mcpbeat

Reactor App

microsoft/reactor-app

> Create WinUI 3 desktop applications using the Reactor framework — a React-inspired declarative C# projection over WinUI 3. No XAML, no data binding, no templates. This file is the legacy single-file skill — prefer the `reactor` plugin under `plugins/reactor/` (or `agentkit/plugins/reactor/` in the NuGet) for a more efficient skill-loading experience.

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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/microsoft-ui-reactor --skill reactor-app

The instruction itself

30 sections, as written by the author

Reactor — Getting Started

> Prefer the plugin. This file is preserved for environments that don't

> support the Copilot CLI / Claude plugin loading model. If you have a plugin

> SDK available, install / load the reactor plugin (under

> plugins/reactor/ in source, or agentkit/plugins/reactor/ in the NuGet).

> The plugin splits this content into focused per-skill files and is materially

> cheaper to load than this monolith.

Reactor is a React-inspired functional projection for WinUI 3. You write

functions that return lightweight element descriptions; a reconciler diffs

old vs new trees and patches real WinUI controls. State changes trigger

re-renders automatically. No XAML. No data binding. No ViewModels.

Which mode are you in? (read this first)

Reactor ships as a NuGet package — apps reference it as

<PackageReference Include="Microsoft.UI.Reactor" Version="…" /> (or

#:package Microsoft.UI.Reactor@… for single-file). The package carries

the framework, the analyzers, and an agent kit (signatures index +

this SKILL.md). Two paths:

| Mode | How to detect | Bootstrap |

|---|---|---|

| Selfhost — you're in a Reactor source clone (src/Reactor/Reactor.csproj exists) | The repo's local-nupkgs/ folder is the package source — see nuget.config at repo root. | Build mur once, then mur pack-local to populate local-nupkgs/Microsoft.UI.Reactor.0.0.0-local.nupkg. Re-run after framework changes. |

| Consumer — you're in an app that depends on Microsoft.UI.Reactor | No src/Reactor/ next to your project. | Nothing extra — the package already carries the analyzers and agent kit. If mur is on PATH, mur --skill and mur --api print the embedded docs. Otherwise read <package-cache>/microsoft.ui.reactor/<version>/agentkit/. |

If you're in selfhost and local-nupkgs/ is empty, restore will fail with

"package Microsoft.UI.Reactor 0.0.0-local was not found." Run mur pack-local

to fix it.

Bootstrap (selfhost, fresh clone)

# Build the CLI; on first build the SignaturesGen project also writes
# skills/reactor.api.txt as part of its AfterBuild target.
dotnet build src/Reactor.Cli -p:Platform=ARM64

# `mur` mirrors itself to <repo>/bin/<arch>/. Add that to PATH or invoke directly.
.\bin\arm64\mur.exe pack-local

After this, any project under the clone resolves

Microsoft.UI.Reactor 0.0.0-local from local-nupkgs/ automatically (the

repo-level nuget.config configures it). A consumer outside the clone

needs a project-local nuget.config pointing at the absolute path of

<repo>/local-nupkgs/.

Where to find docs (mur --skill, mur --api)

The mur CLI ships these embedded — works from any directory:

| Command | What it prints | Source |

|---|---|---|

| mur --skill | This SKILL.md | embedded in mur |

| mur --api | The signatures index (≈70K tokens: every factory/modifier/hook/Theme token/enum, plus ctors/properties/methods/events on every public type — including static classes like ControlRegistry and ReactorApp) | embedded in mur |

| mur --regen-api | Rebuilds skills/reactor.api.txt from a freshly-built Reactor.dll (selfhost only) | rebuilds tools/Reactor.SignaturesGen |

| mur check <path> | Is the build (same exit code as dotnet build); adds one-line diagnostics with skill pointers for known REACTOR_* IDs and → try: did-you-mean suggestions | wraps MSBuild |

A consumer who doesn't have mur can read the same files directly from the

NuGet cache:

%USERPROFILE%\.nuget\packages\microsoft.ui.reactor\<version>\agentkit\
├─ SKILL.md                  ← this file
├─ reactor.api.txt           ← signatures index
└─ skills\
   ├─ async.md, design.md, commanding.md, navigation.md, forms.md,
   │  input.md, charts.md, dsl-reference.md, devtools.md, perf-tips.md
   └─ recipes\
      ├─ index.md            ← intent → recipe map
      └─ <name>.cs           ← paste-ready single-file programs

When SKILL.md or a recipe references skills/foo.md, a consumer agent

reads it from agentkit/skills/foo.md in the package cache. Selfhost

agents read it from <repo>/skills/foo.md.

