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Omniverse Realtime Viewer Agent Skill

Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.

217k tokens
context cost
the whole folder, loaded on every use
100
files
instructions only
0
copies elsewhere
how many repositories repackaged it
2778
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/NVIDIA/skills --skill omniverse-realtime-viewer

What comes with it

283 561 bytes besides the instruction
BENCHMARK.md
agents/openai.yaml
evals/evals.json
references/aov-switching/README.md
references/camera-auto-select/README.md
references/camera-controls/README.md
references/camera-picker/README.md
references/cloud-assets/README.md
references/cloud-deployment/README.md
references/conventions.md
references/cpp-native-viewer/README.md
references/cpp-native-viewer/interaction-features.md
references/cpp-native-viewer/presentation-loop.md
references/cpp-native-viewer/project-build.md
references/cpp-native-viewer/renderer-session.md
references/cpp-native-viewer/validation.md
references/dependencies/README.md
references/dependencies/electron-shm.md
references/dependencies/environment-validation.md
references/dependencies/frontend.md
references/dependencies/local-openusd-gpu.md
references/dependencies/nvidia-runtime.md
references/dependencies/ovrtx.md
references/dependencies/ovstream.md
references/dependencies/quick-setup.md
references/electron-shm-viewer/README.md
references/electron-shm-viewer/architecture-project.md
references/electron-shm-viewer/electron-client.md
references/electron-shm-viewer/protocol-interaction-lifecycle.md
references/electron-shm-viewer/python-shm-server.md
references/electron-shm-viewer/validation.md
references/gl-viewport-overlay/README.md
references/gl-viewport-overlay/architecture.md
references/gl-viewport-overlay/example-gizmo.md
references/gl-viewport-overlay/interaction-pattern.md
references/gl-viewport-overlay/projection-alignment.md
references/headless-shm-cli/README.md
references/huggingface-usd/README.md
references/local-viewer/README.md
references/native-picking-selection/README.md

The instruction itself

8 sections, as written by the author

<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->

<!-- SPDX-License-Identifier: Apache-2.0 -->

Omniverse Realtime Viewer

This is the top-level entry point for the Omniverse Realtime Viewer skill package.

It is self-contained: all required routing, conventions, and validation

guidance live in the selected references.

Use the focused reference documents as implementation recipes. This file chooses the

right recipes and preserves the architectural rules that must hold across all

generated viewer apps.

Instructions

Start by classifying the requested viewer, then read only the references needed

for that delivery path and feature set. Implement the render path first, layer

interaction and UI behavior on top of it, and finish by capturing validation

evidence from references/validation.md.

Read Order

  • Read references/routing.md to choose the delivery path and focused references.
  • Read references/conventions.md before implementing camera, input,

selection, viewport, streaming protocol, scene loading, or environment

behavior.

  • For broad viewer requests, read references/usd-viewer-app/README.md.
  • If the delivery path is unclear, read references/streaming-vs-local/README.md.
  • If the prompt includes layout, panels, controls, inspectors, status, or UX,

read references/viewer-ux-workflow/README.md and then the focused viewer UI references.

This applies to React/WebRTC, Tauri, Electron, ovui, ovwidgets, and Dear

ImGui apps; "frontend" means user-facing UI, not only browser UI.

  • For viewport interaction, read references/viewer-input-routing/README.md before

references/camera-controls/README.md, references/native-picking-selection/README.md, or references/object-selection/README.md.

  • Read only the focused capability references needed for the requested app.
  • Use references/validation.md to capture review evidence before handoff.

Non-Negotiables

  • Use ovrtx for all USD and 3D rendering.
  • Browser apps display an ovstream WebRTC video stream plus UI. The browser

does not render USD geometry.

  • Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame,

model-viewer, react-three-fiber, glTF browser viewers, or other client-side

3D renderers.

