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Azldev Update Component Agent Skill

Read this before finalizing a component change, changing source resolution, or touching a lock file; lock edits are easy to get wrong. Explains how to refresh azldev component lock files with 'azldev comp update', covering when to run update versus render, the update/render/commit/re-render/amend workflow, and per-component versus -a refresh. Triggers include comp update, refresh lock, bump pin, change snapshot, upstream distro, lock drift, version bump, finalize component.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
5305
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/microsoft/azurelinux --skill azldev-update-component

The instruction itself

5 sections, as written by the author

Update component lock files

azldev comp update (comp is an alias for component) refreshes one or more

component lock files under locks/. A lock pins the resolved upstream commit plus

an input fingerprint computed from the component's render inputs — its TOML config,

overlays, the pinned upstream commit, and the distro release version. If any of

those change, the lock is stale.

When to run update

| Situation | Run update? |

| --- | --- |

| Adding a new upstream component (no lock yet) | Yes — first, to create the lock before render/build can resolve it |

| Finalizing a component change for a PR | Yes — once at the end |

| Changing source resolution (commit pin, upstream distro/version, or snapshot) | Yes — also mid-workflow (see below) |

| Iterating on overlays / build config / metadata | No — once the lock exists, render alone is enough while iterating |

| Just reading or building existing components | No |

Refresh a single component with -p <name>. Use -a (all components) only for

coordinated mass refreshes (e.g. a new distro snapshot) or when investigating

lock drift across many components — it is slow. For day-to-day work use -p. Add

-O json for machine-readable lock output when debugging.

End-of-work refresh (the common case)

For most edits — overlays, build flags, metadata — run update once at the end,

then re-render *after committing* so the generated changelog and release reflect

your new commit:

azldev comp update -p <name>
azldev comp render -p <name>
git add <changed-component-config-and-source-paths> \
	locks/<name>.lock \
	specs/<first-char>/<name>/
git commit -m "fix(<name>): ..."

# Re-render and amend so the changelog / Release: track the new commit.
azldev comp render -p <name>
git add specs/<first-char>/<name>/
git commit --amend --no-edit

Why the second render-and-amend?

Changelog generation and release calculation are separate. When a spec uses

%autochangelog, rpmautospec derives it from the component's git history for

every release mode. For non-manual release modes, azldev also derives or bumps

Release: from that history. The first render happens before your commit exists,

so a fresh render *after* committing incorporates the new changelog entry and any

automatic release bump. Amending folds that output into a single clean commit and

keeps rendered-spec / lock CI gates (which run against committed state) green.

For a component with release.calculation = "manual", increment the release

counter yourself in the same change. Manual mode is not an exemption from the

post-commit render-stage-amend cycle: when the spec uses %autochangelog, that

render incorporates the new commit.

Changing source resolution

A source-resolution change follows the same rule, using one commit followed by a

post-render amend:

  • Change the commit pin, upstream distro/version, or snapshot, then azldev comp update -p <name>; sanity-check locks/<name>.lock.
  • azldev comp render -p <name> — the spec body now tracks the newly resolved source. %changelog / Release: still reflect the previous source; that is expected until you commit.
  • Iterate on overlays / patches / build config as the new source requires, re-rendering after each change. Re-run update only if you change a source-resolution input again.
  • azldev comp update -p <name>, then stage and commit all component inputs changed above with the refreshed lock and rendered output:
   git add <changed-component-config-and-source-paths> \
	   locks/<name>.lock \
	   specs/<first-char>/<name>/
   git commit -m "update(<name>): ..."
  • azldev comp render -p <name>%changelog / Release: now reflect the new lock.
  • git add specs/<first-char>/<name>/, then git commit --amend --no-edit so the source change and rendered output land together.

Generated by azldev docs agent; do not hand-edit. Generated for azldev version v0.1.0.

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How to use it

Copy the folder

Take microsoft/azldev-update-component from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.