mcpbeat

Testing

microsoft/testing

Test patterns, fixture structure, and when to use E2E vs unit tests.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
73
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/fast --skill testing

The instruction itself

14 sections, as written by the author

Testing

Use this skill when writing or modifying tests in this repository.

Rust crate tests

Unit tests live alongside code in #[cfg(test)] modules. Integration tests go in each crate's tests/ directory.

cargo test -p microsoft-webui-handler   # one crate
cargo test --workspace                   # all crates
cargo xtask test                         # via xtask (part of quality gate)

Every code change ships with tests:

| Change type | Requirement |

|-------------|-------------|

| New public API | At least one unit test per function/method |

| Bug fix | Regression test that fails without the fix |

| Performance change | Benchmark comparison (before/after) |

| Refactor | Existing tests pass unchanged |

Never remove, weaken, or #[ignore] an existing test unless explicitly asked.

Shared test utilities (webui-test-utils)

The webui-test-utils crate provides common Rust test helpers, builders, and fixtures. Check it before writing new helpers - avoid duplicating across crates.

[dev-dependencies]
webui-test-utils = { path = "../webui-test-utils" }

webui-framework E2E fixtures

The packages/webui-framework package uses Playwright for E2E tests. Each fixture is a mini WebUI app compiled and rendered by the real pipeline.

See tests/fixtures/README.md for the full reference.

Fixture structure

tests/fixtures/<name>/
  src/
    index.html                 Page template (uses the component)
    <tag-name>/
      <tag-name>.html          Component template (real WebUI syntax)
      <tag-name>.css           Component CSS (optional)
  state.json                   Initial render state (all bound properties)
  element.ts                   Component class (NO template registration)
  <name>.spec.ts               Playwright tests
  webui.config.json            Build options override (optional)

How it works

The test server (fixture-render.ts) auto-discovers fixtures with src/index.html, calls @microsoft/webui build() + render() to produce SSR HTML with template IIFEs, hydration markers, and inventory. The result is served at /<name>/fixture.html.

Creating a new fixture

  • Create fixtures/<name>/src/index.html — page template:
<!DOCTYPE html>
<html lang="en">
<head><meta charset="utf-8"><title>My Fixture</title></head>
<body>
  <test-widget label="Hello"></test-widget>
</body>
</html>
  • Create fixtures/<name>/src/test-widget/test-widget.html — component template:
<span class="label">{{label}}</span>
<span class="count">{{count}}</span>
<button class="inc" @click="{increment()}">+</button>
  • Create fixtures/<name>/state.json — initial state:
{ "label": "Hello", "count": 0 }
  • Create fixtures/<name>/element.ts — component class only:
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.

import { WebUIElement, attr, observable } from '../../../src/index.js';

export class TestWidget extends WebUIElement {
  @attr label = 'Hello';
  @observable count = 0;

  increment(): void {
    this.count += 1;
  }
}

TestWidget.define('test-widget');
  • Create fixtures/<name>/<name>.spec.ts — Playwright tests:
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.

import { expect, test } from '@playwright/test';

test.describe('widget fixture', () => {
  test.beforeEach(async ({ page }) => {
    await page.goto('/<name>/fixture.html');
    await page.waitForFunction(() => {
      const el = document.querySelector('test-widget');
      return el && (el as any).$ready === true;
    });
  });

  test('renders SSR content', async ({ page }) => {
    await expect(page.locator('test-widget .label')).toHaveText('Hello');
    await expect(page.locator('test-widget .count')).toHaveText('0');
  });

  test('updates on click', async ({ page }) => {
    await page.locator('test-widget .inc').click();
    await expect(page.locator('test-widget .count')).toHaveText('1');
  });
});

Template syntax quick reference

| Feature | Syntax |

|---------|--------|

| Text binding | {{propertyName}} |

| Event binding | @click="{handler()}" or @click="{handler(e)}" |

| Boolean attribute | ?disabled="{{isDisabled}}" |

| Dynamic attribute | href="{{url}}" |

| Mixed attribute | href="/items/{{id}}" |

| Complex property | :items="{{items}}" |

| Element ref | w-ref="{myElement}" |

| Conditional | <if condition="show">...</if> |

| Negation | <if condition="!hidden">...</if> |

| Comparison | <if condition="count > 0">...</if> |

| Compound | <if condition="active && !busy">...</if> |

| Loop | <for each="item in items">...</for> |

| Nested loop | <for each="group in groups">...<for each="item in group.items">...</for></for> |

| Shadow DOM | <template shadowrootmode="open">...</template> |

| Root event | <template shadowrootmode="open" @click="{handler(e)}"> |

| Slot | <slot></slot> |

Dynamic children pattern

Components only created via document.createElement() (not in any template) need a false <if> in the page template to make their template IIFEs available:

<body>
  <my-host></my-host>
  <if condition="showChild"><my-child></my-child></if>
</body>

With state.json: { "showChild": false }.

Per-fixture build config

Create webui.config.json to override build options:

{ "css": "module" }

Light-DOM fixtures

The pipeline always produces shadow DOM. For light-DOM hydration tests, use manual template registration with registerCompiledTemplate from @microsoft/webui-test-support and a hand-written fixture.html. See fixtures/light-dom/ for the pattern.

Running framework E2E tests

cd packages/webui-framework
pnpm build                    # build the framework
pnpm test                     # unit + E2E tests
npx playwright test           # E2E only
npx playwright test tests/fixtures/<name>/  # one fixture

Test support package (@microsoft/webui-test-support)

The packages/webui-test-support package provides:

  • registerCompiledTemplate(name, meta) — register a raw TemplateMeta object (for manual/light-DOM fixtures)
  • renderTemplateScript(name, meta) — render a template as an inline <script> tag
  • renderFixtures({ fixturesRoot }) — build+render all pipeline fixtures
  • buildFixtureEntries({ ... }) — bundle element.ts files via esbuild
  • startFixtureServer({ ... }) — start the HTTP fixture server

When to use what

| Scenario | Tool |

|----------|------|

| Rust crate logic (parsing, rendering, state, expressions) | #[test] unit tests |

| Rust crate integration (full pipeline) | tests/ integration tests |

| Rust performance | cargo bench with Criterion |

| Framework hydration, reactive updates, DOM behavior | Playwright E2E fixtures |

| Router navigation, lazy loading, chain diffing | Playwright E2E fixtures |

| Template metadata encoding/decoding | Node unit tests (pnpm test:unit) |

How to use it

Copy the folder

Take microsoft/testing from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npx. Without those the skill loads but fails at the first command.