  • If local validation cannot run because the GPU/runtime environment is absent,

scaffold the ovrtx path and document the runtime requirement. Do not add a

browser-renderer fallback.

  • Keep user USD files unmodified. Viewer cameras, render products, render vars,

settings, selection metadata, and runtime state belong in session/composite

layers or app state.

  • Keep one owner for renderer.step(), stage mutation, native picking,

selection writes, and live attribute writes.

  • Keep dependency acquisition in references/dependencies/README.md and deployment choices in

references/cloud-deployment/README.md; do not duplicate package locations or deployment setup.

Focused Reference Families

  • Entry points and recipes: references/usd-viewer-app/README.md, references/streaming-viewer-recipe/README.md,

references/ovui-local-viewer-recipe/README.md, references/streaming-vs-local/README.md, references/electron-shm-viewer/README.md,

references/ovwidgets-editor-shell/README.md.

  • Rendering and stage: references/ovrtx-rendering/README.md, references/stage-loading/README.md, references/stage-management/README.md,

references/render-settings/README.md, references/aov-switching/README.md, references/stage-hierarchy/README.md, references/stage-queries/README.md,

references/stage-attribute-reads/README.md, references/prim-transform-safety/README.md, references/usd-sample-data/README.md.

  • Delivery and runtime: references/streaming-server/README.md, references/streaming-client/README.md,

references/streaming-messages/README.md, references/streaming-lifecycle/README.md, references/local-viewer/README.md,

references/tauri-local-viewer/README.md, references/cpp-native-viewer/README.md, references/headless-shm-cli/README.md,

references/viewer-backend-interface/README.md, references/webgl-shm-transport/README.md.

  • Viewer UI/UX: references/viewer-ux-workflow/README.md, references/viewer-layout-patterns/README.md,

references/viewer-control-patterns/README.md, references/viewer-data-view-patterns/README.md,

references/viewer-feedback-status/README.md.

  • Interaction: references/viewer-input-routing/README.md, references/camera-controls/README.md,

references/object-selection/README.md, references/native-picking-selection/README.md, references/selection-feedback/README.md,

references/selection-animation/README.md, references/transform-manipulator/README.md, references/gl-viewport-overlay/README.md,

references/ovui-library/README.md, references/prim-pick-effects/README.md, references/prim-info-display/README.md,

references/viewport-overlays/README.md.

  • Infrastructure: references/dependencies/README.md, references/windows-native-setup/README.md, references/cloud-assets/README.md,

references/cloud-deployment/README.md, references/troubleshooting/README.md.

Build Workflow

  • Classify the prompt by delivery path, target user, required capabilities,

runtime environment, validation needs, and explicit constraints.

  • Select a small reference set. Start with the recipe or routing reference, then add

focused capabilities such as camera, picking, hierarchy, properties, render

settings, transform tools, cloud assets, or deployment.

  • Read selected references before writing app code. Follow their build order,

import order, data-channel contracts, and renderer ownership rules.

  • Implement the core render path first, then input routing and camera, then

selection and data panels, then scene/settings features, then packaging or

deployment.

  • Treat the selected references as the behavior contract for API shape,

compatibility, and generated project structure.

  • Capture validation evidence before calling the viewer ready.

Examples

  • For a browser viewer request, use the streaming recipe references plus camera,

picking, hierarchy, properties, render settings, and stream-status references.

  • For a local workstation viewer request, use the local or native delivery

references plus renderer setup, stage loading, viewport input, and validation.

Completion Checklist

  • Selected references match the user's intent and delivery path.
  • No code path uses a browser-side 3D renderer for USD.
  • The generated app has one clear owner for render stepping and stage mutation.
  • User USD files remain untouched by viewer-owned session data.
  • Camera, input, selection, scene loading, and stream behavior follow

references/conventions.md.

  • Setup/build/run results and visual interaction evidence are captured with

references/validation.md.

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How to use it

Copy the folder

Take nvidia/omniverse-realtime-viewer from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.