mcpbeat

Chat Customizations Editor

microsoft/chat-customizations-editor

Use when working on the Chat Customizations editor — the management UI for agents, skills, instructions, hooks, prompts, MCP servers, and plugins.

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the whole folder, loaded on every use
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copies elsewhere
how many repositories repackaged it
188278
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/vscode --skill chat-customizations-editor

What it tells the agent to use

found in the instruction text
Bash runs shell commands — read the instruction before connecting

The instruction itself

18 sections, as written by the author

Chat Customizations Editor

Split-view management pane for AI customization items across workspace, user, extension, and plugin storage. Supports harness-based filtering (Local, Copilot CLI, Claude).

Spec

src/vs/sessions/AI_CUSTOMIZATIONS.md — always read before making changes, always update after.

Key Folders

| Folder | What |

|--------|------|

| src/vs/workbench/contrib/chat/common/ | ICustomizationHarnessService, ISectionOverride, IStorageSourceFilter — shared interfaces and filter helpers |

| src/vs/workbench/contrib/chat/browser/aiCustomization/ | Management editor, list widgets (prompts, MCP, plugins), harness service registration |

| src/vs/sessions/contrib/chat/browser/ | Sessions-window overrides (harness service, workspace service) |

| src/vs/sessions/contrib/sessions/browser/ | Sessions tree view counts and toolbar |

When changing harness descriptor interfaces or factory functions, verify both core and sessions registrations compile.

Key Interfaces

  • IHarnessDescriptor — drives all UI behavior declaratively (hidden sections, button overrides, file filters, agent gating). See spec for full field reference.
  • ISectionOverride — per-section button customization (command invocation, root file creation, type labels, file extensions).
  • IStorageSourceFilter — controls which storage sources and user roots are visible per harness/type.
  • IExternalCustomizationItemProvider / IExternalCustomizationItem — internal interfaces (in customizationHarnessService.ts) for extension-contributed providers that supply items directly. These mirror the proposed extension API types.

Principle: the UI widgets read everything from the descriptor — no harness-specific conditionals in widget code.

Extension API (chatSessionCustomizationProvider)

The proposed API in src/vscode-dts/vscode.proposed.chatSessionCustomizationProvider.d.ts lets extensions register customization providers. Changes to IExternalCustomizationItem or IExternalCustomizationItemProvider must be kept in sync across the full chain:

| Layer | File | Type |

|-------|------|------|

| Extension API | vscode.proposed.chatSessionCustomizationProvider.d.ts | ChatSessionCustomizationItem |

| IPC DTO | extHost.protocol.ts | IChatSessionCustomizationItemDto |

| ExtHost mapping | extHostChatAgents2.ts | $provideChatSessionCustomizations() |

| MainThread mapping | mainThreadChatAgents2.ts | provideChatSessionCustomizations callback |

| Internal interface | customizationHarnessService.ts | IExternalCustomizationItem |

When adding fields to IExternalCustomizationItem, update all five layers. The proposed API .d.ts is additive-only (new optional fields are backward-compatible and do not require a version bump).

Testing

Component explorer fixtures (see component-fixtures skill): aiCustomizationListWidget.fixture.ts, aiCustomizationManagementEditor.fixture.ts under src/vs/workbench/test/browser/componentFixtures/.

Screenshotting specific tabs

The management editor fixture supports a selectedSection option to render any tab. Each tab has Dark/Light variants auto-generated by defineThemedFixtureGroup.

