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Exec Local Compile Agent Skill

Compile TensorRT-LLM on a compute node inside a Docker container. Use this when already on a compute node with GPUs visible.

746 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
14292
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/NVIDIA/TensorRT-LLM --skill exec-local-compile

The instruction itself

13 sections, as written by the author

Compile TensorRT-LLM (Local / Compute Node)

Compile TensorRT-LLM from source on a compute node inside a Docker container.

When to Use

| Scenario | Use This Skill? |

|----------|----------------|

| On a compute node with GPUs visible (nvidia-smi works) | Yes |

| On a SLURM login node (no GPUs) | No — use exec-slurm-compile instead |

Prerequisites

  • You are inside a Docker/enroot container on a compute node
  • nvidia-smi succeeds (GPUs visible)
  • /usr/local/tensorrt exists (TensorRT installation in the container)

Instructions

Step 1: Verify Environment

Run nvidia-smi to confirm you are on a compute node with GPU access.

Step 2: Locate the Codebase

cd to the TensorRT-LLM repository. If the path is not provided by the user, ask for it.

Step 3: (Optional) Checkout Branch

If the user specifies a branch (e.g., "compile ToT"), checkout and pull:

git checkout main && git pull

Step 4: Build

Run the build command (incremental by default — omit -c/--clean unless explicitly requested or the incremental build fails):

./scripts/build_wheel.py --use_ccache -a "<arch>" -f --nvtx

Replace <arch> with the target GPU architecture (see Architecture Reference below). If not specified by the user, auto-detect from nvidia-smi.

Step 5: Install

pip install -e .[devel]

Step 6: Verify

python3 -c "import tensorrt_llm; print(tensorrt_llm.__version__)"

Build Flags

| Flag | Description |

|------|-------------|

| -a "<arch>" | Target GPU architecture(s) |

| --nvtx | Enable NVTX markers for profiling |

| --use_ccache | Use ccache for faster recompilation |

| -f / --fast_build | Skip some kernels for faster dev compilation. Always use for dev builds. |

| -c / --clean | Clean build directory before building. Only when needed (see below). |

| --skip_building_wheel | Build in-place without creating a wheel file |

| --no-venv | Skip virtual environment creation |

Architecture Reference

| Value | GPU Family |

|-------|-----------|

| "100-real" | Blackwell (B200, GB200) |

| "90-real" | Hopper (H100, H200) |

| "89-real" | Ada Lovelace (L40S) |

| "80-real" | Ampere (A100) |

| "90;100-real" | Multiple architectures |

Incremental vs. Clean Builds

Default to incremental builds — CMake only recompiles changed files, saving significant time.

Use a clean build (-c) only when:

  • The user explicitly requests a clean/fresh build
  • An incremental build fails with linker errors, stale object files, or CMake cache issues
  • Major branch changes (e.g., rebasing across many commits) that may invalidate the build cache
  • Build system files changed (CMakeLists.txt, *.cmake)

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How to use it

Copy the folder

Take nvidia/exec-local-compile from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference pip. Without those the skill loads but fails at the first command.