API signatures index — load this before grepping source

skills/reactor.api.txt is a generated, alphabetized

flat list of every public Factory, Modifier, Hook, Theme token (with WinUI

resource key), and enum in Reactor. **Load this when you need to confirm a

signature.** It replaces grepping src/Reactor/Elements/*.cs and walking the

sub-skills' tables.

  • Local / selfhost: the file is committed at skills/reactor.api.txt.

Run mur --api to print it. Run mur --regen-api after framework changes.

  • NuGet consumer: the same file ships in the package at

<package-cache>/microsoft.ui.reactor/<version>/agentkit/reactor.api.txt

(typically %USERPROFILE%\.nuget\packages\microsoft.ui.reactor\<version>\agentkit\reactor.api.txt).

If mur is on PATH, mur --api prints the embedded copy.

Recipes — paste-ready snippets indexed by intent

skills/recipes/ holds compilable single-file recipes for

the most common Reactor patterns. **Load a recipe instead of synthesizing

from skill prose.** See skills/recipes/index.md

for the intent → recipe map. Available today: list-add-delete, sidebar-nav,

form-with-validation, async-fetch-list, themed-card, canvas-positioning,

named-styles, calendar-multiselect.

Wrapping native / third-party controls (source generator)

Need a control Reactor has no built-in factory for (a vendor control or your own

custom Control)? Annotate an empty partial record and the

[GenerateReactorWrapper] source generator emits the element, descriptor,

registration, and a factory named after the control — no hand-written wrapper:

using Microsoft.UI.Reactor.Wrappers;
[GenerateReactorWrapper(typeof(Acme.Controls.RatingDial))]
public partial record RatingDialElement;   // → using static …RatingDialElement; RatingDial(value: …, onValueChanged: …)

Full guidance — auto-inference, the [Wrap*] annotation cheat-sheet, imperative

lifecycle, diagnostics, and a gallery of worked examples — is in the

reactor-wrapping skill (plugins/reactor/skills/reactor-wrapping/, or

agentkit/plugins/reactor/skills/reactor-wrapping/ in the nupkg). Spec:

docs/specs/058-control-wrapper-generator.md.

mur check — fast feedback with skill pointers

mur check is the build, not a separate check step. It runs dotnet build

under the hood and returns the same exit code. When mur check exits 0, the

build is green — do not re-run dotnet build to confirm. They're the same

compilation; a redundant dotnet build afterwards is wasted work.

Two enrichments over raw dotnet build:

  • Skill pointers for known REACTOR_* IDs.
  • Did-you-mean → try: suggestions for unknown identifiers, computed against

the live Reactor surface for the exact diagnostic.

C:\path\Program.cs:15:23  W  REACTOR_DSL_001  Element produced by Select(...)…   → SKILL.md gotcha #6 (.WithKey on dynamic list items)
C:\path\Program.cs:34:16  E  CS1061  'ButtonElement' does not contain a definition for 'OnClick'   → try: Button(label, onClick: ...)  // [factory has Action onClick parameter]

<path> defaults to . and accepts a .csproj or directory. Single-file

.cs builds work but don't load analyzers — for analyzer coverage,

use a .csproj.

Trust → try: suggestions directly. Use the suggested name verbatim in your

next edit; don't grep adjacent or sibling names to second-guess it. The

suggestion has been computed against the actual Reactor surface for this exact

diagnostic. If wrong, the next mur check will tell you — that self-correcting

loop is cheaper than manual verification.

Don't introspect via [System.Reflection] to enumerate Reactor types or

members — the skill files plus mur check's did-you-mean suggestions plus

skills/reactor.api.txt cover the surface.

