microsoft/reactor-input
Reactor input — gestures (`OnPan`, `OnPinch`, `OnRotate`), pointer events, drag-and-drop (`OnDragStarting`), focus management (`UseElementFocus`, `UseFocus`, `UseFocusTrap`). Use when implementing direct manipulation or custom focus behavior.
npx skills add https://github.com/microsoft/microsoft-ui-reactor --skill reactor-input
Reactor exposes input via trampoline-dispatched .On* modifiers. Events
auto-enable their underlying WinUI flags (ManipulationMode, AllowDrop,
etc.) when you attach a handler, so you never need to set those manually.
> Controlled prop note: input factories keep the ergonomic
> (value, setter) shape. The underlying controlled element properties are
> Optional<T> so Unset can mean "control-owned"; direct reads need
> .Value or .GetValueOrDefault(...). See
> migration/050-optional-t.md.
| API | Purpose |
|-----|---------|
| .OnPointerEntered/Exited/Pressed/Released/Moved | Pointer events |
| .IsHitTestVisible(bool) | Opt an element + its subtree out of hit-testing |
| .OnTapped() / .OnDoubleTapped() / .OnRightTapped() | Tap events |
| .OnKeyDown() / .OnKeyUp() | Keyboard events |
| .OnPan(...) | Pan gesture (drag with inertia) |
| .OnPinch(...) | Pinch-to-zoom gesture |
| .OnRotate(...) | Rotation gesture |
| .OnLongPress(...) | Press-and-hold |
| .OnGotFocus() / .OnLostFocus() | Focus change events |
| UseElementFocus() | Untyped ref + dispatcher-scheduled focus |
| UseElementRef<T>() | Typed element ref — .Current is T (no cast) |
| .XYFocusUp/Down/Left/Right(ref) | Directional focus reference props |
| .AccessKey("S") | Alt+key keyboard shortcut |
| .OnDragStart(...) / .OnDrop(...) | Drag-and-drop |
var (isHovered, setIsHovered) = UseState(false);
return Border(child)
.OnPointerEntered((s, e) => setIsHovered(true))
.OnPointerExited((s, e) => setIsHovered(false))
.Background(isHovered ? Theme.SubtleFill : Colors.Transparent);
Events: OnPointerEntered, OnPointerExited, OnPointerPressed,
OnPointerReleased, OnPointerMoved, OnPointerCanceled.
The (s, e) signature gives you the sender and PointerRoutedEventArgs.
.IsHitTestVisible(false) sets UIElement.IsHitTestVisible — the element
and its subtree stop being pointer targets, so decorative or overlay
layers let pointer events pass through to whatever is underneath.
Border(overlayGlow).IsHitTestVisible(false)
Unlike .IsEnabled(false), it does not grey the control out or block focus —
reach for .IsEnabled(false) when you want a disabled affordance, and
.IsHitTestVisible(false) when you only want clicks to fall through.
Border(child)
.OnTapped((s, e) => HandleClick())
.OnDoubleTapped((s, e) => HandleDoubleClick())
.OnRightTapped((s, e) => ShowContextMenu())
TextBox(text, setText)
.OnKeyDown((s, e) =>
{
if (e.Key == VirtualKey.Enter)
{
Submit();
e.Handled = true;
}
})
Gestures follow a phase lifecycle: Began → Changed (repeat) → Ended | Cancelled.
var (offset, setOffset) = UseState(new Point(0, 0));
return Border(child)
.OnPan(
minimumDistance: 10, // pixels before gesture starts
axis: PanAxis.Both, // or Horizontal, Vertical
withInertia: true, // momentum after release
onBegan: (e) => { /* pan began */ },
onChanged: (e) =>
{
setOffset(new Point(
offset.X + e.Delta.Translation.X,
offset.Y + e.Delta.Translation.Y));
},
onEnded: (e) => { /* pan ended */ })
.Translation((float)offset.X, (float)offset.Y, 0);
For smooth dragging, write Translation directly via ref during the
gesture and only setState at the end:
var itemRef = UseRef<UIElement>();
var (finalPos, setFinalPos) = UseState(new Point(0, 0));
return Border(child)
.Ref(itemRef)
.OnPan(
onChanged: (e) =>
{
// Direct property write — no re-render per frame
if (itemRef.Current is { } el)
{
var t = el.Translation;
el.Translation = new System.Numerics.Vector3(
t.X + (float)e.Delta.Translation.X,
t.Y + (float)e.Delta.Translation.Y,
t.Z);
}
},
onEnded: (e) =>
{
// Sync state once at end
if (itemRef.Current is { } el)
setFinalPos(new Point(el.Translation.X, el.Translation.Y));
});
var (scale, setScale) = UseState(1.0f);
return Border(child)
.OnPinch(
onChanged: (e) => setScale(scale * (float)e.Delta.Scale),
onEnded: (e) => { })
.Scale(scale);
// Rotation:
var (angle, setAngle) = UseState(0f);
return Border(child)
.OnRotate(
onChanged: (e) => setAngle(angle + (float)e.Delta.Rotation),
onEnded: (e) => { })
.Rotation(angle);
Touch/pen has built-in long press; mouse requires emulation:
Border(child)
.OnLongPress(
onTriggered: (e) => ShowEditMode(),
enableMouseEmulation: true) // also trigger on mouse press-and-hold
var focusRef = UseElementFocus();
return VStack(12,
TextBox(text, setText).Ref(focusRef.Ref),
Button("Focus the field", () => focusRef.RequestFocus())
);
UseElementFocus returns a handle with .Ref (attach to the element)
and .RequestFocus() (imperatively focus it).
