mcpbeat Sign in

Texture Converter Agent Skill

>- Guide for using the texconv command-line texture conversion tool. Use this skill when asked about converting textures, compressing images to DDS/BC formats, generating mipmaps, resizing textures, creating normal maps, or performing HDR tone mapping from the command line.

7k tokens
context cost
the whole folder, loaded on every use
4
files
instructions only
0
copies elsewhere
how many repositories repackaged it
2136
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/DirectXTex --skill texture-converter

What comes with it

21 735 bytes besides the instruction
reference/examples.md
reference/formats.md
reference/options.md

The instruction itself

23 sections, as written by the author

Texconv Texture Converter

This skill provides guidance for using the texconv command-line tool to convert, compress, resize, and process texture images.

When to Use

Invoke this skill when:

  • Converting image files (PNG, BMP, JPG, TGA, HDR, etc.) to DDS or other formats.
  • Applying block compression (BC1–BC7) to textures for runtime use.
  • Generating mipmaps for texture files.
  • Resizing textures or fitting them to power-of-2 dimensions.
  • Creating normal maps from height maps.
  • Performing HDR tone mapping or colorspace conversions.
  • Batch-processing texture files using wildcards or file lists.

Installation

winget install Microsoft.DirectXTex.Texconv

vcpkg

vcpkg install directxtex[tools]

Syntax

texconv [options] [--file-list <filename>] <file-name(s)>

Input files can be dds, tga, hdr, phm, ppm, pfm, or any WIC-supported format (bmp, jpg, png, jxr, heif, webp, etc.).

The command-line uses Windows-style - or / for options. It also supports --version, --help, and GNU long-option style parameters with --.

Common Workflows

Convert to BC7 compressed DDS with mipmaps

texconv -f BC7_UNORM -m 0 -y diffuse.png

Convert to BC1 (DXT1) with power-of-2 resize

texconv -pow2 -f BC1_UNORM cat.jpg

Batch convert all PNG files recursively

texconv -r C:\Textures\*.png

Convert HDR to BMP with tone mapping

texconv myimage.hdr -tonemap -ft BMP

Generate normal map from height map

texconv -nmap lo -nmapamp 2 -f R8G8B8A8_UNORM heightmap.png

Convert for legacy Direct3D 9 with feature level cap

texconv -pow2 -fl 9.3 -f BC3_UNORM -m 1 *.bmp

Output to a specific directory with prefix/suffix

texconv -o output_dir -px hd_ -sx _bc7 -f BC7_UNORM *.png

Convert to PNG from DDS

texconv -ft png -y texture.dds

Premultiplied alpha conversion

texconv -pmalpha -f BC3_UNORM ui_element.png

HDR10 colorspace conversion

texconv --rotate-color 709toHDR10 -nits 200 -f R10G10B10A2_UNORM scene.hdr

Swizzle channels

texconv --swizzle rrrg -f BC5_UNORM normal.png

Options Reference

See reference/options.md for the complete options reference.

Quick Reference (most common options)

| Option | Description |

| --- | --- |

| -f <format> | Output DXGI format (e.g., BC7_UNORM, R8G8B8A8_UNORM) |

| -ft <type> | Output file type (dds, png, bmp, jpg, tga, hdr, etc.) |

| -o <dir> | Output directory |

| -y | Overwrite existing files |

| -m <n> | Mipmap levels (0 = full chain, 1 = none) |

| -w <n> / -h <n> | Output width / height in pixels |

| -pow2 | Fit to power-of-2 dimensions |

| -if <filter> | Image filter (POINT, LINEAR, CUBIC, FANT, BOX, TRIANGLE) |

| -srgb | Input and output are sRGB |

| -pmalpha | Convert to premultiplied alpha |

| -bc <flags> | BC compression flags (u, d, q, x) |

| -nmap <flags> | Generate normal map from height map |

| -r | Recursive wildcard search |

| -nologo | Suppress copyright message |

Output Format

By default, texconv writes DDS files. The output filename matches the input filename with the appropriate extension. Use -ft to change the output format, -o for output directory, and -px/-sx for filename prefix/suffix.

