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Reactor Design

microsoft/reactor-design

Windows 11 design rules for Reactor — theme tokens, High Contrast, typography (`Heading`/`SubHeading`/`Caption`), 4px grid, acrylic surfaces, accessibility, animation, and a code-review checklist. Use when authoring, reviewing, or fixing visual styling.

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Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/microsoft-ui-reactor --skill reactor-design

The instruction itself

56 sections, as written by the author

Windows 11 Design for Reactor

Author, review, and fix Reactor UI code following Windows 11 design system rules.

Reactor is a functional UI framework for WinUI 3 that builds UI entirely in C# — no XAML, no data binding, no ViewModels. UI is described with immutable Element records, composed via bare factory methods imported with using static Microsoft.UI.Reactor.Factories (TextBlock(...), VStack(...), etc.), and updated through a React-style reconciler with hooks (UseState, UseEffect, etc.).

> Controlled prop note: when design examples use inputs such as

> TextBox(value, setValue) or Slider(value, ...), the factory keeps the

> simple call-site shape. Direct element-record reads of controlled props now

> return Optional<T>; use .GetValueOrDefault(...) or .Value. See

> migration/050-optional-t.md.

This skill translates the Windows 11 design language into Reactor's C# projection so that apps built with Reactor look, feel, and behave like first-class Windows 11 applications.

Workflow

  • Author new Reactor UI using the rules below.
  • Review a PR using the checklist at the end of this file.
  • Fix feedback by mapping issues to the specific rule and applying the correct pattern.
  • Verify changes using the testing guidance.

Quick Scan Checklist

Check these areas early in every review:

  • Theme tokens used for all colors — no hardcoded hex strings for themed surfaces.
  • High Contrast works — no opacity, no accent colors, only system color brushes.
  • Typography uses Heading(), SubHeading(), Caption(), or WinUI style tokens — not raw FontSize/FontWeight.
  • Layout values use the 4px grid.
  • Text scaling and localization are safe — no fixed heights on text containers.
  • Shadows have elevation (Translation(0, 0, 32)).
  • Acrylic surfaces use correct background + border pairings.
  • AutomationName() set on icon-only controls.
  • Keys set on list items for stable reconciliation.

Core Rules (Always Apply)

1. Theming Is the Primary Lens

Use Theme.* tokens for all colors and brushes. Never hardcode hex colors for themed surfaces.

// Correct: theme tokens
TextBlock("Hello").Foreground(Theme.PrimaryText)
Border(child).Background(Theme.CardBackground)
Button("Action").Background(Theme.Accent)

// Wrong: hardcoded colors on themed surfaces
TextBlock("Hello").Foreground("#000000")
Border(child).Background("#FFFFFF")

Hardcoded colors are acceptable only for:

  • One-off decorative elements that intentionally ignore theming (e.g., brand logos)
  • Explicit hit-test targets (Background("#00000000") for transparent hit areas)
Theme Token Reference

> ⚠️ Theme.Error, Theme.Success, Theme.Warning, Theme.ErrorText do NOT exist.

> Use Theme.SystemCritical (red/error), Theme.SystemSuccess (green), Theme.SystemCaution (yellow).

Text:

| Token | WinUI Resource | Purpose |

|-------|---------------|---------|

| Theme.PrimaryText | TextFillColorPrimaryBrush | Primary body text, titles, and labels |

| Theme.SecondaryText | TextFillColorSecondaryBrush | Captions, subtitles, and supplementary info |

| Theme.TertiaryText | TextFillColorTertiaryBrush | Placeholder text and disabled secondary content |

| Theme.DisabledText | TextFillColorDisabledBrush | Text in disabled controls or inactive states |

| Theme.AccentText | AccentTextFillColorPrimaryBrush | Hyperlinks, accent-colored labels, and interactive text |

Accent fill:

| Token | WinUI Resource | Purpose |

|-------|---------------|---------|

| Theme.Accent | AccentFillColorDefaultBrush | Primary accent buttons and controls at rest |

| Theme.AccentSecondary | AccentFillColorSecondaryBrush | Accent button hover state |

| Theme.AccentTertiary | AccentFillColorTertiaryBrush | Accent button pressed state |

| Theme.AccentDisabled | AccentFillColorDisabledBrush | Disabled accent controls |

Control fill:

| Token | WinUI Resource | Purpose |

|-------|---------------|---------|

| Theme.ControlFill | ControlFillColorDefaultBrush | Default rest state for standard controls |

| Theme.ControlFillSecondary | ControlFillColorSecondaryBrush | Hover state of standard controls |

| Theme.ControlFillTertiary | ControlFillColorTertiaryBrush | Pressed state of standard controls |

| Theme.ControlFillDisabled | ControlFillColorDisabledBrush | Disabled state of standard controls |

| Theme.ControlFillInputActive | ControlFillColorInputActiveBrush | Active/focused text input field backgrounds |

Surfaces & backgrounds:

| Token | WinUI Resource | Purpose |

|-------|---------------|---------|

| Theme.SolidBackground | SolidBackgroundFillColorBaseBrush | App and page-level background (base layer) |

| Theme.CardBackground | CardBackgroundFillColorDefaultBrush | Card and elevated surface backgrounds |

| Theme.LayerFill | LayerFillColorDefaultBrush | Flyout, dialog, and pane backgrounds |

| Theme.SubtleFill | SubtleFillColorSecondaryBrush | Subtle control highlights and section backgrounds |

| Theme.SmokeFill | SmokeFillColorDefaultBrush | Semi-transparent overlay behind modal dialogs |

