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Animate Skill for Claude

Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
235
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/OneWave-AI/claude-skills --skill animate

The instruction itself

13 sections, as written by the author

Animation Generator

Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.

Workflow

Step 1: Parse the Request

Break the user's description into a scene plan:

  • 3-7 scenes, each 3-5 seconds long
  • Identify the story arc: hero/intro, problem, solution, features, CTA/outro
  • Pick a color palette and typography that fits the brand/mood
  • Use $ARGUMENTS for the user's animation description

Step 2: Choose the Animation Stack

Auto-detect the best approach based on the request:

| Request Type | Stack | When to Use |

|---|---|---|

| Product intro, presentation, marketing | Framer Motion (default) | Scene-based with text, icons, transitions |

| Generative art, particles, patterns | p5.js | Creative/algorithmic visuals |

| 3D objects, environments, product renders | Three.js + react-three-fiber | 3D scenes needed |

| Simple text/logo animation | CSS animations only | Minimal, no heavy deps |

Default to Framer Motion unless the request clearly needs something else.

Step 3: Scaffold the Project

  • Create a directory: ~/animations/[project-name]/
  • Run the scaffold script: bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]
  • Copy template files from ~/.claude/skills/animate/assets/template-files/ into the project

Step 4: Generate Scene Components

Read the references for animation presets and scene patterns:

  • references/animation-presets.md — all available transitions, springs, easings
  • references/scene-patterns.md — example scene code patterns

For each scene, create a React component in client/src/components/video/video_scenes/:

  • Use motion.div with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
  • Use containerVariants and itemVariants for staggered content reveals
  • Use vw units for responsive sizing (works at any resolution)
  • Use CSS variables for theming (var(--color-accent), var(--color-bg-dark), etc.)
  • Use Lucide icons for visual elements
  • Use .glass-panel class for frosted glass cards
  • Use .text-gradient and .text-gradient-accent for gradient text

Step 5: Generate the VideoTemplate

Create client/src/components/video/VideoTemplate.tsx:

  • Import all scene components
  • Define SCENE_DURATIONS object (scene name -> milliseconds)
  • Use useVideoPlayer hook to manage scene advancement
  • Wrap scenes in AnimatePresence mode="wait" for smooth transitions
  • Each scene renders conditionally based on currentScene index

Step 6: Customize Theme

Update client/src/index.css with the right colors:

  • If the user specified brand colors, update CSS variables
  • Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
  • Update gradient and glow styles to match the palette

Step 7: Gemini 3.1 Pro Enhancement (Optional)

If GEMINI_API_KEY environment variable is available:

  • Read references/gemini-integration.md for API details
  • Send the user's description to Gemini 3.1 Pro asking for:
  • Scene breakdown with descriptions and suggested transitions
  • Color palette as CSS variables
  • Copy/headlines for each scene
  • SVG graphics if applicable
  • Use the Gemini output to inform scene generation
  • If no API key, skip this step — Claude handles all creative decisions directly

Step 8: Build and Preview

cd ~/animations/[project-name]
npm install
npm run dev

Tell the user the animation is running at http://localhost:5173 and open it in the browser.

Scene Transition Reference (Quick)

Pick transitions that match the story beat:

  • fadeBlur — Soft intro/outro, dreamy reveals
  • scaleFade — Confident reveals, product showcases
  • slideLeft/slideRight — Sequential progression, timeline flow
  • splitHorizontal/splitVertical — Dramatic reveals, before/after
  • morphExpand — Grand finale, CTA screens
  • clipCircle — Focus attention, spotlight effect
  • perspectiveFlip — Card flips, perspective changes
  • wipe — Clean transitions, directional flow
  • zoomThrough — Immersive, forward momentum
  • crossDissolve — Gentle, emotional transitions

Element Animation Reference (Quick)

  • popIn — Bouncy scale entrance for icons/badges
  • fadeUp/fadeDown — Subtle content reveals
  • slideInLeft/slideInRight — Directional content
  • blurIn — Soft focus reveals
  • elasticScale — Playful, energetic entrances
  • perspectiveRotateIn — 3D card reveals
  • pulse — Looping attention grab
  • float — Gentle hovering effect

Important Rules

  • Always use vw units for sizing so animations look good at any resolution
  • Keep scenes between 3-5 seconds each — total video 15-30 seconds
  • Use AnimatePresence mode="wait" so one scene exits before the next enters
  • Every scene must have a background treatment (gradient, image, or animated shape)
  • Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
  • Include a loading state if assets are heavy
  • The project must be completely self-contained — no external dependencies beyond npm packages
  • Do NOT use emojis anywhere in the generated code or content

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How to use it

Copy the folder

Take onewave-ai/animate from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npm. Without those the skill loads but fails at the first command.