microsoft/workspace-estimation-shared-header
Use when editing a boundary-safe shared header meant to be included by both in-tree and shared-provider/plugin-bridge code (e.g. include/onnxruntime/core/framework/workspace_requirement.h, or any future header supporting OrtKernelWorkspaceEstimateFunc / DeclareWorkspaceRequirements per issue #29775's Phase-A workspace-estimation roadmap), or when a workspace-estimation math helper needs to be callable from a future plugin EP DLL. Covers a Node forward-declaration ODR trap and the math-helper vs. graph-parsing-wrapper reuse boundary discovered while implementing PR #29811 (MatMulNBits pilot).
npx skills add https://github.com/microsoft/onnxruntime --skill workspace-estimation-shared-header
Lessons from implementing the two-level (EstimateWorkspace / DeclareWorkspaceRequirements)
workspace-size estimation pilot for MatMulNBits (issue #29775 Phase-A, PR #29811). The
WorkspaceRequirement struct in include/onnxruntime/core/framework/workspace_requirement.h is
designed to be included by both in-tree kernel code and future plugin-EP adapter code — this is exactly
the kind of dual-included, DLL-boundary-crossing header where these gotchas apply.
Node in a header included from both worldsSymptom: a compile failure or, worse, a silent type mismatch that depends on include order —
because onnxruntime::Node is not one type across the whole codebase. In-tree code sees class Node
from core/graph/graph.h. Shared-provider/plugin-bridge code (anything reachable from a plugin DLL)
sees a *different* Node type from a provider-bridge header (e.g. struct Node final). These are two
distinct types that happen to share a name — different "ODR worlds."
The trap: writing class Node; (or any forward-declaration of Node) in a header that might be
#included from both worlds. Whichever world's real definition gets included later in the same
translation unit can clash with your forward-declaration's class-key (class vs struct), or — worse
— the header can compile fine in isolation and only fail (or silently pick the wrong type) once combined
with a specific set of other includes.
The fix: omit the forward-declaration entirely. Don't try to avoid the #include of the real Node
header for compile-time savings in a shared, dual-included header — let each translation unit's own
real includes provide whatever Node type it needs. If you only need a pointer/reference and think a
forward-declare is a safe optimization, it is not safe here specifically because the two worlds disagree
on the underlying type.
How to confirm you're clear: the header must build cleanly when included from an in-tree-only
translation unit AND (once such a target exists) from a plugin-DLL translation unit, without relying on
which one happens to be included first.
When a kernel's workspace-size computation needs to be callable from both in-tree and (eventually)
plugin code, split it into two pieces:
ComputeFpAIntBGemmWorkspaceSize(int m, int n, int k, int sm, int multiProcessorCount)). No
Node&, no NodeArg, no TensorShape parsing, no ORT graph types at all. This is the part a future
plugin implementation can call *verbatim* — plugin kernels don't have Node& access, only the C-ABI
shape representation (OrtNode, Node_GetInputShape).
const Node&/NodeArg/TensorShape (orfrom the plugin's C-ABI shape accessors). This half is inherently different per build configuration and
is NOT reusable across the DLL boundary; it must be reimplemented against whichever shape
representation the caller has.
Why this matters concretely: if you accidentally let the pure-math core accept or touch an in-tree
graph type (even just to read one field), you've made it impossible to reuse from the plugin path without
either (a) linking in-tree graph headers into the plugin DLL (defeats the purpose of a plugin boundary) or
(b) duplicating the whole function. Keep the split clean from the start.
How to confirm you're clear: grep the pure-math function's signature and body for any ORT graph type
(Node, NodeArg, TensorShape, GraphViewer, etc.) — it should only ever see plain scalars
(int/int64_t/size_t) and, at most, opaque device-property values already extracted by the caller.
If you find a graph type anywhere in that function, the split has leaked and needs to be pulled apart
before a plugin implementation can reuse it.
Related, not yet built: docs/annotated_partitioning/future_directions_constrained_env.md (Phase A /
plugin-ABI sections) describes the intended plugin-side C ABI surface for DeclareWorkspaceRequirements,
but as of PR #29811 no plugin-side implementation exists yet — see that doc's "Cost of a Real
Plugin-Side Override (Deferred)" note for what's still missing beyond just following this split.
Take microsoft/workspace-estimation-shared-header from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.