Stroke & border:

| Token | WinUI Resource | Purpose |

|-------|---------------|---------|

| Theme.CardStroke | CardStrokeColorDefaultBrush | Borders on cards and elevated containers |

| Theme.SurfaceStroke | SurfaceStrokeColorDefaultBrush | Borders on flyouts, dialogs, and pane surfaces |

| Theme.DividerStroke | DividerStrokeColorDefaultBrush | Horizontal or vertical dividers between content |

| Theme.ControlStroke | ControlStrokeColorDefaultBrush | Borders on interactive controls at rest |

| Theme.ControlStrokeSecondary | ControlStrokeColorSecondaryBrush | Bottom edge of controls for depth effect |

System signal:

| Token | WinUI Resource | Purpose |

|-------|---------------|---------|

| Theme.SystemAttention | SystemFillColorAttentionBrush | Informational indicators and badges |

| Theme.SystemSuccess | SystemFillColorSuccessBrush | Success states and confirmations |

| Theme.SystemCaution | SystemFillColorCautionBrush | Warning states and cautionary indicators |

| Theme.SystemCritical | SystemFillColorCriticalBrush | Error states and critical alerts |

| Theme.SystemNeutral | SystemFillColorNeutralBrush | Neutral status indicators |

| Theme.SystemSolidNeutral | SystemFillColorSolidNeutralBrush | Solid neutral fill for icons and non-text indicators |

System signal backgrounds:

| Token | WinUI Resource | Purpose |

|-------|---------------|---------|

| Theme.SystemAttentionBackground | SystemFillColorAttentionBackgroundBrush | Background for attention/info banners |

| Theme.SystemSuccessBackground | SystemFillColorSuccessBackgroundBrush | Background for success banners and info bars |

| Theme.SystemCautionBackground | SystemFillColorCautionBackgroundBrush | Background for warning banners and info bars |

| Theme.SystemCriticalBackground | SystemFillColorCriticalBackgroundBrush | Background for error banners and info bars |

| Theme.SystemNeutralBackground | SystemFillColorNeutralBackgroundBrush | Background for neutral status banners |

| Theme.SystemSolidAttention | SystemFillColorSolidAttentionBackgroundBrush | Solid background for high-contrast attention surfaces |

For any WinUI resource not exposed as a named token, use Theme.Ref("ResourceKeyBrush").

Custom Theme Resource References
// Reference any WinUI resource by key
Border(child).Background(Theme.Ref("AcrylicBackgroundFillColorDefaultBrush"))
Border(child).WithBorder(Theme.Ref("SurfaceStrokeColorFlyoutBrush"), 1)
Per-Subtree Theme Override

Force a subtree to a specific theme variant:

// Sidebar always renders in dark theme
VStack(sidebarContent).RequestedTheme(ElementTheme.Dark)

See theme-aware-resources.md for full token list and pairing rules.

2. Lightweight Styling (Per-Control Resource Overrides)

Override control template resources using .Resources() to customize visual states without replacing the entire template:

// Correct: override button resources for a subtle button
Button("Action", onClick).Resources(r => r
    .Set("ButtonBackground", Theme.SubtleFill)
    .Set("ButtonBackgroundPointerOver", Theme.Ref("SubtleFillColorSecondaryBrush"))
    .Set("ButtonBackgroundPressed", Theme.Ref("SubtleFillColorTertiaryBrush"))
    .Set("ButtonBorderBrush", Theme.SubtleFill)
    .Set("ButtonBorderBrushPointerOver", Theme.SubtleFill)
    .Set("ButtonBorderBrushPressed", Theme.SubtleFill))

// Wrong: setting Background directly — loses hover/pressed/disabled states
Button("Action", onClick).Background(Theme.SubtleFill)

Resource keys target the SolidColorBrush resource (ending in Brush), not the Color.

// Correct
.Set("ButtonBackground", Theme.Ref("ControlFillColorDefaultBrush"))

// Wrong — Color, not Brush
.Set("ButtonBackground", Theme.Ref("ControlFillColorDefault"))

3. High Contrast Rules (Strict)

High Contrast users rely on a fixed set of 8 system color brushes. Your UI must work with these constraints.

Allowed HC system brushes:

| Brush | Purpose |

|-------|---------|

| SystemColorWindowTextColorBrush | Text on window background |

| SystemColorWindowColorBrush | Window/content background |

| SystemColorHighlightTextColorBrush | Selected text foreground |

| SystemColorHighlightColorBrush | Selection/hover background |

| SystemColorButtonTextColorBrush | Button text |

| SystemColorButtonFaceColorBrush | Button background |

| SystemColorGrayTextColorBrush | Disabled/inactive text |

| SystemColorHotlightColorBrush | Hyperlinks |

HC color pairings:

| Background | Foreground | Use Case |

|------------|------------|----------|

| SystemColorWindowColor | SystemColorWindowTextColor | General content |

| SystemColorHighlightColor | SystemColorHighlightTextColor | Selected/hover states |

| SystemColorButtonFaceColor | SystemColorButtonTextColor | Buttons |

| SystemColorWindowColor | SystemColorGrayTextColor | Disabled content |

| SystemColorWindowColor | SystemColorHotlightColor | Hyperlinks |

Rules:

  • No hardcoded colors in HC mode.
  • No opacity on elements or brushes in HC — encode translucency in the alpha channel for Light/Dark only.
  • No accent colors or regular WinUI brushes in HC.
  • No gradient animations in HC — use a single system brush.
  • Use 2px border thickness for flyouts, dialogs, and cards in HC.
  • No partial theme updates — when changing Light/Dark visual resources via .Resources(), include matching HC-safe values in the same change. Don't leave HC untested.
  • Interactive containers in HC need a highlight border — for clickable cards or list items, add a SystemColorHighlightColor border in HC to indicate interactivity.
  • Empty HC dictionary is valid — when .Resources() overrides target only Light/Dark and WinUI defaults already satisfy accessibility, you don't need to add HC-specific overrides.
  • Set HighContrastAdjustment at app level to prevent system overrides:
  Application.Current.HighContrastAdjustment = ApplicationHighContrastAdjustment.None;

Using Theme.* tokens correctly means HC usually "just works" because WinUI resolves them to appropriate system colors. Test to verify.

