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Claude Skills

The open format is called Agent Skills and works in Claude Code, Codex, Cursor and other agents — most people know it as Claude Skills.

Every Agent Skill we could find on GitHub, deduplicated by content. 79 437 files from 1 744 authors, of which 61 785 are unique — the rest is the same skill repackaged into someone else's repository. For each one: what it weighs in tokens, whether it ships runnable scripts, and which MCP servers it needs.

61 785
unique skills
out of 79 437 files found on GitHub
17 652
are copies
same content, someone else's repository
1 737
tokens, median
what a typical skill costs you in context
7 884
name collisions
two skills with one name cannot sit side by side

49 621–49 680 of 61 785

page 828 of 1 030
Typescript Language
by ComeOnOliver

Modern TypeScript standards for type safety and maintainability. Use when working with types, interfaces, generics, enums, unions, or tsconfig settings. (triggers: **/*.ts, **/*.tsx, tsconfig.json, type, interface, generic, enum, union, intersection, readonly, const, namespace)

648 tokens
Typescript Security
by ComeOnOliver

Secure coding practices for TypeScript. Use when validating input, handling auth tokens, sanitizing data, or managing secrets and sensitive configuration. (triggers: **/*.ts, **/*.tsx, validate, sanitize, xss, injection, auth, password, secret, token)

567 tokens
Typescript Tooling
by ComeOnOliver

Development tools, linting, and build config for TypeScript. Use when configuring ESLint, Prettier, Jest, Vitest, tsconfig, or any TS build tooling. (triggers: tsconfig.json, .eslintrc.*, jest.config.*, package.json, eslint, prettier, jest, vitest, build, compile, lint)

800 tokens
Workflow Writing Standard
by ComeOnOliver

Rules for writing concise, token-efficient workflow and skill files. Prevents over-building that requires costly optimization passes.

594 tokens
Codex Oss Maintainer Toolkit
by ComeOnOliver

Build Codex-native workflows for open-source maintenance. Use when creating AGENTS.md guidance, maintainer skills, issue triage flows, PR review prompts, release-note routines, or repository verification scripts.

787 tokens
Codex Oss Maintainer Toolkit
by ComeOnOliver
719 tokens
Indented Workflow
by ComeOnOliver
28 tokens
Minecraft CI Release
by ComeOnOliver

> Fixture with malformed workflow YAML.

67 tokens
Invalid
by ComeOnOliver
63 tokens
Minecraft CI Release
by ComeOnOliver

> Set up CI/CD pipelines, automated publishing, and release workflows for Minecraft mods and plugins for 1.21.x. Covers GitHub Actions matrix builds for NeoForge and Fabric, automated publishing to Modrinth (via minotaur Gradle plugin) and CurseForge (via curseforgegradle), GitHub Releases with JAR artifacts, semantic versioning conventions for Minecraft mods, CHANGELOG generation, Dependabot for Gradle wrapper and plugin updates, build caching with gradle/actions/setup-gradle, pull request checks, and release tag workflows. Also covers Paper plugin CI with shadow JAR builds.

3k tokens
Minecraft Commands Scripting
by ComeOnOliver

> Write Minecraft vanilla commands, NBT scripts, scoreboards, and complex execute chains for use in command blocks, chat, or .mcfunction files. Covers full execute subcommand reference (as/at/in/positioned/rotated/facing/anchored/if/unless/store/run), selector arguments with all filter options, scoreboard objectives and operations, NBT path syntax for entities/blocks/storage, schedule and forceload commands, tellraw/title JSON text components, bossbar, team management, item modification commands, attribute commands, particle/playsound effects, and RCON scripting. Targets Minecraft 1.21.x Java Edition. Use for command-only work; for full function/advancement/recipe systems use the minecraft-datapack skill instead.

5k tokens
Minecraft Datapack
by ComeOnOliver

> Create, edit, and debug Minecraft vanilla datapacks for 1.21.x. Covers the full loot tables, item modifiers, recipe overrides, tags, damage types, dimension types, worldgen overrides, and structure sets. Handles function syntax, execute command chains, macro functions (1.20.2+), storage NBT, scoreboard operations, advancement triggers, pack format numbers, and /reload workflow. No Java or mod loader required — pure vanilla JSON and .mcfunction files.