Workflow modes (Phase-2 ranker):

  • mur check — iteration mode (default). A ranker suppresses cosmetic noise

(CS1591 XML doc, CS0168 unused-var, IDE0xxx style, NuGet restore chatter)

mid-iteration so the real blocker doesn't scroll off attention. **When this

exits 0, you are done** — the build is green.

  • mur check --final — optional pre-merge sweep. Emits the cosmetic

diagnostics suppressed during iteration (XML doc, unused locals, style

hints, nullable warnings, transient restore noise). For human code review

or a CI ship-readiness gate; not a task-completion requirement and

skipping it is fine.

  • mur check -- <msbuild args> — anything after a bare -- is forwarded

verbatim to dotnet build (override platform, config, restore, verbosity).

Sub-skills — load when the task calls for them

| Skill | When to load |

|---|---|

| skills/async.md | Fetching data, caching, pagination, optimistic writes. UseResource, UseMutation, UseInfiniteResource, Pending. |

| skills/design.md | Any visual-styling work. Windows 11 design rules — theme tokens, High Contrast, typography, 4px grid, acrylic surfaces, accessibility. |

| skills/commanding.md | Actions that appear in multiple surfaces (menu + toolbar), need keyboard shortcuts, or need CanExecute. Command, StandardCommand, UseCommand, CommandHost. |

| skills/devtools.md | Drive a running app via mur devtools — screenshot, inspect visual tree, click/type/scroll, read hook state. Load when diagnosing visible bugs (layout, contrast) or verifying a change landed. |

| skills/navigation.md | Multi-page apps, sidebar/tab navigation, routes, deep linking, page transitions, caching. UseNavigation, NavigationHost, NavigationView, TabView. |

| skills/forms.md | Data-entry screens, validation, masked/formatted input. UseValidationContext, FormField, MaskEngine, InputFormatter. |

| skills/input.md | Gestures, pointer events, drag-and-drop, focus management. OnPan, OnPinch, OnRotate, OnDragStarting, UseElementFocus. |

| skills/charts.md | Data visualization — choosing a chart type (incl. donut, TreeChart, ForceGraph), the chart DSL, the LabelView / XTickLabelView / YTickLabelView extension points for icon-plus-text and rich labels, plus the visualization-best-practices rules to refuse to break. |

| skills/dsl-reference.md | Look up signatures — every factory, modifier, and enum in the DSL. |

Project Setup

.csproj (copy exactly)

<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>WinExe</OutputType>
    <TargetFramework>net10.0-windows10.0.22621.0</TargetFramework>
    <Platforms>x64;ARM64</Platforms>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
    <UseWinUI>true</UseWinUI>
    <WindowsPackageType>None</WindowsPackageType>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="Microsoft.UI.Reactor" Version="0.0.0-local" />
    <PackageReference Include="Microsoft.WindowsAppSDK" Version="2.1.3" />
  </ItemGroup>
</Project>

In selfhost the version is 0.0.0-local (produced by mur pack-local

see "Which mode are you in?" above). Outside the source clone, replace it

with whatever Microsoft.UI.Reactor version you depend on.

**After dotnet new reactorapp -n <Name>, the workspace contains

exactly two source files: App.cs (entry point + initial component)

and <Name>.csproj.** There is no Program.cs and no

GlobalUsings.cs — modify App.cs in place. The .csproj does

not enable implicit usings; App.cs has its own using

directives at the top — the canonical set (System + Reactor +

Reactor.Core + Reactor.Layout + Xaml + Xaml.Controls + static

Factories) — which is the only place you add new namespaces (e.g. using System.Linq; when

you reach for .Select(...)). Don't probe the .csproj after

scaffolding unless you're adding a PackageReference or changing a

property — Restore succeeded. in the scaffold stdout is the only

confirmation you need.