4. Typography Must Use Semantic Styles

Use the predefined text factories or WinUI style tokens. Never set FontSize and FontWeight directly for standard UI text.

Reactor text factories:

| Factory | Size | Weight | Use Case |

|---------|------|--------|----------|

| Caption("text") | 12px | Regular | Small labels, timestamps |

| TextBlock("text") | 14px | Regular | Default body text |

| Body("text") | 14px | Regular | WinUI BodyTextBlockStyle body text |

| BodyStrong("text") | 14px | Semibold | Emphasized inline labels |

| BodyLarge("text") | 18px | Regular | Prominent body text |

| Subtitle("text") | 20px | Semibold | WinUI SubtitleTextBlockStyle — section headings |

| SubHeading("text") | 20px | 600 | Section headers, card titles (Reactor preset) |

| Title("text") | 28px | Semibold | WinUI TitleTextBlockStyle — page titles |

| Heading("text") | 28px | 700 | Page titles (Reactor preset, slightly heavier) |

The Title/Subtitle/Body/BodyStrong/BodyLarge factories map 1:1 to

WinUI's named TextBlock styles (Spec 039 §17.6). Prefer them when matching

WinUI design specs; the Heading/SubHeading factories are the older

Reactor presets and remain valid.

Font weight helpers:

| Helper | Weight | Use Case |

|--------|--------|----------|

| .SemiBold() | 600 | Emphasized body text, inline labels, field headers |

| .Bold() | 700 | Reserved for Heading() page titles — avoid elsewhere |

TextBlock("Important label").SemiBold()
TextBlock("Page Title").Bold()

WinUI type ramp (via .ApplyStyle()):

| Style | Size | Weight | Recommendation |

|-------|------|--------|----------------|

| CaptionTextBlockStyle | 12px | Regular | Secondary labels, timestamps, footnotes |

| BodyTextBlockStyle | 14px | Regular | Default body text, paragraphs, descriptions |

| BodyStrongTextBlockStyle | 14px | Semibold | Emphasized body text, inline labels |

| BodyLargeTextBlockStyle | 18px | Regular | Prominent body text |

| SubtitleTextBlockStyle | 20px | Semibold | Section headings, card group labels |

| TitleTextBlockStyle | 28px | Semibold | Page titles, dialog headings |

| TitleLargeTextBlockStyle | 40px | Semibold | Primary page titles on feature pages |

| DisplayTextBlockStyle | 68px | Semibold | Hero banners — one per page at most |

For sizes not covered by the factories, use .ApplyStyle() to apply WinUI text block styles. This sets size, weight, line height, and optical sizing in one call:

// Preferred: .ApplyStyle() for WinUI styles
TextBlock("Title").ApplyStyle("TitleTextBlockStyle")
TextBlock("Subtitle").ApplyStyle("SubtitleTextBlockStyle")
TextBlock("Body Strong").ApplyStyle("BodyStrongTextBlockStyle")
TextBlock("Caption").ApplyStyle("CaptionTextBlockStyle")

// Also correct: use the Reactor factories for common sizes
Heading("Page Title")
SubHeading("Section")
Caption("Fine print")

// Escape hatch: .Set() for styles not exposed via .ApplyStyle()
TextBlock("Prominent text").Set(tb => tb.Style =
    (Style)Application.Current.Resources["BodyLargeTextBlockStyle"])

// Wrong: raw font properties for standard UI text
TextBlock("Title").FontSize(28).FontWeight(new FontWeight(700))

Rules:

  • Use SemiBold (600), never Bold (700) for emphasis — except Heading() which intentionally uses 700 for page titles.
  • Minimum font size: 12px. Anything smaller makes complex scripts unreadable.
  • Use SymbolThemeFontFamily for icon fonts, applied with the .FontFamily(...) modifier (not .Set, which re-runs every update and is never unwound):
  TextBlock("\uE710")
      .FontFamily((FontFamily)Application.Current.Resources["SymbolThemeFontFamily"])

Where no live Application.Current is available, the explicit

"Segoe Fluent Icons, Segoe MDL2 Assets" stack is an acceptable static fallback.

Never a bare "Segoe MDL2 Assets" (Windows 10 legacy) or a bare

"Segoe Fluent Icons" (drops the Windows 10 tail).

  • When icons and text are paired, top-align both in wrapping scenarios to prevent visual drift at larger text scales.
  • TextWrapping: NoWrap is the default — use TextWrapping.Wrap or TextWrapping.WrapWholeWords when text should flow to multiple lines. Choose WrapWholeWords for body text to avoid mid-word breaks.
  • Smart tooltips for trimmed text: When text is trimmed with TextTrimming, add a tooltip that only appears when the text is actually trimmed:
  TextBlock(longText)
      .TextTrimming(TextTrimming.CharacterEllipsis)
      .ToolTip(longText)

See typography-and-colors.md for the full type ramp and color token list.

5. Layout and Scaling

4px Grid

Use multiples of 4 for all margins, padding, and sizing values. The spacing scale is built on a 4px base unit:

| Value | Name | Usage |

|-------|------|-------|

| 0px | Flush | No gap between elements |

| 2px | Hairline | Tight spacing between related inline items |

| 4px | Compact | Icon-to-label gaps and small control internals |

| 8px | Standard | Default gap between sibling controls |

| 12px | Relaxed | Padding inside cards and grouped sections |

| 16px | Spacious | Between distinct content sections |

| 24px | Section | Major section boundaries and card padding |

| 36px | Page | Page-level margins around content |

| 48px | Hero | Large spacing for hero areas and visual breaks |

// Correct: multiples of 4
VStack(8, children).Padding(16)
Border(child).Margin(12).Padding(8)
HStack(4, items)

// Wrong: odd values cause blurry rendering at fractional scales
VStack(5, children).Padding(15)
Border(child).Margin(3)
Margin vs Padding

Margin pushes an element away from its neighbors. It works on every Reactor element.

