mcpbeat

Integrated Browser

microsoft/integrated-browser

Use this when working on the VS Code integrated browser ("browserView") to understand its architecture and mental model. Covers the embedded Chromium browser, its editor tab, navigation, overlay/layout, sessions, and agent browser tools under `src/vs/platform/browserView` and `src/vs/workbench/contrib/browserView`.

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the whole folder, loaded on every use
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instructions only
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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/vscode --skill integrated-browser

The instruction itself

11 sections, as written by the author

Integrated Browser Architecture

The integrated browser ("browserView") embeds a real Chromium browser in VS Code, backed by an Electron WebContentsView. It renders live pages, presents each as an editor tab, and lets agents drive those pages through tools. It powers the in-product browser tab and the agent "browser" tools. It is not the old extensions/simple-browser (an iframe-in-a-webview), which now delegates to this on desktop.

It's a heavyweight, security-sensitive, multi-process primitive, and almost every design decision follows from that. This file describes the load-bearing ideas that rarely change. It deliberately does not enumerate current features/tools/commands/settings — those churn; the live features/ and tools/ folders are the source of truth. Build the mental model here, then go read the specific code you're changing.

The one idea everything follows from

A page is a native WebContentsView that only the main process may create, own, and position. Nothing else can touch it directly. It's owned by the main process and painted by the OS compositor *on top of* the workbench DOM — not inside it. Everything else works around this:

  • The renderer (editor UI + agent tools) can't hold the page; it holds a model/proxy and talks to main over IPC.
  • Playwright is heavy and long-lived, so it runs in the shared process, reaching the page over IPC too.
  • The page paints over the DOM, so the workbench choreographs alignment, z-order, focus, and screenshots by hand.

Three processes, and why

| Process | Location | What lives here |

|---------|----------|-----------------|

| Main | platform/browserView/electron-main | The WebContentsView, sessions, trust, permissions, history, CDP, screenshots — authoritative page state. Only main can create native views. |

| Shared | platform/browserView/node | Playwright + remote/group automation services. Keeps a heavy dependency out of main (stability) and renderer (lifecycle). |

| Renderer | workbench/contrib/browserView + platform/browserView/electron-browser | Editor pane, UI feature contributions, agent tools, page preload script. Holds only lightweight proxies. |

Layer rule: platform must not import workbench; the agent host can't import workbench; shared types belong in platform/common. The renderer reaches main/shared only through ProxyChannel IPC, never by importing implementations. Channels are registered in electron-main/app.ts and electron-utility/sharedProcess/sharedProcessMain.ts. Split: page ops/state → main; agent automation → shared; CDP plumbing is its own channel both renderer and shared use to reach main.

The renderer holds a mirror, not the truth

The renderer model is a read replica of state owned by the main-process view. Flow is one-directional:

renderer feature ──command──▶ model ──IPC──▶ main BrowserView ──▶ Chromium
       ▲                                              │
       └──────────── event (state changed) ◀──────────┘

To *do* something, call a method (round-trips to main); to *react*, listen to a model event. Never compute page state in the renderer — it has no access to the web contents.

  • New state (url/title/loading/zoom/…): make it authoritative in the main BrowserView, emit a change event, then mirror the field + event on the renderer model and forward it over the channel.
  • New operation (navigate/reload/focus/…): define it in main, expose a thin proxy method on the renderer model that round-trips the channel.

Wanting the renderer to "just read" something off the page is the signal you need new mirrored state + an event from main.

The native view floats above the DOM (the overlay problem)

The single most error-prone area — the cause of nearly every "won't move / misaligned / shows through a menu / won't focus" bug. The page is painted by main in screen coordinates on top of the renderer, so the workbench fakes a normal DOM element. Treat the page's rectangle, visibility, focus, and imagery as things the workbench coordinates, never DOM facts:

  • Alignment. The editor renders an empty DOM stub, measures its screen rect, and ships bounds to main. CSS zoom and screen pixels disagree, so bounds are pixel-snapped. New layout that moves the page must feed this bounds computation, not just move a DOM box.
  • Z-order. The native view paints *above* all workbench UI, so menus/popups/hovers/dialogs that should sit over the page would be hidden. The workbench detects overlap and hides the native view, swapping in a placeholder. New floating UI over the page must be detectable by that machinery — a high CSS z-index won't do it.
  • Flicker masking. While hidden/repositioning, a periodic screenshot stands in. Screenshots are also the only legit way page imagery reaches the renderer/agents — nobody reads native pixels.
  • Focus & keyboard. Focus is bridged explicitly. A preload script (injected into every page in an isolated world) decides which keystrokes the page keeps vs forwards to VS Code keybindings. Treat it as a trust boundary: assume a hostile page, keep it minimal and side-effect-free.

A browser tab is a real editor, extended by contributions

A page is a normal editor — a read-only, serializable EditorInput + EditorPane on the standard registry, resolving lazily to a view-model (unloadable without closing the tab). This inherits tabs, splitting, persistence, focus, and keybinding scoping for free.