Verify your edits with mur check before declaring done. From the

project directory: mur check (no arguments) runs dotnet build and

emits one compressed line per diagnostic with a → try: suggestion

when the engine recognizes the mistake; mur check --final is the

explicit "I am done iterating" sweep that emits the full diagnostic

set including suppressed iteration-mode warnings. For anything more

involved than the build/fix loop — strict-mode failures, custom

diagnostic gating, MSBuild passthrough flags — load the

reactor-build-and-check skill.

nuget.config (selfhost only — sibling of the .csproj)

If your .csproj lives outside the Reactor clone, add a nuget.config

next to it pointing at the clone's local-nupkgs/ (absolute path):

<?xml version="1.0" encoding="utf-8"?>
<configuration>
  <packageSources>
    <add key="reactor-local" value="C:\path\to\reactor2\local-nupkgs" />
    <add key="nuget.org"     value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
  </packageSources>
</configuration>

Inside the clone you don't need this — the repo-level nuget.config

already configures the feed.

WindowsPackageType MUST be None (unpackaged, no App.xaml). UseWinUI

MUST be true. No XAML files of any kind.

Required imports

using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using Microsoft.UI.Reactor.Layout;   // FlexDirection, FlexJustify, ... (if using Flex)
using Microsoft.UI.Xaml;             // Thickness, HorizontalAlignment, VerticalAlignment
using Microsoft.UI.Xaml.Controls;    // Orientation, InfoBarSeverity, etc.
using static Microsoft.UI.Reactor.Factories;   // TextBlock(), Button(), VStack() bare calls

App entry point

// Component root
ReactorApp.Run<MyRoot>("Title", width: 1024, height: 768);

// Inline render function
ReactorApp.Run("Title", ctx =>
{
    var (msg, setMsg) = ctx.UseState("Hello!");
    return VStack(TextBlock(msg), Button("Change", () => setMsg("Changed!")));
});

Components

Class component (primary pattern)

class Counter : Component
{
    public override Element Render()
    {
        var (count, setCount) = UseState(0);
        return VStack(
            TextBlock($"Count: {count}"),
            Button("+1", () => setCount(count + 1)));
    }
}

Function component (inline, small reusable pieces)

var toggle = Memo(ctx =>
{
    var (on, setOn) = ctx.UseState(false);
    return ToggleSwitch(on, setOn);
});

Embedding & props

// Embed:
VStack(Component<MyWidget>(), Component<AnotherWidget>())

// Typed props — use records for free structural equality:
record UserCardProps(string Name, string Role);
class UserCard : Component<UserCardProps> { ... }
Component<UserCard, UserCardProps>(new UserCardProps("Alice", "Admin"))

Memoized function component

Memo(ctx => TextBlock("Stable"))           // render once + own state
Memo(ctx => TextBlock($"Hi, {name}"), name) // re-render when deps change

Propless Component skips parent-triggered re-renders by default.

Component<TProps> skips when Equals(oldProps, newProps).

Hooks

Rules: same order every render (no hooks in if/for), only from Render()

or function-component body.

| Hook | Returns | Use for |

|---|---|---|

| UseState<T>(initial) | (T, Action<T>) | Primary state |

| UseReducer<T>(initial) | (T, Action<Func<T,T>>) | State derived from previous (lists) |

| UseEffect(action, deps) | — | Side effects + cleanup |

| UseMemo<T>(factory, deps) | T | Memoized computation |

| UseCallback(action, deps) | Action | Stable callback reference |

| UseRef<T>(initial) | Ref<T> | Mutable ref across renders |

| UseObservable<T>(source) | T | Track INotifyPropertyChanged |

| UseCollection<T>(coll) | IReadOnlyList<T> | Track ObservableCollection |

| UseContext<T>(ctx) | T | Read tree-scoped ambient state |

| UsePersisted<T>(key, initial) | (T, Action<T>) | State that survives unmount |

| UseResource<T>, UseInfiniteResource, UseMutation | See skills/async.md | Async data |

UseState / UseReducer

var (count, setCount) = UseState(0);
var (items, updateItems) = UseReducer(new List<Todo>());

// List mutation via UseReducer (UseState with List<T> won't re-render on mutate!):
updateItems(list => [.. list, new Todo("New", false)]);

UseEffect

UseEffect(() => { /* mount */ });                // empty deps → once
UseEffect(() => { /* on count change */ }, count);
UseEffect(() =>
{
    var timer = new Timer(...);
    return () => timer.Dispose();                // cleanup
}, deps);