Padding adds space between a container's edge and its content. It works on Border, Control-based elements (Button, TextBox, etc.), Grid, StackPanel-based layout panels (VStack, HStack), RelativePanel, and TextBlock-based text (Text, TextBlock, and the typography factories). Image does not support .Padding() — wrap it in a Border if you need inner padding. Grid, VStack/HStack, and RelativePanel also accept .CornerRadius() directly.

| Element | .Margin() | .Padding() |

|---------|-------------|-------------|

| Border | ✓ | ✓ |

| Button | ✓ | ✓ |

| TextBox | ✓ | ✓ |

| TextBlock | ✓ | ✓ |

| VStack | ✓ | ✓ |

| HStack | ✓ | ✓ |

| Grid | ✓ | ✓ |

| RelativePanel | ✓ | ✓ |

| Image | ✓ | — |

// Margin — works on ALL elements
TextBlock("Hello").Margin(8)
VStack(children).Margin(16)
Border(child).Margin(12)

// Padding — Border, Control, Grid, StackPanel, RelativePanel and TextBlock
Border(child).Padding(16)          // ✓ works
Button("Go").Padding(12)           // ✓ works
Grid(columns, rows, cells).Padding(16)  // ✓ works
VStack(8, items).Padding(16)       // ✓ works
TextBlock("Hello").Padding(8)      // ✓ works

Both .Margin() and .Padding() accept three overloads:

// Uniform — same on all sides
element.Margin(16)

// Horizontal, Vertical
element.Margin(horizontal: 24, vertical: 8)

// Per-side: left, top, right, bottom
element.Margin(left: 4, top: 8, right: 16, bottom: 24)
Corner Radius

Use system values — ControlCornerRadius (4px) for controls and OverlayCornerRadius (8px) for overlays.

WinUI provides two corner radius theme resources. Use ThemeResource.CornerRadius() to resolve the system values at render time, ensuring your UI adapts if these values are customized:

// Preferred: resolve system values at render time
var controlRadius = ThemeResource.CornerRadius("ControlCornerRadius");
var overlayRadius = ThemeResource.CornerRadius("OverlayCornerRadius");

// Apply to elements
Border(child).CornerRadius(controlRadius.TopLeft)   // controls, buttons, cards
Border(dialog).CornerRadius(overlayRadius.TopLeft)   // dialogs, flyouts, menus

// Also acceptable: hardcoded system values
Border(child).CornerRadius(4)   // ControlCornerRadius equivalent
Border(child).CornerRadius(8)   // OverlayCornerRadius equivalent

// Selective rounding (top corners only)
Border(child).CornerRadius(8, 8, 0, 0)

// Wrong: non-standard radii (even if from Figma)
Border(child).CornerRadius(3)
Border(child).CornerRadius(6)

Mixed radii for nested surfaces: When nesting controls inside overlay containers, the outer container uses OverlayCornerRadius while inner controls use ControlCornerRadius:

var cr = ThemeResource.CornerRadius("ControlCornerRadius");
var or = ThemeResource.CornerRadius("OverlayCornerRadius");

// Dialog with control-radius inner elements
Border(
    VStack(12,
        TextBox("", placeholderText: "Username").CornerRadius(cr.TopLeft),
        Button("Sign In", onClick)
            .Background(Theme.Accent)
            .CornerRadius(cr.TopLeft)
    ).Margin(24)
)
.Background(Theme.LayerFill)
.WithBorder(Theme.SurfaceStroke)
.CornerRadius(or.TopLeft)  // outer overlay radius
Sizing
// Correct: MinHeight for flexible sizing
Button("Action").MinHeight(40)
VStack(children).MinWidth(200)

// Wrong: fixed Height clips at larger text scales
Button("Action").Height(32)
TextBox(text, setText).Height(30)
  • Prefer MinHeight/MinWidth over fixed Height/Width.
  • Avoid fixed widths on buttons — let content drive width.
  • Buttons achieve correct height through padding, not explicit Height.
Container Choice

Pick the right container. **Prefer FlexRow / FlexColumn as the default for

linear layout** — they follow CSS Flexbox semantics (grow, shrink, basis, gap,

wrap, justify-content, align-items), which matches the mental model web-

trained engineers and designers already have. VStack / HStack remain a good

choice when you specifically want StackPanel's shrink-wrap cross-axis behavior

or are porting from existing StackPanel code.

| Need | Use | Not |

|------|-----|-----|

| Single child with background/border | Border(child) | Grid or FlexColumn with one child |

| Linear vertical layout | FlexColumn(children) (preferred), or VStack(children) | Nested Grid |

| Linear horizontal layout | FlexRow(children) (preferred), or HStack(children) | Nested Grid |

| Grow/shrink, wrapping, or justify-content distribution | Flex(children) with .Flex(grow/shrink/basis) on children | Complex nested stacks |

| Positional row/column layout | Grid(columns, rows, children) | Canvas or absolute positioning |

| Text that needs trimming | Grid with "*" column | HStack / FlexRow (children get unbounded main-axis width) |

Remove wrapper containers (Border, Grid, FlexColumn, VStack) that exist only for nesting without contributing layout, styling, or semantic purpose.