Available fixture IDs (use with mcp_component-exp_screenshot):

| Fixture ID pattern | Tab shown |

|---|---|

| chat/aiCustomizations/aiCustomizationManagementEditor/AgentsTab/{Dark,Light} | Agents |

| chat/aiCustomizations/aiCustomizationManagementEditor/SkillsTab/{Dark,Light} | Skills |

| chat/aiCustomizations/aiCustomizationManagementEditor/InstructionsTab/{Dark,Light} | Instructions |

| chat/aiCustomizations/aiCustomizationManagementEditor/HooksTab/{Dark,Light} | Hooks |

| chat/aiCustomizations/aiCustomizationManagementEditor/PromptsTab/{Dark,Light} | Prompts |

| chat/aiCustomizations/aiCustomizationManagementEditor/McpServersTab/{Dark,Light} | MCP Servers |

| chat/aiCustomizations/aiCustomizationManagementEditor/PluginsTab/{Dark,Light} | Plugins |

| chat/aiCustomizations/aiCustomizationManagementEditor/LocalHarness/{Dark,Light} | Default (Agents, Local harness) |

| chat/aiCustomizations/aiCustomizationManagementEditor/CliHarness/{Dark,Light} | Default (Agents, CLI harness) |

| chat/aiCustomizations/aiCustomizationManagementEditor/ClaudeHarness/{Dark,Light} | Default (Agents, Claude harness) |

| chat/aiCustomizations/aiCustomizationManagementEditor/Sessions/{Dark,Light} | Sessions window variant |

Adding a new tab fixture: Add a variant to the defineThemedFixtureGroup in aiCustomizationManagementEditor.fixture.ts:

MyNewTab: defineComponentFixture({
    labels: { kind: 'screenshot' },
    render: ctx => renderEditor(ctx, {
        harness: CustomizationHarness.VSCode,
        selectedSection: AICustomizationManagementSection.MySection,
    }),
}),

The selectedSection calls editor.selectSectionById() after setInput, which navigates to the specified tab and re-layouts.

Populating test data

Each customization type requires its own mock path in createMockPromptsService:

  • AgentsgetCustomAgents() returns agent objects
  • SkillsfindAgentSkills() returns IAgentSkill[]
  • PromptsgetPromptSlashCommands() returns IChatPromptSlashCommand[]
  • Instructions/HookslistPromptFiles() filtered by PromptsType
  • MCP ServersmcpWorkspaceServers/mcpUserServers arrays passed to IMcpWorkbenchService mock
  • PluginsIPluginMarketplaceService.installedPlugins and IAgentPluginService.plugins observables

All test data lives in allFiles (prompt-based items) and the mcpWorkspace/UserServers arrays. Add enough items per category (8+) to invoke scrolling.

Exercising built-in grouping

The list widget regroups items from the default chat extension under a "Built-in" header. Three things must be in place for fixtures to exercise this:

  • Include BUILTIN_STORAGE in the harness descriptor's visible sources
  • Mock IProductService.defaultChatAgent.chatExtensionId (e.g., 'GitHub.copilot-chat')
  • Give mock items extension provenance via extensionId / extensionDisplayName matching that ID

Without all three, built-in regrouping silently doesn't run and the fixture only shows flat lists.

Editor contribution service mocks

The management editor embeds a CodeEditorWidget. Electron-side editor contributions (e.g., AgentFeedbackEditorWidgetContribution) are instantiated automatically and crash if their injected services aren't registered. The fixture must mock at minimum:

  • IAgentFeedbackService — needs onDidChangeFeedback, onDidChangeNavigation, onDidAddFeedback, onDidConvertFeedback, onDidAddReply, onDidSubmitFeedback as Event.None
  • ICodeReviewService — needs getReviewState() / getPRReviewState() returning idle observables
  • IChatEditingService — needs editingSessionsObs as empty observable
  • IAgentSessionsService — needs model.sessions as empty array

These are cross-layer imports from vs/sessions/ — use // eslint-disable-next-line local/code-import-patterns on the import lines.

CI regression gates

Key fixtures have blocksCi: true in their labels. The component-fixtures.yml GitHub Action captures screenshots on every PR to main and fails the CI status check if any blocks-ci-labeled fixture's screenshot changes. This catches layout regressions automatically.