UseContext

public static readonly Context<string> ThemeCtx = new("light");

// Provide:
VStack(...).Provide(ThemeCtx, "dark")

// Consume:
var theme = UseContext(ThemeCtx);

DSL — the essentials

For the complete catalog (every factory, modifier, enum) see

skills/dsl-reference.md. The 90% cases:

// Text + layout — prefer FlexRow/FlexColumn for linear layout; they use CSS Flexbox
// semantics (grow/shrink/gap/wrap, justify-content, align-items) so the model matches
// the web. VStack/HStack remain available when you specifically want StackPanel's
// shrink-wrap behavior.
FlexColumn(children...)         FlexRow(children...)
VStack(spacing, children...)    HStack(spacing, children...)
TextBlock("hi")  Heading("Title")    SubHeading("Section")  Caption("note")
// WinUI 3 type-ramp factories — map 1:1 to TitleTextBlockStyle etc.
Title("Page")    Subtitle("Group")   Body("paragraph")      BodyStrong("bold")  BodyLarge("intro")
// Card(child) factory bakes in CardBackground + 1px CardStroke + 8 radius + 16 padding.
Card(child)
Border(child).CornerRadius(8).Background(Theme.CardBackground).Padding(16)
ScrollView(VStack(...))      // modern InteractionTracker-backed; ScrollViewer(...) is the classic control if you need attached props / parallax
Grid(columns: [GridSize.Star(), GridSize.Px(200)],
     rows:    [GridSize.Auto,   GridSize.Star()],
    childA.Grid(row: 0, column: 0), childB.Grid(row: 1, column: 1))
TitleBar("App") with { Subtitle = "Home", Content = ..., RightHeader = ... }

// Controls
Button("Click", () => ...)      TextBox(value, setValue, placeholder)
CheckBox(isChecked, setChecked) ToggleSwitch(on, setOn)
Slider(v, 0, 100, setV)         ComboBox(items, index, setIndex)

// Strings auto-convert to TextBlockElement: VStack("A", "B") works.

Conditional rendering

isLoggedIn ? TextBlock($"Hi, {name}") : Button("Log in", onLogin)
VStack(TextBlock("always"), showExtra ? TextBlock("maybe") : null) // null filtered
When(items.Any(), () => TextBlock($"{items.Count} items"))
If(isError, () => InfoBar("Error", msg).Severity(InfoBarSeverity.Error),
            () => TextBlock("OK"))
status switch {
    Status.Loading => ProgressIndeterminate(),
    Status.Error   => TextBlock("Oops"),
    Status.Success => Component<SuccessView>(),
    _ => Empty()
}
ForEach(items, item => TextBlock(item.Name))
// Or LINQ: VStack(items.Select(i => TextBlock(i.Name)).ToArray())

Critical gotchas

  • Hook order is constant. No hooks inside if/for. Call them all

unconditionally; conditionally use the result.

  • Type-specific sugar before generic modifiers.

TextBlock("Hi").Bold().Margin(10) ✓ — .Bold() needs TextBlockElement.

TextBlock("Hi").Margin(10).Bold() ✗ — .Margin() returns Element.

  • List mutations use UseReducer. UseState(new List<T>()) + list.Add()

won't re-render — same reference. Use UseReducer(list => [.. list, item]).

  • Null children are filtered. VStack(a, condition ? b : null, c) is safe.
  • Records with with for init-only properties.

NavigationView(items, content) with { SelectedTag = "home", IsPaneOpen = true }.

  • .WithKey("id") on dynamic list items. Without keys, the reconciler

matches by position and re-mounts everything on insert/reorder.

  • Memoize expensive computations. UseMemo(() => items.OrderBy(...).ToList(), items).
  • .Flex(grow: 1) is flex-grow, not the CSS flex: 1 shorthand. Default

basis is auto (content size), so a growing child with large intrinsic

content (e.g. ListView with many items) overflows the container and Yoga

shrinks every sibling proportionally — heading/buttons/inputs all collapse.

Pass .Flex(grow: 1, basis: 0) (matches CSS flex: 1) or add

.Flex(shrink: 0) to each fixed-size sibling. See skills/dsl-reference.md.