Text trimming caveat: HStack (StackPanel) and FlexRow both give children unbounded width on the main axis, so TextTrimming never activates inside them. Use a Grid with a GridSize.Star() column. Note: GridSize.Auto also sizes to content and prevents trimming — always use GridSize.Star() for the column that contains trimmable text.

// Correct: Grid constrains width so trimming works
Grid(
    columns: [GridSize.Auto, GridSize.Star()],
    rows: [GridSize.Auto],
    Image(source).Size(32, 32).Grid(column: 0),
    TextBlock(title).TextTrimming(TextTrimming.CharacterEllipsis).Grid(column: 1))

// Wrong: TextTrimming never fires inside HStack
HStack(8,
    Image(source).Size(32, 32),
    TextBlock(title).TextTrimming(TextTrimming.CharacterEllipsis))
ScrollView Configuration
  • Use Auto scrollbar visibility — scrollbar appears only when content overflows.
  • Set HorizontalContentAlignment = Stretch on the ScrollView to prevent content from collapsing.
  • Only the content area should scroll — headers and action bars remain outside the ScrollView.
// Correct: header stays fixed, content scrolls
VStack(
    Heading("Page Title"),
    ScrollView(VStack(8, contentItems)))
Window Title Bar

Prefer TitleBar(...) as the top-of-window element for Reactor desktop apps

where a title makes sense (most main windows, document shells, settings

windows). It integrates with the Windows caption (drag region, system menu,

min/max/close) and themes with the rest of the app, and it accepts inline

Content and RightHeader for branding, document context, or small inline

controls — which avoids the common mistake of stacking a custom header row

below the system chrome and ending up with two visual title zones.

// Preferred: real Windows title bar with app title + subtitle + inline content
var titleBar = (TitleBar("MyApp") with
{
    Subtitle = currentDoc,
    Content = ModeSwitcher(mode, setMode),
    RightHeader = TextBlock($"{rowsLoaded:N0} rows").FontSize(12).Opacity(0.6),
}).Flex(shrink: 0);

return FlexColumn(titleBar, MainContent());

Small dialogs, embedded pop-outs, and tool windows that already have a

distinct visual header don't need TitleBar — use it where you'd otherwise

reach for a custom header row across the full window width.

Spacing

Use FlexColumn(...) with { RowGap = n } / FlexRow(...) with { ColumnGap = n } (or VStack(spacing, ...) / HStack(spacing, ...)) or Grid RowSpacing/ColumnSpacing — not spacer elements.

// Correct
VStack(8, TextBlock("A"), TextBlock("B"), TextBlock("C"))

// Wrong: spacer element for spacing
VStack(
    TextBlock("A"),
    Border(null).Height(8),  // Don't do this
    TextBlock("B"))
Shadows

ThemeShadow requires elevation to be visible. Add Translation(0, 0, 32) and ensure the parent has padding (12px) to prevent shadow clipping:

Border(
    ScrollView(VStack(16, content))
).Background(Theme.Ref("AcrylicBackgroundFillColorDefaultBrush"))
 .WithBorder(Theme.Ref("SurfaceStrokeColorFlyoutBrush"), 1)
 .CornerRadius(8)
 .Translation(0, 0, 32)
 .Set(b =>
 {
     b.BackgroundSizing = BackgroundSizing.InnerBorderEdge;
     b.Shadow = new ThemeShadow();
 })

See layout-and-scaling.md for full layout rules.

6. Data Flow and State

Reactor uses hooks, not MVVM data binding. Follow these patterns:

State-Driven UI (Preferred)
var (items, setItems) = UseState(new List<Item>());
var (filter, setFilter) = UseState("");

var filtered = UseMemo(() =>
    items.Where(i => i.Name.Contains(filter, StringComparison.OrdinalIgnoreCase)).ToList(),
    items, filter);

return VStack(
    TextBox(filter, setFilter, placeholderText: "Filter..."),
    VStack(filtered.Select(item =>
        TextBlock(item.Name).WithKey(item.Id)
    ).ToArray()));
UseObservable for External Models

When integrating with existing INotifyPropertyChanged objects:

var model = UseObservable(externalModel);

return VStack(
    TextBlock(model.Title),
    Slider(model.Volume, 0, 100, v => model.Volume = v));
Hook Rules (Critical)
  • Same order every render — no hooks inside if blocks, no hooks in variable-length loops.
  • Only call from Render() — or from within a function component body.
  • Use UseCallback for stable references — handlers passed to children should be memoized.
// Correct: hooks at top level, unconditional
var (count, setCount) = UseState(0);
var (name, setName) = UseState("");
var increment = UseCallback(() => setCount(count + 1), count);

// Wrong: conditional hook
if (showCounter)
{
    var (count, setCount) = UseState(0);  // BREAKS hook ordering
}

7. Accessibility

Tier 1 Modifiers (Every Control)

These modifiers are zero-cost — apply them by default:

// Icon-only buttons MUST have AutomationName
Button(Content: Image(iconSource), onClick)
    .AutomationName("Close dialog")

// Headings for screen reader navigation
Heading("Settings").HeadingLevel(AutomationHeadingLevel.Level1)
SubHeading("General").HeadingLevel(AutomationHeadingLevel.Level2)

// Tab order and access keys
Button("Save", onSave).IsTabStop(true).TabIndex(0).AccessKey("S")

| Modifier | Purpose |

|----------|---------|

| .AutomationName("text") | Screen reader label — required on icon-only controls |

| .HeadingLevel(Level1..Level9) | Heading hierarchy for screen reader navigation |

| .IsTabStop(true/false) | Include/exclude from tab order |

| .TabIndex(n) | Explicit tab order |

| .AccessKey("X") | Alt+X keyboard shortcut |

Tier 2 Modifiers (Lazy-Allocated)

These allocate an AutomationProperties peer only when set:

TextBox(name, setName)
    .HelpText("Enter your full legal name")
    .Required()