When you actually need to call methods on the underlying control (SelectAll()
on a TextBox, Focus(FocusState.Programmatic), etc.), use the typed variant.
.Current is already typed as T — no cast at the call site:
var inputRef = UseElementRef<TextBox>();
UseEffect(() => inputRef.Current?.SelectAll(), Array.Empty<object>());
return TextBox(query, setQuery).Ref(inputRef);
The constraint is T : FrameworkElement. In DEBUG builds Reactor asserts
the actual mounted element is a T; in release the mismatch is silent and
.Current returns null. Spec 033 §3.
Use XYFocus refs for gamepad/keyboard directional navigation graphs.
The target can mount before or after the referrer; Reactor rewrites the
WinUI UIElement.XYFocus* property when the referenced element becomes
available and clears it when that element unmounts.
var left = UseElementRef<FrameworkElement>();
var right = UseElementRef<FrameworkElement>();
return HStack(8,
Button("Left").Ref(left).XYFocusRight(right),
Button("Right").Ref(right).XYFocusLeft(left));
For cyclic focus rings, declare both directions. Do not assign
button.XYFocusRight = right.Current in a handler; that snapshot will
not survive late mount or recreation.
TextBox(text, setText)
.OnGotFocus((s, e) => ShowSuggestions())
.OnLostFocus((s, e) => HideSuggestions())
Button("Save", onSave).AccessKey("S") // Alt+S
TextBox(name, setName).IsTabStop(true).TabIndex(1)
TextBox(email, setEmail).IsTabStop(true).TabIndex(2)
Button("Submit", onSubmit).IsTabStop(true).TabIndex(3)
Reactor's drag-drop system supports typed in-process payloads (via a
transfer registry) and standard formats for cross-process drops.
// Drag source — provide a DragData factory
Border(TextBlock(item.Name))
.OnDragStart(
getData: () => DragData.Typed(item),
allowedOperations: DragOperations.Copy | DragOperations.Move)
// Drop target — typed overload auto-extracts payload
Border(TextBlock("Drop here"))
.OnDrop<BorderElement, Item>(
onDrop: (droppedItem) => HandleDrop(droppedItem))
For type-safe object transfer within the same app, use the typed
OnDragStart<T, TPayload> and OnDrop<T, TPayload> overloads:
// Drag source — typed payload via getPayload factory
Border(TextBlock(item.Name))
.OnDragStart<BorderElement, Item>(
getPayload: () => item,
allowedOperations: DragOperations.Move,
onEnd: (ctx) =>
{
if (ctx.CompletedOperation == DragOperations.Move && !ctx.WasCancelled)
RemoveItem(item); // only remove after confirmed drop
})
// Drop target — typed extraction
Border(TextBlock("Drop here"))
.OnDrop<BorderElement, Item>(
onDrop: (droppedItem) => MoveItem(droppedItem),
acceptedOps: DragOperations.Move)
For cross-process drops or custom handling:
Border(TextBlock("Drop here"))
.OnDragOver((args) =>
{
args.UIOverride.Caption = "Copy here";
args.UIOverride.IsCaptionVisible = true;
})
.OnDrop((args) =>
{
if (args.Data.TryGetTypedPayload<Item>(out var item))
HandleDrop(item);
})
Via args.UIOverride on drag-over handlers:
.OnDragOver((args) =>
{
args.UIOverride.IsCaptionVisible = true;
args.UIOverride.IsContentVisible = true;
args.UIOverride.IsGlyphVisible = false;
args.UIOverride.Caption = "Move to folder";
})
OnPan and OnTapped on the same element. Theyconflict via ManipulationMode. If you need both, put OnTapped on a
child and OnPan on the parent.
Translation directlyvia ref during onChanged, and only setState in onEnded.
onEnded andonCancelled to avoid stuck state.
AllowDrop auto-enables — just attaching .OnDrop() sets the flag.Don't set it manually.
TryGetTypedPayload<T> returnsfalse for cross-app drops. Always check the return value.
e.Handled = true on keyboard events to prevent bubbling whenyou've handled the key.
enableMouseEmulation: true — touch/pen havenative hold detection, but mouse does not.
Take microsoft/reactor-input from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.