mcpbeat

Video Editing

notque/video-editing

Video editing pipeline: cut footage, assemble clips via FFmpeg and Remotion.

12k tokens
context cost
the whole folder, loaded on every use
9
files
instructions only
0
copies elsewhere
how many repositories repackaged it
413
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/notque/vexjoy-agent --skill video-editing

The instruction itself

13 sections, as written by the author

Video Editing Skill

Overview

This skill implements a 6-layer pipeline where AI handles judgment tasks (what to keep, what to cut, highlight selection) and FFmpeg/Remotion handle mechanical execution deterministically.

| Layer | Name | Mechanism | Primary Tool |

|-------|------|-----------|-------------|

| 1 | CAPTURE | Inventory source footage | Bash + Glob |

| 2 | AI STRUCTURE | Transcript to EDL | LLM judgment |

| 3 | FFMPEG CUTS | EDL to segment files | FFmpeg (deterministic) |

| 4 | REMOTION COMPOSITION | Segments to TSX composition | Remotion + TypeScript |

| 5 | AI GENERATION | Fill gaps with generated assets | ElevenLabs / fal.ai (conditional) |

| 6 | FINAL POLISH | Human taste layer | Human + NLE |


Reference Loading Table

| Signal | Load These Files | Why |

|---|---|---|

| references/preflight.md | preflight.md | Before Phase 1 |

| references/phase-commands.md | phase-commands.md | Each phase |

| references/errors.md | errors.md | Error Handling |

| references/ffmpeg-commands.md | ffmpeg-commands.md | Phase 3, Proxy |

| references/remotion-scaffold.md | remotion-scaffold.md | Phase 4 |

| Image-to-video task | references/image-to-video.md | Full image-to-video pipeline: validate, prepare, encode, verify |

| Image-to-video FFmpeg filters | references/ffmpeg-filters.md | FFmpeg filter graphs for audio visualization modes |

| Video transcript extraction | references/video-transcript.md | yt-dlp subtitle download and VTT cleaning pipeline |

Instructions

Preflight (Run before Phase 1)

Hard requirements (BLOCK if missing): ffmpeg (all phases), node (Remotion / npx).

Soft requirements (WARN if missing): remotion (only required for Phase 4).

Preflight script (dependency checks, install hints, exit codes): references/preflight.md.


Phase 1: CAPTURE

Goal: Inventory all source footage and confirm files exist on disk before any processing.

Constraint: Source files are read-only. All FFmpeg commands write to new files only. Never overwrite source footage.

Steps: locate source files (find), inspect each with ffprobe, generate proxies for files >10 min (see references/ffmpeg-commands.md -> Proxy Generation), create working directories (segments/, assembled/). Full command block: references/phase-commands.md -> Phase 1.

Gate: Source files confirmed on disk. File list written to source-inventory.txt. Proceed only when gate passes.


Phase 2: AI STRUCTURE

Goal: Analyze content and produce a written EDL (cuts.txt) that drives all downstream cutting.

Constraint: cuts.txt is the contract. The EDL file is the only source of truth for downstream phases. Do not hand-edit FFmpeg commands — generate them from the EDL.

Constraint: Before writing the EDL manually, run FFmpeg scene/silence detection. Detection output informs judgment, not replaces it.

Steps: transcribe with whisper/AssemblyAI, run scene/silence detection, apply judgment (what advances narrative, what is filler, target duration), write cuts.txt in EDL format START_TIME,END_TIME,LABEL, review for overlap and total duration. Full command block and EDL format example: references/phase-commands.md -> Phase 2.

Gate: transcript.txt exists. cuts.txt written to disk. Proceed only when both files exist.


Phase 3: FFMPEG CUTS

Goal: Execute the EDL deterministically — one FFmpeg cut per segment in cuts.txt.

Constraint: Batch-cut from EDL using a loop. Do not create individual FFmpeg commands per cut. This ensures reproducibility and review capability as a list.

