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Nw Design Methodology Agent Skill

Apple LeanUX++ design workflow, journey schema, emotional arc patterns, and CLI UX patterns. Load when transitioning from discovery to visualization or when designing journey artifacts.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
588
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/nWave-ai/nWave --skill nw-design-methodology

The instruction itself

19 sections, as written by the author

Design Methodology (Apple LeanUX++)

Design Workflow

PHASE 1              PHASE 2              PHASE 3              PHASE 4
Journey Mapping      Emotional Design     TUI Prototyping      Integration Check
      |                    |                    |                    |
      v                    v                    v                    v
"What's the flow?"   "How should it feel?"  "What does it look?"  "Does it connect?"

Phase 1: Journey Mapping (1-2 days)

  • Techniques: User journey mapping | goal-completion flow | step identification
  • Question: "What complete journey is the user trying to accomplish?"
  • Output: Journey map with steps, commands, and touchpoints

Phase 2: Emotional Design (1 day)

  • Techniques: Emotional arc design | form follows feeling | transition analysis
  • Question: "How should the user FEEL at each step?"
  • Output: Emotional annotations on journey map

Phase 3: TUI Prototyping (1-3 days)

  • Techniques: Progressive fidelity | ASCII mockups | TUI design patterns
  • Question: "What does each step look like?"
  • Output: TUI mockups for each journey step

Phase 4: Integration Check (1 day)

  • Techniques: Shared artifact tracking | horizontal coherence | CLI vocabulary
  • Question: "Do all pieces connect properly?"
  • Output: Validated journey with integration checkpoints

Journey Schema

schema_version: 1

journey:
  name: "{Goal Name}"
  goal: "{What user is trying to accomplish}"
  persona: "{User persona reference}"

  emotional_arc:
    start: "{Initial emotional state}"
    middle: "{Journey emotional state}"
    end: "{Final emotional state}"

steps:
  - id: 1
    name: "{Step Name}"
    command: "{CLI command or action}"

    tui_mockup: |
      +-- Step N: {Name} -----------------------------------------+
      | {ASCII representation of CLI output}                       |
      | ${variable} <-- tracked artifact                           |
      +------------------------------------------------------------+

    shared_artifacts:
      - name: "{artifact_name}"
        source: "{single source of truth file}"
        displayed_as: "${variable}"
        consumers: ["{list of places this appears}"]

    emotional_state:
      entry: "{How user feels entering step}"
      exit: "{How user feels after step}"

    integration_checkpoint: |
      {What must be validated before proceeding}

    failure_modes:
      - "{What can go wrong at this step — used by DISTILL for error scenario generation}"
      - "{Another failure scenario}"

    gherkin: |
      Scenario: {Step description}
        Given {precondition}
        When {action}
        Then {observable outcome}
        And shared artifact "${variable}" matches source

integration_validation:
  shared_artifact_consistency:
    - artifact: "{name}"
      must_match_across: [1, 2, 3]
      failure_message: "{Integration error description}"

changelog:
  - date: "{YYYY-MM-DD}"
    feature: "{feature-id}"
    change: "{What changed in this update}"

Emotional Arc Patterns

Confidence Building

Start: Anxious/Uncertain | Middle: Focused/Engaged | End: Confident/Satisfied

Use when: Complex multi-step operations

Discovery Joy

Start: Curious | Middle: Exploring | End: Delighted

Use when: Learning new features

Problem Relief

Start: Frustrated | Middle: Hopeful | End: Relieved

Use when: Fixing issues or debugging

Transition Rules

  • Build confidence progressively through small wins
  • Provide clear feedback at each step
  • Error states guide to resolution rather than adding frustration
  • Positive-to-negative transitions need explicit warning or buffer step

Apple Design Principles Applied

  • Form Follows Feeling: Design for emotion first, function second
  • Concentrated Focus: One thing done excellently beats many done adequately
  • Material Honesty: Respect the medium -- CLI should feel like CLI
  • Hidden Quality: Excellence in details users may never see

CLI UX Patterns (clig.dev)

Command Structure

  • Pattern: tool [noun] [verb] or tool [verb] [noun]
  • Pick one pattern consistently across entire journey
  • Example: crafter agent create or crafter create agent

Feedback Principles

Responsive: print something in <100ms | Progress: show for long operations | Transparent: show what is happening | Recoverable: clear errors with suggested fixes

Progressive Disclosure

  • Level 1 (default): Basic output for common use
  • Level 2 (--verbose): Detailed output for power users
  • Level 3 (--debug): Diagnostic output for troubleshooting

Help Design

Implement --help on every command | Make help discoverable | Provide contextual suggestions

Output Formats

Three artifact types produced:

  • Visual Journey (journey-{name}-visual.md): ASCII flow diagram with emotional annotations and TUI mockups per step
  • Structured Schema (journey-{name}.yaml): Machine-readable journey definition following schema above
  • Gherkin Scenarios (journey-{name}.feature): Testable acceptance scenarios from each journey step

All artifacts go to docs/feature/{feature-id}/discuss/.

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How to use it

Copy the folder

Take nwave-ai/nw-design-methodology from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

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