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Research Decision Room Agent Skill

| Turn messy user research notes, interviews, support tickets, surveys, and product evidence ledger, theme map, confidence heatmap, opportunity matrix, decision memo, and experiment queue. Use when teams need to move from qualitative signals to product or design decisions without fabricating certainty.

10k tokens
context cost
the whole folder, loaded on every use
4
files
instructions only
0
copies elsewhere
how many repositories repackaged it
83386
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/nexu-io/open-design --skill research-decision-room

What comes with it

32 882 bytes besides the instruction
example.html
references/checklist.md
references/evidence-model.md

The instruction itself

11 sections, as written by the author

Research Decision Room Skill

Create a single-page HTML decision artifact that helps a product or design team

turn messy evidence into a clear next move. The output is not a decorative

research deck. It is a working room for debate: evidence, themes, confidence,

tradeoffs, and recommended experiments stay visible together.

Resource map

research-decision-room/
├── SKILL.md
├── example.html
└── references/
    ├── checklist.md
    └── evidence-model.md

Read references/evidence-model.md before synthesis and run

references/checklist.md before emitting the artifact.

When to use this skill

Use this skill when the user has any mix of:

  • Interview notes, usability-test observations, support tickets, sales call notes,

app-store reviews, NPS comments, survey open text, analytics snippets, or

product-decision context.

  • A decision that needs evidence: "Should we build X?", "Which onboarding path

should we try?", "Why are users dropping off?", "What do customers actually

mean by slow?"

  • A need to share findings with stakeholders who will not read a long research

report.

Do not use it for pure visual inspiration, campaign ideation, or brand moodboards.

Workflow

Step 1 - Establish the decision frame

Identify the decision scope from the user's prompt. If the user did not give a

decision, derive one from the evidence and label it as inferred.

Write a short frame with:

  • Decision question.
  • Audience or segment.
  • Time horizon.
  • Known constraints.
  • What this artifact will not decide.

If key context is missing and the task is not blocked, proceed with labelled

assumptions instead of asking a broad question.

Step 2 - Build the evidence ledger

Normalize every useful signal into ledger rows using the model in

references/evidence-model.md.

Each ledger row must include:

  • id: short stable id, such as I-03, T-14, M-02.
  • source_type: interview, usability, support, survey, analytics, sales, field

note, or stakeholder.

  • segment: user type or "unknown".
  • signal: one-sentence observation.
  • quote_or_metric: direct quote, metric, or "not provided".
  • strength: strong, medium, or weak.
  • limitations: why this evidence may be biased or incomplete.

Never invent quotes, participant counts, dates, revenue impact, or metrics. If

the user did not provide a number, use "not provided" and explain what evidence

would increase confidence.

Step 3 - Synthesize themes and tensions

Cluster evidence into 4 to 6 themes. For each theme:

  • Name the theme in plain human language.
  • List the evidence ids that support it.
  • Explain the behavior behind it, not just the UI complaint.
  • Mark confidence as high, medium, or low.
  • Note contradictions or segment differences.

Prefer verbs over nouns: "Teams abandon setup when the first blank state asks

for too much" is better than "Onboarding problem".

Step 4 - Score opportunities

Create an opportunity matrix with 3 to 5 options. Score each option on a 1 to 5

scale:

  • Evidence strength.
  • User pain.
  • Business leverage.
  • Implementation risk, where 5 means low risk and 1 means high risk.

Show the total score, but do not let the score replace judgment. Add one sentence

on why the top recommendation wins.

Step 5 - Draft the decision memo

Write a decision memo with:

  • Recommended move.
  • Why now.
  • What evidence supports it.
  • What could be wrong.
  • What to measure next.
  • Reversible next step.

Keep the memo short enough to read in under one minute.

Step 6 - Create the HTML artifact

Produce a self-contained index.html. Use the active DESIGN.md for typography,

spacing, color roles, and component tone, but keep the information architecture

stable:

  • Header with decision question, confidence, and last-updated label.
  • Executive readout with recommendation, risk, and next experiment.
  • Evidence ledger with filter chips.
  • Theme map with evidence ids and confidence.
  • Opportunity matrix.
  • Decision memo.
  • Experiment queue with owner, metric, and success threshold.
  • Assumptions and limitations.

The artifact should be interactive but durable. Simple vanilla JavaScript is

allowed for filtering evidence, switching views, or highlighting related ids.

No framework dependency is required.

Step 7 - Self-check and emit

Run the checklist. Then emit one concise orientation sentence and one HTML

artifact:

<artifact identifier="research-decision-room" type="text/html" title="Research Decision Room">
<!doctype html>
<html>...</html>
</artifact>

Nothing after the closing </artifact>.

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How to use it

Copy the folder

Take nexu-io/research-decision-room from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.