Constraint: Always generate concat-list.txt from cuts.txt order, not from shell glob. Shell glob (segments/*.mp4) sorts alphabetically, not by EDL order.

Steps: batch-cut from EDL with while loop (libx264/aac, -avoid_negative_ts make_zero), verify segments, generate concat-list.txt in EDL order, concat with -f concat -safe 0 -c copy. Full command block: references/phase-commands.md -> Phase 3. See also references/ffmpeg-commands.md -> Batch Cutting.

Gate: All segment files exist. assembled/rough-cut.mp4 written to disk. Proceed only when gate passes.


Phase 4: REMOTION COMPOSITION

Goal: Wrap segments in a Remotion TSX composition for programmatic overlays, titles, or transitions.

When to use: Only when rough-cut.mp4 requires programmatic elements (animated titles, lower thirds, caption tracks, brand overlays). If rough-cut.mp4 is sufficient, skip to Phase 6.

Constraint: Layer 4 requires TypeScript/React. Hand off to typescript-frontend-engineer for TSX work; return to python-general-engineer for Phase 5 onward.

Steps: initialize Remotion (npm create video@latest first time; otherwise npm install @remotion/cli @remotion/player remotion), scaffold composition (see references/remotion-scaffold.md), render with npx remotion render. Full command block: references/phase-commands.md -> Phase 4.

Gate: assembled/remotion-output.mp4 exists. Proceed only when gate passes.


Phase 5: AI GENERATION

Goal: Fill genuine gaps in source material with generated assets — only when needed.

Constraint: Check whether existing footage covers the gap before generating anything. Generate only what doesn't exist.

Decision tree: cut around the gap → update cuts.txt and re-run Phase 3; voiceover → ElevenLabs (authorization required); music → fal.ai (defer to fal-ai-media); b-roll → fal.ai (defer to fal-ai-media). ElevenLabs Python helper, authorization pattern, and save-to-disk flow: references/phase-commands.md -> Phase 5.

Gate: All required generated assets saved to assets/ directory before proceeding.


Phase 6: FINAL POLISH

Goal: Deliver assembled output and hand off taste-layer work to human.

Constraint: Layer 6 is human territory. The skill assembles; the human finishes. The following require human judgment and should not be attempted programmatically:

  • Color grading and color matching between clips
  • Music timing and volume ducking
  • Caption style, font, positioning
  • Transition timing and style
  • Final audio mix levels

Handoff template (handoff-notes.txt with source list, EDL, rough-cut path, remaining-for-human checklist): references/phase-commands.md -> Phase 6.

Gate: assembled/rough-cut.mp4 (or assembled/remotion-output.mp4) exists. handoff-notes.txt written to disk.


Error Handling

Common errors (missing source files, FFmpeg codec errors, Remotion composition-not-found, concat-order bugs, ElevenLabs 401) and fixes: references/errors.md.


References

| Reference | When to Load | Content |

|-----------|-------------|---------|

| references/preflight.md | Before Phase 1 | Dependency check script: ffmpeg, node, remotion |

| references/phase-commands.md | Each phase | Full shell command blocks for Phases 1-6 and gate checks |

| references/errors.md | Error Handling | Error matrix with causes and fixes |

| references/ffmpeg-commands.md | Phase 3, Proxy | FFmpeg recipes: timestamp extraction, batch cutting, concatenation, proxy generation, audio normalization, scene/silence detection, social reframing |

| references/remotion-scaffold.md | Phase 4 | TSX composition scaffold, render command, reuse patterns |

  • Remotion docs -- TSX composition API
  • FFmpeg docs -- Flag reference
  • references/image-to-video.md: Image-to-video pipeline (validate, prepare, encode, verify)
  • references/ffmpeg-filters.md: FFmpeg filter graphs for audio visualization modes
  • references/video-transcript.md: yt-dlp subtitle download and VTT cleaning

How to use it

Copy the folder

Take notque/video-editing from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npm, npx. Without those the skill loads but fails at the first command.