Starter template

using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using Microsoft.UI.Xaml;
using static Microsoft.UI.Reactor.Factories;

ReactorApp.Run<App>("My App", width: 1200, height: 800);

class App : Component
{
    public override Element Render()
    {
        var (page, setPage) = UseState("Home");

        return Grid(
            columns: [GridSize.Star()],
            rows: [GridSize.Auto, GridSize.Star()],
            Border(
                HStack(12,
                    Heading("My App").VAlign(VerticalAlignment.Center),
                    NavBtn("Home", page, setPage),
                    NavBtn("Settings", page, setPage))
            ).Background("#f0f0f0").Padding(horizontal: 24, vertical: 12).Grid(row: 0),

            Border(page switch
            {
                "Home"     => Component<HomePage>(),
                "Settings" => Component<SettingsPage>(),
                _ => TextBlock("Not found")
            }).Padding(24).Grid(row: 1));
    }

    static Element NavBtn(string label, string current, Action<string> set) =>
        Button(label, () => set(label)).IsEnabled(!(label == current));
}

Testing

Reactor has three test suites. Run the one that matches what you changed.

# Unit tests — fast, no UI window (~3s)
dotnet test tests/Reactor.Tests

# Selfhost tests — real WinUI controls, in-process (~2 min)
dotnet test tests/Reactor.SelfTests

# E2E — cross-process UI Automation via winapp ui (~30s, needs the winapp CLI)
dotnet test tests/Reactor.AppTests --filter "ClassName=Reactor.AppTests.Tests.InteractiveTests"

# Everything
dotnet test Reactor.slnx

samples/Reactor.TestApp is the interactive demo, not a test runner.

Single-file apps with dotnet run

For lightweight demos, skip the .csproj entirely. Add a file-level header:

#:package [email protected]
#:package [email protected]
#:property OutputType=WinExe
#:property TargetFramework=net10.0-windows10.0.22621.0
#:property UseWinUI=true
#:property WindowsPackageType=None

using Microsoft.UI.Reactor;
using static Microsoft.UI.Reactor.Factories;

ReactorApp.Run("Hello", ctx =>
{
    var (count, setCount) = ctx.UseState(0);
    return VStack(TextBlock($"Count: {count}"), Button("+1", () => setCount(count + 1)));
});

Run with dotnet run MyApp.cs -p:Platform=ARM64 (or x64). In selfhost

the version is 0.0.0-local — run mur pack-local first if the package

isn't found. Outside the clone, replace the version with the published

release you depend on.

> Always capture dotnet run output. Build errors exit with code 1.

> Read compiler output, fix, retry. Don't assume success without checking.

> Note: single-file builds do not load analyzers — for analyzer

> coverage (REACTOR_DSL_001, REACTOR_HOOKS_*, etc.), use a .csproj.

Comparison to React

| React | Reactor |

|---|---|

| function App() {} | class App : Component { Render() } |

| useState(0) | UseState(0) |

| useReducer | UseReducer(initial) — updater is Func<T,T> |

| useEffect(() => {}, [dep]) | UseEffect(() => {}, dep) |

| useMemo(() => val, [dep]) | UseMemo(() => val, dep) |

| <div> | FlexColumn() / FlexRow() / Border() (prefer over VStack/HStack) |

| <span>text</span> | TextBlock("text") |

| <button onClick={fn}> | Button("label", fn) |

| <input value={v} onChange={fn}> | TextBox(v, fn) |

| {cond && <X/>} | cond ? X() : null |

| {items.map(i => <X/>)} | items.Select(i => X()).ToArray() |

| <Component /> | Component<MyComponent>() |

| createContext + useContext | Context<T> + .Provide() + UseContext() |

| React Query useQuery / useMutation | UseResource / UseMutation — see skills/async.md |

| className="..." | .Set(el => ...) for native access |

| display: flex / flex-grow: 1 | Flex() / .Flex(grow: 1) |

| style={{margin: 10}} | .Margin(10) |

| JSX | C# calls + using static Factories |

How to use it

Copy the folder

Take microsoft/reactor-app from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.