// Hide decorative elements from screen readers
Image(decorativeSource).AccessibilityHidden()

// Position-in-set for screen readers on list items
items.Select((item, i) =>
    TextBlock(item.Name)
        .PositionInSet(i + 1, items.Count)
        .WithKey(item.Id))

| Modifier | Purpose |

|----------|---------|

| .HelpText("text") | Extended description (read after name) |

| .FullDescription("text") | Detailed description for complex elements |

| .AccessibilityHidden() | Hide decorative elements from AT |

| .AccessibilityView(Raw/Control/Content) | Control AT tree visibility |

| .Landmark(LandmarkType) | Navigation landmark (see below) |

| .Required() | Marks a field as required for AT |

| .LiveRegion(Polite/Assertive) | Announce dynamic content changes |

| .PositionInSet(pos, size) | Position in a virtual list for AT |

Landmarks let screen reader users jump between page regions:

NavigationView(navItems, content)
    .Landmark(AutomationLandmarkType.Navigation)

FlexColumn(mainContent)
    .Landmark(AutomationLandmarkType.Main)

VStack(searchControls)
    .Landmark(AutomationLandmarkType.Search)

VStack(formFields)
    .Landmark(AutomationLandmarkType.Form)
Heading Hierarchy

Maintain a logical heading structure for screen reader navigation:

// Good: proper hierarchy
Heading("Settings").HeadingLevel(AutomationHeadingLevel.Level1)
SubHeading("General").HeadingLevel(AutomationHeadingLevel.Level2)
SubHeading("Advanced").HeadingLevel(AutomationHeadingLevel.Level2)

// Bad: skipping levels
Heading("Settings").HeadingLevel(AutomationHeadingLevel.Level1)
Caption("Detail").HeadingLevel(AutomationHeadingLevel.Level4) // skipped 2 and 3
Focus Trapping (Dialogs / Modals)

Use UseFocusTrap to keep focus inside a modal:

var trap = UseFocusTrap(isActive: true);

return Border(
    VStack(12,
        Heading("Confirm"),
        TextBlock("Are you sure?"),
        HStack(8,
            Button("Cancel", onCancel),
            Button("Confirm", onConfirm))
    ).Padding(24)
).FocusTrap(trap);  // Tab cycles within this container

UseFocusTrap(isActive) returns a FocusTrapHandle. Apply it with

.FocusTrap(handle). Focus is trapped while isActive is true.

UseAnnounce (Live Announcements)

For dynamic status updates that aren't tied to a visible element:

var announce = UseAnnounce();

// The announce region must be in the visual tree
return VStack(12,
    announce.Region,  // invisible — just hosts the live region
    Button("Save", async () =>
    {
        await Save();
        announce.Announce("Document saved successfully");
    }),
    Button("Error demo", () =>
        announce.Announce("Upload failed — check your connection", assertive: true))
);

Important: announce.Region must be in the visual tree or announcements

are silently lost. Place it once near the root of your page.

SemanticPanel (Custom Roles)

For controls that don't map to standard WinUI automation peers:

Border(child).Semantics(
    role: "Slider",
    value: $"{percent}%",
    rangeMin: 0,
    rangeMax: 100,
    rangeValue: percent);
AccessibilityScanner (Automated Testing)

Run WCAG checks programmatically:

var results = AccessibilityScanner.Scan(rootElement);

// Built-in checks include:
// - Missing AutomationName on interactive controls
// - Missing HeadingLevel on heading text
// - Color contrast ratio < 4.5:1
// - Touch target size < 44x44
// - Missing landmark regions
// - Tab order gaps
// - Missing PositionInSet on list items
// - AccessKey conflicts

AccessibilityScanner.ExportJson(results, "a11y-report.json");
Roslyn Analyzers

Three compile-time analyzers catch accessibility issues:

| Analyzer | Checks |

|----------|--------|

| REACTOR_A11Y_001 | Icon-only Button/ToggleButton missing .AutomationName() |

| REACTOR_A11Y_002 | Image missing .AutomationName() or .AccessibilityHidden() |

| REACTOR_A11Y_003 | Form field (TextBox/NumberBox/PasswordBox) missing label |

These run as warnings by default. Promote to errors in CI:

<WarningsAsErrors>REACTOR_A11Y_001;REACTOR_A11Y_002;REACTOR_A11Y_003</WarningsAsErrors>
Accessible Forms Pattern

Combine validation with accessibility:

var validation = UseValidationContext();
var (email, setEmail) = UseState("");

return FormField(
    TextBox(email, setEmail)
        .Validate("email", email, Validate.Required(), Validate.Email())
        .Required()
        .HelpText("We'll send a confirmation to this address"),
    label: "Email",
    required: true,
    showWhen: ShowWhen.WhenTouched)
.Landmark(AutomationLandmarkType.Form);

FormField automatically wires AutomationName from the label and

associates error messages with the input via DescribedBy.

Accessibility Rules
  • Set AutomationName on every control without visible text.
  • Maintain heading hierarchy — don't skip levels.
  • Use landmarks on major page regions.
  • Focus-trap all dialogs and modals.
  • Place announce.Region in the tree before calling .Announce().
  • Test with Narrator + keyboard-only navigation.
  • Test Light, Dark, and High Contrast themes (especially NightSky).
  • Test at 100%, 150%, 200%, 250% display scaling.
  • Test with maximum text scaling (Settings > Accessibility > Text size).
  • Hit-test targets for light-dismiss must be visible: Background("#00000000").
  • Use DividerStrokeColorDefaultBrush for dividers — custom brushes with opacity break in HC.
  • Enable Roslyn analyzers in CI to catch common issues at build time.

See code-review-checklist.md for the full accessibility checklist.

