Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
npx skills add https://github.com/openai/plugins --skill three-webgl-game
Use this skill for the default non-React 3D path in the plugin. This is not generic WebGL advice. It is an opinionated stack for browser 3D work:
threeGLTFLoader, DRACOLoader, and KTX2LoaderUse this skill when the project wants direct scene, camera, renderer, and game-loop control. If the app already lives in React, route to ../react-three-fiber-game/SKILL.md instead.
For exploration, traversal, and character-control prototypes, start with a sparse shell:
Only add larger UI surfaces when the game loop truly requires them. Journal, quest log, codex, map, and settings surfaces should open on demand, not occupy the viewport by default.
Use the module shape in ../../references/three-webgl-architecture.md, then keep these boundaries clean:
simulation/: rules, progression, state, and AIrender/app/: renderer, scene, camera, resize, context lifecyclerender/loaders/: GLTF, Draco, KTX2, texture, and environment loadingrender/objects/: mesh instantiation and disposalrender/materials/: material setup and shader boundariesphysics/: Rapier world, bodies, colliders, and simulation bridgeui/: DOM overlays and menusdiagnostics/: debug toggles, perf probes, and capture hooksGLTFLoader for shipped 3D content.DRACOLoader or Meshopt-compatible optimization as part of the asset pipeline, not as a random runtime patch.KTX2Loader for compressed textures when the asset pipeline provides them.Do not claim that this plugin offers equal 3D depth to the Phaser track. It supports serious 3D implementation, but the plugin is still 2D-first overall.
../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../../references/three-hud-layout-patterns.md../../references/threejs-stack.md../../references/three-webgl-architecture.md../../references/threejs-vanilla-starter.md../../references/gltf-loading-starter.md../../references/rapier-integration-starter.md../../references/web-3d-asset-pipeline.md../../references/webgl-debugging-and-performance.mdGuide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
Next.js best practices - file conventions, RSC boundaries, data patterns, async APIs, metadata, error handling, route handlers, image/font optimization, bundling
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
Take openai/three-webgl-game from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.