mcpbeat

Presets Vs Kits

microsoft/presets-vs-kits

> Use when writing or reviewing code that must work in both CMake Presets and Kits/Variants modes. Covers configure, build, test, environment, and generator

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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/vscode-cmake-tools --skill presets-vs-kits

The instruction itself

28 sections, as written by the author

Presets Mode vs Kits/Variants Mode

Guide for writing code that works correctly in both operating modes of CMake Tools. Any shared code path (configure, build, test, environment, targets) must handle both modes.


The two modes

CMake Tools operates in one of two mutually exclusive modes per project folder:

| | Presets mode | Kits/variants mode |

|---|---|---|

| Source of truth | CMakePresets.json / CMakeUserPresets.json | Kit selection + variant settings |

| When active | cmake.useCMakePresets is 'always', or 'auto' and preset files exist | cmake.useCMakePresets is 'never', or 'auto' and no preset files exist |

| Runtime check | CMakeProject.useCMakePresets === true | CMakeProject.useCMakePresets === false |

How the mode is determined

// src/config.ts
export type UseCMakePresets = 'always' | 'never' | 'auto';

// src/cmakeProject.ts — doUseCMakePresetsChange()
const usingCMakePresets =
    useCMakePresets === 'always' ? true :
    useCMakePresets === 'never'  ? false :
    await this.hasPresetsFiles();          // 'auto' — check for CMakePresets.json

The resolved boolean is stored in CMakeProject._useCMakePresets and exposed via the useCMakePresets getter.


When you MUST handle both modes

Any shared code path that touches configure, build, test, environment setup, or target resolution must branch on the mode. Omitting the check for one mode is a latent bug.

The canonical branching pattern

// From src/cmakeProject.ts — configure validation (real code)
if (!this.useCMakePresets) {
    // Kits mode: require a kit and variant
    if (!this.activeKit) {
        await vscode.window.showErrorMessage(
            localize('cannot.configure.no.kit', 'Cannot configure: No kit is active for this CMake project')
        );
        return { exitCode: -1, resultType: ConfigureResultType.Other };
    }
    if (!this.variantManager.haveVariant) {
        await this.variantManager.selectVariant();
    }
} else if (!this.configurePreset) {
    // Presets mode: require a configure preset
    void vscode.window.showErrorMessage(
        localize('cannot.configure.no.config.preset', 'Cannot configure: No configure preset is active')
    );
    return { exitCode: -1, resultType: ConfigureResultType.Other };
}

Another real example — default build targets

// src/cmakeProject.ts — getDefaultBuildTargets()
if (this.useCMakePresets && (!defaultTarget || defaultTarget === this.targetsInPresetName)) {
    targets = this.buildPreset?.targets;
}
if (!this.useCMakePresets && !defaultTarget) {
    targets = await this.allTargetName;
}

Canonical data access — Presets mode

Merged preset tree

Use PresetsController (in src/presets/presetsController.ts) to access the merged, expanded preset tree. Never re-parse CMakePresets.json or CMakeUserPresets.json directly — the controller handles include chaining, expansion, and file watching.

Active presets on CMakeProject

CMakeProject.configurePreset   // ConfigurePreset | null
CMakeProject.buildPreset       // BuildPreset | null
CMakeProject.testPreset        // TestPreset | null
CMakeProject.packagePreset     // PackagePreset | null
CMakeProject.workflowPreset    // WorkflowPreset | null

Preset types

All preset interfaces are defined in src/presets/preset.ts. Key types include ConfigurePreset, BuildPreset, TestPreset, PackagePreset, WorkflowPreset.

CMake executable override

In presets mode, the configure preset can override the CMake path:

// src/cmakeProject.ts
const overWriteCMakePathSetting = this.useCMakePresets
    ? this.configurePreset?.cmakeExecutable
    : undefined;

Canonical data access — Kits/variants mode

Active kit

CMakeProject.activeKit   // Kit | null — from src/kits/kit.ts

Kit environment

import { effectiveKitEnvironment } from '@cmt/kits/kit';

// Used in src/drivers/cmakeDriver.ts:
this._kitEnvironmentVariables = await effectiveKitEnvironment(kit, this.expansionOptions);

This merges compiler paths, VS Developer Environment (on Windows via vcvarsall.bat), and any custom environmentVariables defined on the kit.