8. Acrylic Surface Pairings

Acrylic backgrounds have specific border pairings. Using the wrong combination produces incorrect visuals.

| Surface Type | Background | Border |

|--------------|------------|--------|

| Flyouts, tooltips | AcrylicBackgroundFillColorDefaultBrush | SurfaceStrokeColorFlyoutBrush |

| UI surfaces | AcrylicBackgroundFillColorBaseBrush | SurfaceStrokeColorDefaultBrush |

// Correct: flyout acrylic pairing
Border(content)
    .Background(Theme.Ref("AcrylicBackgroundFillColorDefaultBrush"))
    .WithBorder(Theme.Ref("SurfaceStrokeColorFlyoutBrush"), 1)
    .CornerRadius(8)
    .Translation(0, 0, 32)
    .Set(b =>
    {
        b.BackgroundSizing = BackgroundSizing.InnerBorderEdge;
        b.Shadow = new ThemeShadow();
    })

BackgroundSizing = InnerBorderEdge is required on any bordered acrylic surface. It prevents the background from bleeding through the border edge. Always set it on acrylic containers with a border.

  • Overlays on acrylic use LayerOnAcrylicFillColorDefaultBrush.
  • Keep one acrylic layer per visual surface to avoid stacked-material artifacts.
Window Backdrops (Mica / Acrylic)

For *window-level* material (Mica/Acrylic showing through the title bar and

chrome), use the .Backdrop(BackdropKind) modifier on the root element —

not a brush. The modifier walks up to the host's Window and assigns the

right SystemBackdrop:

return Grid([GridSize.Star()], [GridSize.Auto, GridSize.Star()],
    titleBar.Grid(row: 0),
    content.Grid(row: 1)
).Backdrop(BackdropKind.Mica);

Available kinds: BackdropKind.None, Mica, MicaAlt, DesktopAcrylic,

AcrylicThin. On ReactorHostControl (windowless host) the modifier

no-ops cleanly. For Mica to show through, the root element must not

paint an opaque background — drop Theme.SolidBackground from the root

when applying a backdrop. Spec 033 §6.

Flyout Surface Pattern

Flyout/popup surfaces should follow a standard elevation pattern:

Border(
    ScrollView(VStack(8, flyoutContent))
)
.Background(Theme.Ref("FlyoutPresenterBackground"))
.WithBorder(Theme.Ref("FlyoutBorderThemeBrush"), 1)
.CornerRadius(8)
.Translation(0, 0, 32)
.Set(b =>
{
    b.BackgroundSizing = BackgroundSizing.InnerBorderEdge;
    b.Shadow = new ThemeShadow();
})

Use FlyoutPresenterBackground and FlyoutBorderThemeBrush for standard popup surfaces. Use the explicit acrylic resource pairings (above) only when building custom surfaces that don't use WinUI's flyout presenter resources.

9. Animation and Motion

Animate property changes smoothly — the framework handles interpolation:

// Opacity fade
Border(child)
    .OpacityTransition()
    .Opacity(isVisible ? 1.0 : 0.0)

// Background color crossfade
VStack(children)
    .BackgroundTransition()
    .Background(isActive ? Theme.Accent : Theme.ControlFill)

// Scale bounce
Border(child)
    .ScaleTransition()
    .Scale(isPressed ? 0.95f : 1.0f)
Layout Animations

Animate children being added, removed, or repositioned:

VStack(items.Select(item =>
    TextBlock(item.Name).WithKey(item.Id)
).ToArray()).LayoutAnimation()
Element Enter/Exit Transitions
// Fade + slide from bottom on mount
Border(child).WithTransitions(
    Transition.Fade,
    Transition.Slide(Edge.Bottom))

Rules:

  • Use ThemeShadow instead of composition drop shadows.
  • Avoid gradient animations in High Contrast.
  • Use BrushTransition (via BackgroundTransition()) for smooth color changes.
  • Always set Translation(0, 0, 32) when using ThemeShadow.

10. Reconciliation and Performance

Keys for Lists

Always set .WithKey() on items in dynamic lists. Without keys, the reconciler matches by position, causing unnecessary re-mounts on insert/reorder:

// Correct: keyed children — stable identity
VStack(items.Select(item =>
    HStack(8,
        Image(item.Avatar).Size(32, 32),
        TextBlock(item.Name)
    ).WithKey(item.Id)
).ToArray())

// Wrong: unkeyed — insert at index 0 re-renders everything
VStack(items.Select(item =>
    HStack(8,
        Image(item.Avatar).Size(32, 32),
        TextBlock(item.Name)
    ).ToArray())
Memoize Expensive Computations
var sorted = UseMemo(() =>
    items.OrderBy(x => x.Name).ToList(),
    items);

var handler = UseCallback(() => save(count), count);
Avoid Deep Nesting

Flatten visual tree depth where possible. Use Border instead of single-child Grid/VStack.

// Correct: flat
Border(TextBlock("Hello")).Background(Theme.CardBackground).Padding(16)

// Even better: the Card(child) factory bakes in CardBackground +
// CardStroke 1px hairline + 8px corner radius + 16px padding.
Card(TextBlock("Hello"))

// Wrong: unnecessary nesting
VStack(
    Grid([GridSize.Star()], [GridSize.Star()],
        TextBlock("Hello")
    ).Background(Theme.CardBackground)
).Padding(16)
Use .Set() Sparingly

.Set() is an escape hatch to raw WinUI. It's valid but bypasses the virtual element model — use it for properties Reactor doesn't expose, not as a general pattern.