4k tokens
Minecraft Modding
by ComeOnOliver

> Full-stack Minecraft mod development skill for both NeoForge (1.21+) and Fabric (1.21+). Scaffolds new mods, adds custom blocks, items, entities, recipes, commands, GUIs, dimensions, and data generation. Knows the NeoForge DeferredRegister + event-bus system and the Fabric Registry + ModInitializer system. Use when the user asks to create a Minecraft mod, add a feature to an existing mod, fix a mod bug, generate JSON assets/data, or migrate between modding platforms. Prefer NeoForge unless the user specifies Fabric or Multiloader.

3k tokens
Minecraft Multiloader
by ComeOnOliver

> Build Minecraft mods targeting both NeoForge and Fabric simultaneously using the Architectury framework for Minecraft 1.21.x. Covers Architectury project structure (common/neoforge/fabric subprojects), ExpectPlatform annotation for platform-specific implementations, shared registry via Architectury's registration API, platform-specific entrypoints, architectury-loom Gradle plugin configuration, gradle.properties for both loaders, multi-jar publishing to Modrinth and CurseForge, and avoiding common pitfalls when sharing code. Use this skill when building a mod that must run on both NeoForge and Fabric with a single shared codebase.

3k tokens
Minecraft Plugin Dev
by ComeOnOliver

> Develop Minecraft server plugins using the Paper/Bukkit/Spigot API for Minecraft 1.21.x. Handles creating Paper plugins with JavaPlugin, event listeners with @EventHandler, commands, schedulers (sync/async), Persistent Data Container (PDC), Adventure text components, Vault economy integration, BungeeCord/Velocity messaging, plugin.yml configuration, YAML config management, and Paper-specific enhancement APIs. Always targets Paper API 1.21.x (Java 21) with Gradle (Kotlin DSL). Distinguishes plugin development from mod

5k tokens
Minecraft Resource Pack
by ComeOnOliver

> Create and edit Minecraft resource packs for 1.21.x including custom block models, item models, blockstate definitions, textures (PNG format requirements), sounds.json, custom fonts, MCMETA animation files, OptiFine CIT (Custom Item Textures), and pack.mcmeta format. Covers the full block/item model JSON schema (parent, textures, elements, display, overrides), multi-layer items, GUI textures, GUI sprites, language files, shader integration (core shaders, Iris), and the pack format numbers for each 1.21.x version. Use to customize how Minecraft looks and sounds without mods.

3k tokens
Minecraft Server Admin
by ComeOnOliver

> Set up, configure, and optimize a Minecraft Java Edition server for 1.21.x. Covers Paper server installation and startup (Aikar's JVM flags), server.properties reference, paper-global.yml and paper-world-defaults.yml configuration for performance, spigot.yml and bukkit.yml tuning, chunk loading/unloading optimization, player count and TPS monitoring, plugin management best practices, world management (pre-generation with Chunky), backup strategies, Docker/Pterodactyl deployment, Velocity proxy setup for multi-server networks, Geyser for Bedrock crossplay, and performance profiling with Spark. Use for server operations and infrastructure — not for plugin or mod development.

4k tokens
Minecraft Testing
by ComeOnOliver

> Write automated tests for Minecraft mods and plugins for 1.21.x. Covers NeoForge GameTests (@GameTest annotation, GameTestHelper assertions, test structure placement), Fabric game tests (fabric-gametest-api-v1), unit testing non-Minecraft logic with JUnit 5, MockBukkit for Paper/Bukkit plugin testing (mock server, mock player, event dispatching, inventory checking), integration testing with a test server via Gradle, and GitHub Actions CI workflows that run GameTests headlessly. Includes patterns for mocking registries, testing event handlers, testing commands, and test-driven development for Minecraft projects.

3k tokens
Minecraft World Generation
by ComeOnOliver

> Create custom world generation content for Minecraft 1.21.x including custom biomes, dimensions, noise settings, surface rules, placed/configured features, carvers, structure sets, and biome modifiers. Covers both the datapack-only approach (JSON worldgen files) and the mod-code approach (NeoForge BiomeModifiers, Fabric BiomeModification API, code-driven worldgen registration with DeferredRegister). Includes the full JSON schema for biome files, noise_settings overrides, placed_feature, configured_feature, structure, structure_set, and processor_list files. Targets Minecraft 1.21.x with official Mojang mappings.

