and resultschemas, validation limits, create/respond bodies, error codes.
The skills text is read by the runtime agents. Keep it concise — differentiate
clearly from sibling kinds in one or two sentences each.
The checkbox PR ran exactly this focused set under NODE_ENV=test. Use the
same shape for any new kind, swapping in your new test files:
NODE_ENV=test pnpm run preflight:workspace-links
NODE_ENV=test pnpm exec vitest run \
packages/shared/src/issue-thread-interactions.test.ts \
server/src/__tests__/issue-thread-interaction-routes.test.ts \
server/src/__tests__/issue-thread-interactions-service.test.ts \
ui/src/components/IssueThreadInteractionCard.test.tsx \
ui/src/lib/issue-thread-interactions.test.ts \
cli/src/__tests__/issue-subresources.test.ts \
packages/mcp-server/src/tools.test.ts \
packages/plugins/sdk/tests/testing-actions.test.ts
If UI vitest fails with act is not a function, the shell is running with
NODE_ENV=production (it picks up React's prod build). Re-run with
NODE_ENV=test explicitly.
ISSUE_THREAD_INTERACTION_KINDS and is exported.version: 1).RequestConfirmationTarget path.supersede-on-user-comment, idempotency, activity log, and continuation
wake.
validation-error states; resolved-state large selections summarize by
count first.
have test coverage.
skills/paperclip/SKILL.md and references/api-reference.md updated.These came out of the checkbox PR review thread and are worth avoiding next
time:
selectedClientKeys instead of introducing selectedOptionIds). Each kind
owns its own field names.
the existing request_confirmation helpers. This silently drifts behavior.
large selections must summarize by count first.
generic enough." External callers do not pick up new kinds without typed
helpers, and the absence shows up later as broken agent flows.
Agents will try the new kind and 400 in production.
Take paperclipai/create-issue-interaction-ui from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.