Wardley Mapping strategic analysis—map value chains against evolution to reveal build vs buy decisions and competitive dynamics. Use for technology strategy or investment decisions.
npx skills add https://github.com/neurofoo/agent-skills --skill wardley
Create a strategic map showing components positioned by their evolution stage and visibility in the value chain.
Identify the user need, map the value chain of components required to meet it, and position each component on the evolution axis.
Context: [What situation we're mapping]
User: [Who the user is]
User Need: [What they're trying to accomplish]
Working backward from user need:
| Component | Depends On | Visibility |
|-----------|------------|------------|
| [User Need] | [what it requires] | High (User-facing) |
| [Component A] | [what it requires] | High/Med/Low |
| [Component B] | [what it requires] | High/Med/Low |
| [Infrastructure] | [base requirements] | Low (Hidden) |
| Component | Evolution Stage | Evidence |
|-----------|-----------------|----------|
| [Component A] | Genesis / Custom / Product / Commodity | [Why at this stage] |
| [Component B] | Genesis / Custom / Product / Commodity | [Why at this stage] |
Evolution Indicators:
VISIBLE │
TO │ [User Need]
USER │ │
│ ▼
│ [Component A]
│ │
│ ▼
INVISIBLE│ [Component B]
│
└──────┬──────┬──────┬──────┬──────►
GENESIS CUSTOM PRODUCT COMMODITY
I II III IV
What's evolving rightward?
| Component | Current Stage | Evolving Toward |
|-----------|---------------|-----------------|
| [component] | [stage] | [next stage] |
Inertia Points
| Component | Recommendation | Rationale |
|-----------|----------------|-----------|
| [Genesis/Custom] | Build | Differentiator |
| [Commodity] | Buy | Commodity, not differentiating |
Our differentiators (left side of map):
Commoditization threats:
Short-term actions:
What to stop doing:
Key Insight:
> [Main strategic takeaway from the mapping exercise]
$ARGUMENTS
Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.
Intelligently organizes your files and folders across your computer by understanding context, finding duplicates, suggesting better structures, and automating cleanup tasks. Reduces cognitive load and keeps your digital workspace tidy without manual effort.
Generates creative domain name ideas for your project and checks availability across multiple TLDs (.com, .io, .dev, .ai, etc.). Saves hours of brainstorming and manual checking.
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Implements Manus-style file-based planning for complex tasks. Creates task_plan.md, findings.md, and progress.md. Use when starting complex multi-step tasks, research projects, or any task requiring >5 tool calls.
Creative research ideation and exploration. Use for open-ended brainstorming sessions, exploring interdisciplinary connections, challenging assumptions, or identifying research gaps. Best for early-stage research planning when you do not have specific observations yet. For formulating testable hypotheses from data use hypothesis-generation.
Comprehensive GitHub project management with swarm-coordinated issue tracking, project board automation, and sprint planning
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
Take neurofoo/wardley from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.