Notes

  • When no size is specified (-w / -h), the output size matches the input.
  • DDS output defaults to generating all mipmap levels (-m 0). Use -m 1 to suppress mipmaps.
  • BC6H and BC7 compression uses GPU acceleration by default when available. Use -nogpu to force CPU.
  • For cubemaps, volume maps, or texture arrays from individual files, use texassemble instead.
  • Support for OpenEXR (exr) format requires building from source with USE_OPENEXR defined.
  • Additional WIC codecs (HEIF, WEBP) work automatically if installed on the system.

Further Reading

Other skills for the same job

different authors, same section of the catalogue
AI Marketing Videos
by ComeOnOliver
×2

Create AI marketing videos for ads, promos, product launches, and brand content. Models: Veo, Seedance, Wan, FLUX for visuals, Kokoro for voiceover. Types: product demos, testimonials, explainers, social ads, brand videos. Use for: Facebook ads, YouTube ads, product launches, brand awareness. Triggers: marketing video, ad video, promo video, commercial, brand video, product video, explainer video, ad creative, video ad, facebook ad video, youtube ad, instagram ad, tiktok ad, promotional video, launch video

5k tokens
App Store Screenshots
by ComeOnOliver
×1

App Store and Google Play screenshot creation with exact platform specs. Covers iOS/Android dimensions, gallery ordering, device mockups, and preview videos. Use for: app store optimization, ASO, app screenshots, app preview, play store listing. Triggers: app store screenshots, aso, app store optimization, play store screenshots, app preview, app listing, ios screenshots, android screenshots, app store images, app mockup, device mockup, app gallery, store listing

5k tokens
Nano Image Generator
by ComeOnOliver
×1

Generate images using Nano Banana Pro (Gemini 3 Pro Preview). Use when creating app icons, logos, UI graphics, marketing banners, social media images, illustrations, diagrams, or any visual assets. Supports reference images for style transfer and character consistency. Triggers include phrases like 'generate an image', 'create a graphic', 'make an icon', 'design a logo', 'create a banner', 'same style as', 'keep the style', or any request needing visual content.

8k tokens scripts
Pollinations AI
by ComeOnOliver
×1

Generate and save images using Pollinations.ai's free, open-source API. No signup required. Supports URL-based generation, custom parameters (width, height, model, seed), and automatic file saving. Perfect for quick prototypes, marketing assets, and creative workflows.

6k tokens
AI Marketing Videos
by ComeOnOliver
×1

| Create AI marketing videos for ads, promos, product launches, and brand content. product video, explainer video, ad creative, video ad, facebook ad video, youtube ad, instagram ad, tiktok ad, promotional video, launch video

5k tokens
App Store Screenshots
by ComeOnOliver
×1

Use when building App Store screenshot pages, generating exportable marketing screenshots for iOS apps, or creating programmatic screenshot generators with Next.js. Triggers on app store, screenshots, marketing assets, html-to-image, phone mockup.

30k tokens
Hallmark
by nexu-io

Anti-AI-slop design skill for greenfield pages, audits, redesigns, and design extraction from URLs or screenshots. Use when the user asks to build a new app or landing page, wants to redesign something, invokes Hallmark by name, or uses audit/redesign/study.

139k tokens
Launch Openshell Gator
by NVIDIA
vendor

Launch and supervise OpenShell gator agents. Use when starting gator on issues or PRs, checking gator sandboxes, building the gator sandbox image, restarting stuck gators, inspecting gator logs, or experimenting with gator harness/model overrides. Trigger keywords - launch gator, start gator, run gator, gator sandbox, supervised gator, gator logs, restart gator.

5k tokens

How to use it

Copy the folder

Take microsoft/texture-converter from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.