SpecialKits — always check before treating a kit as a real compiler

// src/kits/kit.ts
export enum SpecialKits {
    ScanForKits = '__scanforkits__',
    Unspecified = '__unspec__',
    ScanSpecificDir = '__scan_specific_dir__',
}

These sentinel values appear in the kit list as UI actions. Before using kit.compilers, kit.toolchainFile, or kit.preferredGenerator, check:

if (kit.name === SpecialKits.Unspecified || kit.name === SpecialKits.ScanForKits) {
    // Not a real kit — skip compiler logic
}

Kit interface

// src/kits/kit.ts (key fields)
export interface Kit extends KitDetect {
    name: string;
    description?: string;
    preferredGenerator?: CMakeGenerator;
    cmakeSettings?: Record<string, string | string[]>;
    compilers?: Record<string, string>;
    toolchainFile?: string;
    environmentVariables?: Record<string, string>;
    environmentSetupScript?: string;
    visualStudio?: string;
    visualStudioArchitecture?: string;
}

Variant handling

Variants (src/kits/variant.ts) provide build type and other CMake variable overrides in kits mode. The VariantManager is only initialized when not using presets:

// src/cmakeProject.ts
if (!this.useCMakePresets) {
    await this.variantManager.initialize(this.folderName);
    await drv.setVariant(this.variantManager.activeVariantOptions, ...);
}

Generator handling in both modes

Multi-config vs single-config

Always check the generator before any build-type logic:

import { isMultiConfGeneratorFast } from '@cmt/util';

// src/util.ts
export function isMultiConfGeneratorFast(gen?: string): boolean {
    return gen !== undefined
        && (gen.includes('Visual Studio') || gen.includes('Xcode') || gen.includes('Multi-Config'));
}

| Generator type | Examples | Build type mechanism |

|---|---|---|

| Single-config | Ninja, Unix Makefiles | CMAKE_BUILD_TYPE set at configure time |

| Multi-config | Visual Studio, Xcode, Ninja Multi-Config | --config <type> passed at build time |

Exception: cmake.setBuildTypeOnMultiConfig

When this setting is true, CMAKE_BUILD_TYPE is also set at configure time for multi-config generators (used by some CMake scripts that read it). See src/drivers/cmakeDriver.ts.

How it shows up in both modes

  • Presets mode: The generator is embedded in configurePreset.generator. The preset may also set CMAKE_BUILD_TYPE in cacheVariables or use configuration in the build preset.
  • Kits mode: The generator comes from Kit.preferredGenerator.name or is auto-detected. Build type comes from the active variant.

Common mistakes

1. Testing only one mode

If you add or change behavior in a shared code path, you must verify it works in both presets mode and kits/variants mode. Many bugs ship because the developer only tested with presets (or only with kits).

2. Assuming single-config generator

Never assume CMAKE_BUILD_TYPE is the way to set the build configuration. Always check isMultiConfGeneratorFast() first.

// ❌ Wrong — breaks with Visual Studio / Ninja Multi-Config
args.push(`-DCMAKE_BUILD_TYPE=${buildType}`);

// ✅ Correct
if (!isMultiConfGeneratorFast(generator)) {
    args.push(`-DCMAKE_BUILD_TYPE=${buildType}`);
}

3. Reading preset files directly

// ❌ Wrong — bypasses include chaining, expansion, and caching
const presets = JSON.parse(fs.readFileSync('CMakePresets.json', 'utf8'));

// ✅ Correct — use the PresetsController
const configPreset = this.configurePreset;

4. Not checking for SpecialKits sentinel values

// ❌ Wrong — crashes when kit is '__unspec__' or '__scanforkits__'
const compiler = kit.compilers?.['C'];

// ✅ Correct
if (kit.name !== SpecialKits.Unspecified && kit.name !== SpecialKits.ScanForKits) {
    const compiler = kit.compilers?.['C'];
}

5. Forgetting the driver instance guard

In kits mode, no driver is created without a kit:

// src/cmakeProject.ts
if (!this.useCMakePresets && !this.activeKit) {
    log.debug(localize('not.starting.no.kits', 'Not starting CMake driver: no kit selected'));
    return null;
}

Always handle null driver returns in calling code.


Testing checklist

  • [ ] Verified in presets mode (create a CMakePresets.json with configure + build presets)
  • [ ] Verified in kits/variants mode (remove preset files or set cmake.useCMakePresets: "never")
  • [ ] Verified with a single-config generator (Ninja or Unix Makefiles)
  • [ ] Verified with a multi-config generator (Visual Studio, Ninja Multi-Config, or Xcode)
  • [ ] SpecialKits sentinel values handled (no crash on __unspec__ kit)
  • [ ] null driver / null preset / null kit cases handled gracefully
  • [ ] Windows, macOS, and Linux path differences considered

See also: .github/copilot-instructions.md for project-wide conventions.

How to use it

Copy the folder

Take microsoft/presets-vs-kits from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

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