// Good: property not exposed by Reactor
TextBlock("Clock").Set(tb => tb.Typography.NumeralAlignment = FontNumeralAlignment.Tabular)

// Bad: property that Reactor exposes as a modifier
TextBlock("Hello").Set(tb => tb.Margin = new Thickness(16))  // Use .Margin(16) instead

11. Formatting Conventions

  • Use using static Microsoft.UI.Reactor.Factories; to access the DSL without prefix.
  • One element per line when nesting gets deep.
  • Group modifiers logically: layout first, then appearance, then behavior.
  • Use trailing .WithKey() as the last modifier.
// Good: readable modifier order
Border(
    VStack(16,
        Heading("Title"),
        TextBlock("Description").Foreground(Theme.SecondaryText),
        HStack(8,
            Button("Cancel", onCancel),
            Button("Save", onSave).Resources(r => r
                .Set("ButtonBackground", Theme.Accent)
                .Set("ButtonForeground", Theme.Ref("TextOnAccentFillColorPrimaryBrush")))
        )
    )
)
.Padding(24)
.CornerRadius(8)
.Background(Theme.CardBackground)
.WithBorder(Theme.CardStroke, 1)
.AutomationName("Settings card")

12. Text Scaling and Localization

Every UI change must survive text scaling and long strings:

  • Use MinHeight instead of Height on containers with text.
  • Avoid fixed widths on buttons and text containers.
  • Use VAlign(VerticalAlignment.Center) instead of margin-based centering.
  • Use tabular numerals for changing numbers (clock, battery, progress):
  TextBlock($"{percent}%").Set(tb =>
      tb.Typography.NumeralAlignment = FontNumeralAlignment.Tabular)

13. Avoid Setting WinUI Defaults

Do not explicitly set properties to their WinUI default values — it blocks future WinUI updates.

// Wrong: these are all WinUI defaults
Button("Action")
    .Padding(12)       // Default button padding
    .CornerRadius(4)   // Default ControlCornerRadius
    .Height(32)        // Default button height

// Correct: only set what differs
Button("Action").MinHeight(40)

Defaults you should not set:

  • Default Foreground on Text (it's TextFillColorPrimaryBrush already)
  • Padding(0) or Margin(0) (zero is the default)
  • Opacity(1.0) (1.0 is the default)
  • CornerRadius(4) on buttons (WinUI default is ControlCornerRadius)

Code Review Checklist

When reviewing Reactor UI code, verify:

Theming:

  • [ ] Uses Theme.* tokens for colors/brushes — no hardcoded hex on themed surfaces
  • [ ] Resource keys end in Brush (not Color name)
  • [ ] No opacity on elements in High Contrast
  • [ ] Acrylic surfaces use correct background + border pairings
  • [ ] BackgroundSizing = InnerBorderEdge set on bordered acrylic containers
  • [ ] No partial theme changes — Light/Dark .Resources() updates tested with HC in the same change
  • [ ] Interactive containers (cards, list items) have visible borders in HC

Typography:

  • [ ] Uses semantic text factories (Heading, SubHeading, Caption) or WinUI style tokens
  • [ ] FontWeight is SemiBold (600), not Bold (700) — except Heading() page titles
  • [ ] No fixed heights on text containers — uses MinHeight
  • [ ] Trimmed text has a tooltip for overflow content
  • [ ] Icons and text top-aligned in wrapping scenarios

Layout:

  • [ ] Layout values use multiples of 4
  • [ ] Corner radius is 4 (controls) or 8 (overlays) — no non-standard values
  • [ ] Uses MinHeight/MinWidth instead of fixed sizing for text containers
  • [ ] Uses Border for single-child containers (not VStack/Grid wrappers)
  • [ ] No unnecessary wrapper containers without layout or styling purpose
  • [ ] HStack does not contain text that needs TextTrimming
  • [ ] Text trimming columns use "*" (not "Auto", which also prevents trimming)
  • [ ] ThemeShadow has Translation(0, 0, 32) and 12px parent padding
  • [ ] ScrollView content uses HorizontalContentAlignment = Stretch

Controls and Styling:

  • [ ] .Resources() used for button visual state overrides (not .Background() directly)
  • [ ] All visual states covered when overriding — rest + hover + pressed + disabled
  • [ ] No explicit setting of WinUI default values
  • [ ] No no-op .Resources() overrides that repeat WinUI defaults
  • [ ] Uses existing WinUI styles before creating custom overrides

Accessibility:

  • [ ] AutomationName set on icon-only controls
  • [ ] HeadingLevel set on heading text
  • [ ] PositionInSet / SizeOfSet set on list items
  • [ ] Hit-test targets for light-dismiss are visible (Background("#00000000"))

State and Reconciliation:

  • [ ] .WithKey() set on items in dynamic lists
  • [ ] Hooks are unconditional and in consistent order
  • [ ] UseCallback wraps handlers passed to child components
  • [ ] UseMemo wraps expensive computations

PR Hygiene:

  • [ ] PR scope excludes unrelated churn — every change maps to a concrete UX reason
  • [ ] No broad .Resources() or styling edits unrelated to the feature being changed

If changing colors: Test in NightSky HC theme, hover on interactive elements.

If changing text/containers: Test with scaled text and long strings.

If changing layout: Test at 100%, 150%, 200%, 250% display scaling.


Testing Guidance

  • Test Light, Dark, and High Contrast themes (especially NightSky).
  • Test hover/pressed states on all interactive elements.
  • Test at 100%, 150%, 200%, and 250% display scaling.
  • Test with text scaling and long/localized strings for clipping and trimming.
  • Verify acrylic pairings and shadow clipping after layout changes.
  • Validate Figma implementation measurements at 100% scale factor.
  • Capture before/after screenshots for visual changes including Light/Dark/HC evidence.

References

Consult these for detailed guidance:

  • Theme-aware resources
  • Typography and colors
  • Layout and scaling
  • Control styles
  • Code review checklist

External References

How to use it

Copy the folder

Take microsoft/reactor-design from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.