Currently gated fixtures: LocalHarness, McpServersTab, McpServersTabNarrow, AgentsTabNarrow. When adding a new section or layout-critical fixture, add blocksCi: true:

MyFixture: defineComponentFixture({
    labels: { kind: 'screenshot', blocksCi: true },
    render: ctx => renderEditor(ctx, { ... }),
}),

Don't add blocksCi to every fixture — only ones that cover critical layout paths (default view, section with list + footer, narrow viewport). Too many gated fixtures creates noisy CI.

Screenshot stability

Scrollbar fade transitions cause screenshot instability — the scrollbar shifts from visible to invisible fade class ~2 seconds after a programmatic scroll. After calling revealLastItem() or any scroll action, wait for the transition to complete before the fixture's render promise resolves:

await new Promise(resolve => setTimeout(resolve, 2400));
// Then optionally poll until .scrollbar.vertical loses the 'visible' class

Running unit tests

./scripts/test.sh --grep "applyStorageSourceFilter|customizationCounts"
npm run typecheck-client && npm run valid-layers-check

See the sessions skill for sessions-window specific guidance.

Debugging Layout in the Real Product

Component fixtures use mock data and a fixed container size. Layout bugs caused by reflow timing, real data shapes, or narrow window sizes often don't reproduce in fixtures. When a user reports a broken layout, debug in the live Code OSS product.

For launching Code OSS with CDP and connecting @playwright/cli, see the launch skill. Use --user-data-dir /tmp/code-oss-debug to avoid colliding with an already-running instance from another worktree.

After connecting, use snapshot to find the "Open Customizations" button (in the Chat panel header), then click it. To switch sections, use eval with a DOM click since sidebar items aren't interactive refs:

npx @playwright/cli eval "(() => { const items = [...document.querySelectorAll('.section-list-item')]; items.find(el => el.textContent?.includes('MCP'))?.click(); })()"

Inspecting widget layout

@playwright/cli eval wraps the expression in () => (...) — use an IIFE for multi-statement code. Use document.title as a return channel:

npx @playwright/cli eval "(() => { const w = document.querySelector('.mcp-list-widget'); \
  const lc = w?.querySelector('.mcp-list-container'); \
  const rows = lc?.querySelectorAll('.monaco-list-row'); \
  document.title = 'DBG:rows=' + (rows?.length ?? -1) \
    + ',listH=' + (lc?.offsetHeight ?? -1) \
    + ',seStH=' + (lc?.querySelector('.monaco-scrollable-element')?.style?.height ?? '') \
    + ',wH=' + (w?.offsetHeight ?? -1); })()"
npx @playwright/cli eval "document.title" 2>&1

Key diagnostics:

  • rows — fewer than expected means list.layout() never received the correct viewport height.
  • seStH — empty means the list was never properly laid out.
  • listH vs wH — list container height should be widget height minus search bar minus footer.

Common layout issues

| Symptom | Root cause | Fix pattern |

|---------|-----------|-------------|

| List shows 0-1 rows in a tall container | layout() bailed out because offsetHeight returned 0 during display:none → visible transition | Defer layout via DOM.getWindow(this.element).requestAnimationFrame(...) |

| Badge or row content clips at right edge | Widget container missing overflow: hidden | Add overflow: hidden to the widget's CSS class |

| Items visible in fixture but not in product | Fixture uses many mock items; real product has few | Add fixture variants with fewer items or narrower dimensions (width/height options) |

Fixture vs real product gaps

Fixtures render at a fixed size (default 900×600) with many mock items. They won't catch:

  • Reflow timing — the real product's display:none → visible transition may not have reflowed before layout() fires
  • Narrow windows — add narrow fixture variants (e.g., width: 550, height: 400)
  • Real data counts — a user with 1 MCP server sees very different layout than a fixture with 12

How to use it

Copy the folder

Take microsoft/chat-customizations-editor from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npx. Without those the skill loads but fails at the first command.