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Design Agent Skill

Design Thinking process—Empathize, Define, Ideate, Prototype, Test. Use for product design, solving ambiguous problems, or when you don't know what users really need.

702 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
1
copies elsewhere
how many repositories repackaged it
106
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/neurofoo/agent-skills --skill design

The instruction itself

18 sections, as written by the author

Design Thinking Process

Work through the full design thinking process—Empathize, Define, Ideate, Prototype, Test.

Instructions

Move through each phase, building on insights from the previous one. The process is iterative—expect to loop back based on what you learn.

Output Format

Challenge: [What we're trying to solve]

Users: [Who we're designing for]


1. EMPATHIZE

*Understand the user and their context*

User Profile

| Attribute | Description |

|-----------|-------------|

| Who are they? | [Demographics, role] |

| What's their context? | [Environment, circumstances] |

| What are they trying to do? | [Goals, tasks] |

User Pain Points

| Pain Point | Severity | Current Workaround |

|------------|----------|-------------------|

| [pain] | High/Med/Low | [how they cope] |

Empathy Map

| Quadrant | Observations |

|----------|--------------|

| Say | [Quotes, statements] |

| Think | [Beliefs, concerns] |

| Do | [Actions, behaviors] |

| Feel | [Emotions, reactions] |


2. DEFINE

*Frame the problem worth solving*

Point of View Statement

[User] needs [need] because [insight].

How Might We Questions

  • How might we [opportunity 1]?
  • How might we [opportunity 2]?

Problem Statement

> The Challenge: [Specific, actionable problem to solve]


3. IDEATE

*Generate many possible solutions*

Ideas Generated

| # | Idea | Type |

|---|------|------|

| 1 | [idea] | Safe / Moderate / Wild |

| 2 | [idea] | Safe / Moderate / Wild |

| 3 | [idea] | Safe / Moderate / Wild |

Top Ideas to Prototype

| Idea | Why This One? | Feasibility |

|------|---------------|-------------|

| [idea] | [rationale] | High/Med/Low |


4. PROTOTYPE

*Make ideas tangible quickly*

Idea to prototype: [Which idea]

Prototype type: Paper mockup / Wireframe / Physical model / Storyboard

What we're testing:

  • [Assumption/question 1]
  • [Assumption/question 2]

5. TEST

*Learn from real users*

Who to test with: [User profile]

Questions to answer:

  • [Question]?
  • [Question]?

Success indicators: [What would indicate this works]

Failure indicators: [What would indicate this fails]


Next Iteration

Based on what we learn, we'll likely need to revisit:

  • [ ] Empathize / [ ] Define / [ ] Ideate / [ ] Prototype / [ ] Test

Guidelines

  • Empathy is research, not assumption—talk to real users
  • "How might we" keeps problems open and generative
  • Prototype to think, not just to test
  • Test early, test often, test cheaply

$ARGUMENTS

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How to use it

Copy the folder

Take neurofoo/design from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.