4k tokens
Minecraft CI Release
by ComeOnOliver

> Fixture with valid multiline flow collections in workflow YAML.

154 tokens
Non Workflow YAML
by ComeOnOliver
115 tokens
Valid
by ComeOnOliver
101 tokens
Minecraft CI Release
by ComeOnOliver

> Fixture with valid workflow YAML but a warning-only secrets section.

75 tokens
Adaptyv
by ComeOnOliver
776 tokens
Aeon
by ComeOnOliver
3k tokens
Alpha Vantage
by ComeOnOliver
1k tokens
Alphafold Database
by ComeOnOliver
4k tokens
Anndata
by ComeOnOliver
2k tokens
Arboreto
by ComeOnOliver
2k tokens
Arxiv Database
by ComeOnOliver
2k tokens
Astropy
by ComeOnOliver
3k tokens
Benchling Integration
by ComeOnOliver
3k tokens
Bgpt Paper Search
by ComeOnOliver
582 tokens
Bindingdb Database
by ComeOnOliver
3k tokens
Biopython
by ComeOnOliver
3k tokens
Biorxiv Database
by ComeOnOliver
3k tokens
Bioservices
by ComeOnOliver
2k tokens
Brenda Database
by ComeOnOliver
5k tokens
Cbioportal Database
by ComeOnOliver
3k tokens
Cellxgene Census
by ComeOnOliver
4k tokens
Chembl Database
by ComeOnOliver
2k tokens
Cirq
by ComeOnOliver
3k tokens
Citation Management
by ComeOnOliver
8k tokens
Clinical Decision Support
by ComeOnOliver
6k tokens
Clinical Reports
by ComeOnOliver
10k tokens
Clinicaltrials Database
by ComeOnOliver
4k tokens
Clinpgx Database
by ComeOnOliver
5k tokens
Clinvar Database
by ComeOnOliver
3k tokens
Cobrapy
by ComeOnOliver
3k tokens
Consciousness Council
by ComeOnOliver
2k tokens
Cosmic Database
by ComeOnOliver
2k tokens
Dask
by ComeOnOliver
3k tokens
Datacommons Client
by ComeOnOliver
2k tokens
Datamol
by ComeOnOliver
5k tokens
Deepchem
by ComeOnOliver
4k tokens
Deeptools
by ComeOnOliver
4k tokens
Denario
by ComeOnOliver
1k tokens
Depmap
by ComeOnOliver
3k tokens
Dhdna Profiler
by ComeOnOliver
2k tokens
Diffdock
by ComeOnOliver
4k tokens

Claude Skills — questions

Answers built from the skills we actually parsed.

What is a Claude Skill?
A folder with a SKILL.md file: instructions that teach an agent to do one thing well, optionally with scripts and reference files alongside. The format is open and called Agent Skills — Claude Code, Codex and other agents read the same files. It is not a program you run; it is knowledge the agent loads when the task calls for it.
How is a skill different from an MCP server?
A server gives the agent new abilities — it connects to something and exposes tools. A skill gives the agent knowledge: how to use what it already has. They combine, and often literally: 11 333 of the skills here declare which MCP servers they need to work.
Why are there fewer skills here than in other catalogues?
Because we deduplicate by content. Of 79 437 files found on GitHub, 61 785 are unique — the rest is the same skill copied into someone else's repository, word for word. Catalogues that count files rather than skills show every copy as a separate entry.
What does the token count mean?
A skill is loaded into the model's context when it is used, so its size is a running cost on every request that touches it. We measure the whole folder, not just SKILL.md: one official skill is 377 tokens, another drags 83 files of fonts behind it.
How do I install a skill?
Copy the skill folder into ~/.claude/skills for personal use, or into .claude/skills inside a project. The agent picks it up by the name in the SKILL.md header — which is worth checking: 7 884 skills here share a name with another skill, and two of them cannot sit side by side.