The pane is thin. Behavior is added via a local contribution model (separate from workbench contributions): small classes that attach to the editor, get DI, and hook a fixed lifecycle (model attach/detach, layout overrides, resize/visibility, focus, UI insertion). Each gets a lifetime scoped to the attached model, so per-page disposables clean up on navigate/close. Even native-view rendering is just one contribution.

To add behavior, write a new contribution modeled on a sibling — don't grow the editor or the main view. Contributions affecting the page rect compose through prioritized layout overrides (lower runs first; e.g. emulation sizes the viewport, pixel-snap runs last), so order matters — never hard-code pixels.

Identity and isolation: sessions, groups, CDP

Keep these three distinct:

  • Session = storage identity. Each Electron session maps 1:1 to a BrowserSession (cookies, cache, storage), and its id doubles as the CDP browser-context id. Scoped global, per-workspace, or ephemeral; multiple tabs can share one. Security is enforced here: file://, certificate trust, and permissions are all gated at the session (e.g. local files need workspace trust). New capabilities that expand a page's reach belong here, not on a feature.
  • Group = automation visibility. A group assembles a dynamic set of views and exposes them as one logical CDP "browser." Groups *reference* views without owning them; a view can be in several. This is how different clients (chat session, DevTools, an extension) each see only their subset.
  • CDP is proxied, never raw. A protocol-aware proxy implements browser/target-level domains (discovery, auto-attach, flattened sessions, contexts) and forwards the rest per-target. This lets one logical browser be stitched from views that come and go, and lets Playwright connect without touching Chromium directly.

Cookies/login/storage → sessions. "Which pages can this client see" → groups. The protocol itself → the proxy.

Agents share the user's page — under a privacy gate

  • Same page, shared cooperatively. Playwright drives the *same* WebContentsView the user sees, via CDP, one connection per chat session. Human and agent actions can collide; conflicts resolve in the user's favor (a human prompt/dialog can interrupt automation). The workbench (not Playwright) owns device emulation, so Playwright's auto-emulation is suppressed except during an agent action. Assume a human may interact with the same page concurrently.
  • Pages are private until shared. Content isn't visible to agents by default. A page's *sharing state* gates content; a separate availability gate (chat enabled, agent mode, settings) decides whether the full tool set is registered — when it isn't, only a reduced "open a URL without content access" capability exists. URLs are screened by the network-filter and masked when blocked. Treat page content as untrusted model input (prompt injection). Any new agent surface must honor these gates. (Tool *names* live in platform so the agent host, which can't depend on workbench, can reference them.)

Remote pages

When a page must load as if from a remote machine (forwarded localhost in a remote workspace, container, or Codespace), a tunnel proxy is applied to the page's session; credentials come from the extension host, and navigation can defer until the proxy is live. "Open localhost" isn't always local — remote URLs are rewritten to their forwarded form, and the proxy lives on the session, not an individual call.

Testing strategy

Keep every test layer lean and scenario-focused. Protect major functionality whose failure would damage a core browser scenario, and use the lowest-cost layer that still exercises the actual risk. Do not duplicate behavior across layers or encode incidental implementation details.

  • Unit tests cover important isolated logic such as state transitions, protocol translation, persistence rules, security gates, and failure handling. Use representative cases rather than exhaustive tests of trivial branches or private structure.
  • Widget tests cover major renderer interactions, commands, context-key-driven visibility, and central rendering behavior that do not require a native page. Avoid pixel-level or DOM-structure assertions unless that structure is the contract.
  • Extension API tests under extensions/vscode-api-tests/src/singlefolder-tests/browser*.test.ts are the preferred integration layer for browser APIs, CDP behavior, browser tools, extension-host wiring, and cross-process contracts exposed to extensions.
  • Other E2E integration tests cover important process boundaries or runtime integrations that need real services but not a complete workbench journey.
  • Smoke tests cover only major user journeys whose meaningful failure mode requires the actual Electron workbench, renderer/main/shared-process wiring, or native WebContentsView. This includes core risks in preload keyboard routing, native focus/visibility/lifecycle, Electron permissions, popup editors, workbench UI over the native view, and live page-to-chat attachments. Keep each test to the happy-path spine, group related assertions into one coherent journey, and leave variants, edge cases, and visual details to lower layers.

Good assertions express the user contract and remain stable through non-behavior-breaking changes and refactoring. Tests should protect behavior whose failure would materially break a major browser scenario and live at the cheapest layer that still exercises that failure mode. Smoke coverage should extend an existing journey when it stays coherent or use at most a small number of scenarios for the major journey.

Practical guidance

  • Desktop-only. Nothing runs in web; add to electron-* / node and let the browser/ stubs throw "not available in web".
  • Match existing patterns. New capability → a new feature contribution and/or tool, modeled on a sibling. Cross-process state → a model method + event from main, not local renderer state. Layout change → a prioritized override, not pixels.
  • Mind the trust boundaries: the preload (hostile page), the session (storage / permissions / file access), agent gating (sharing + availability + network filter), and chat attachment (prompt injection).

How to use it

Copy the folder

Take microsoft/integrated-browser from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.