mcpbeat

Using Bundles Forge

odradekai/using-bundles-forge

Use when starting any conversation involving bundle-plugins — blueprinting, scaffolding, authoring, auditing, testing, optimizing, or releasing. Also use when feeling unsure which bundles-forge skill applies

2k tokens
context cost
the whole folder, loaded on every use
4
files
instructions only
0
copies elsewhere
how many repositories repackaged it
290
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/OdradekAI/bundles-forge --skill using-bundles-forge

The instruction itself

13 sections, as written by the author

<SUBAGENT-STOP>

If you were dispatched as a subagent to execute a specific task, skip this skill.

</SUBAGENT-STOP>

Pre-flight Check

Before invoking any bundles-forge skill on a target directory, verify the target is a bundle-plugin project:

  • Does it have a skills/ directory?
  • Does it have a package.json?

If neither exists, inform the user: "This directory doesn't appear to be a bundle-plugin project. Bundles Forge skills are designed for bundle-plugins (repositories where skills are the primary content). Would you like to create a new bundle-plugin here, or did you mean to point to a different directory?"

Exception: bundles-forge:auditing and bundles-forge:optimizing can also operate on individual skill folders or files — they don't require a full bundle-plugin project.

Instruction Priority

  • User's explicit instructions (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority
  • Bundles Forge skills — override default system behavior where they conflict
  • Default system prompt — lowest priority

How to Access Skills

In Claude Code: Use the Skill tool. When you invoke a skill, its content is loaded — follow it directly.

In Cursor: Use the Skill tool.

In Gemini CLI: Skills activate via the activate_skill tool. See references/gemini-tools.md for tool mapping.

In Codex: Skills are discovered from ~/.agents/skills/. See references/codex-tools.md for tool mapping.

In OpenClaw: Skills auto-load from the bundle's skills/ directory. See references/openclaw-tools.md for tool mapping.

Platform Adaptation

Skills use Claude Code tool names as the default. Non-Claude-Code platforms: see the tool mapping references in this directory for equivalents.

The Rule

Invoke relevant skills BEFORE any response or action when working with bundle-plugins. If there's even a small chance a skill applies, invoke it to check.

User message about bundle-plugins
  → Might any skill apply?
    → yes → Invoke Skill tool → Follow skill → Respond
    → no  → Respond directly

Orchestrators (high-frequency entry points)

These skills diagnose, decide, and delegate. They orchestrate other skills to accomplish multi-step goals.

| Skill | Role | When to Use |

|-------|------|-------------|

| bundles-forge:blueprinting | New-project orchestrator | Planning new bundle-plugins, splitting complex skills, or composing skills into bundles. Orchestrates the full creation pipeline: scaffolding → authoring → workflow design → auditing |

| bundles-forge:optimizing | Improvement orchestrator | Engineering optimization, feedback iteration, descriptions, tokens, adding skills, restructuring workflows. Delegates content changes to authoring |

| bundles-forge:releasing | Release pipeline orchestrator | Version management, release pipeline: audit, test, version bump, publish |

Executors (single-responsibility workers)

These skills do one thing well. They can be invoked directly by users or dispatched by orchestrators.

| Skill | Role | When to Use |

|-------|------|-------------|

| bundles-forge:scaffolding | Structure generator | Generating project structure, adding or removing platform support |

| bundles-forge:authoring | Content writer | Writing or improving SKILL.md content and agent definitions (agents/*.md) |

| bundles-forge:auditing | Diagnostic reporter | Reviewing a project for quality issues, security risks — outputs reports, does not orchestrate fixes |

| bundles-forge:testing | Dynamic verifier | Testing a plugin locally — dev-marketplace setup, hook smoke tests, component discovery, cross-platform readiness |

Meta-skill

| Skill | Purpose |

|-------|---------|

| bundles-forge:using-bundles-forge | Bootstrap meta-skill — you're reading it now (auto-loaded by hooks) |

Skill Priority

When multiple skills could apply, prefer orchestrators over executors:

  • New projectbundles-forge:blueprinting (orchestrates scaffolding, authoring, auditing)
  • Improve existing projectbundles-forge:optimizing (orchestrates authoring, scaffolding, auditing)
  • Releasebundles-forge:releasing (orchestrates auditing, testing, optimizing)
  • Standalone content writingbundles-forge:authoring (when you just need to write/improve a SKILL.md)
  • Standalone structurebundles-forge:scaffolding (when you just need to add/remove a platform)
  • Standalone auditbundles-forge:auditing (when you just need a diagnostic report)
  • Standalone testingbundles-forge:testing (when you just need to verify a plugin works locally)

Naming Conventions

  • Project name: kebab-case, descriptive (dev-workflows, data-tools)
  • Skill directories: kebab-case matching the name frontmatter field
  • Cross-references: <project>:<skill-name>
  • Bootstrap skill: using-<project>
  • Agent prompts: agents/<role>.md

Skill Types

  • Rigid skills (discipline-enforcing) — follow exactly, no adaptation. Examples: TDD, verification.
  • Flexible skills (pattern-based) — adapt principles to context. Examples: brainstorming, optimization.

The skill itself declares which type it is.

Inputs

  • (none — bootstrap skill, loaded on demand via Skill tool)

Outputs

  • routing-context — skill routing table, platform adaptation guidance, and instruction priority for the current session

How to use it

Copy the folder

Take odradekai/using-bundles-forge from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.