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Change Agent Skill

Create a beachball change file for the current changes. Determines change type (patch/minor) and generates a description from the diff.

375 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
20188
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/fluentui --skill change

What it tells the agent to use

found in the instruction text
Bash runs shell commands — read the instruction before connecting

The instruction itself

3 sections, as written by the author

Create a Beachball Change File

Generate a change file for the current branch's modifications using the repo's beachball setup.

Steps

  • Determine the change type:
  • patch — bug fixes, internal refactors, test-only changes
  • minor — new features, new exports, new component variants
  • none — changes that don't affect the published package (stories, docs, tests only)
  • Never use major without explicit user approval
  • Generate a descriptive message following the format: fix(package-name): description or feat(package-name): description
  • Run the repo's change script to create the change file:
   yarn change

This runs beachball change --no-commit (configured in root package.json).

Beachball automatically detects which packages need change files.

For non-interactive usage with a specific type and message:

   yarn beachball change --no-commit --type <type> --message "<message>"
  • Verify the change file was created:
   yarn check:change

Rules

  • Always use yarn change or yarn beachball change — never manually create change files
  • The message should describe the user-facing impact, not the implementation detail

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How to use it

Copy the folder

Take microsoft/change from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.